Disable bot logic during replays.
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@@ -63,6 +63,11 @@ namespace OpenRA.Mods.Common.Traits
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// Called by the host's player creation code
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// Called by the host's player creation code
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public void Activate(Player p)
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public void Activate(Player p)
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{
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{
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// Bot logic is not allowed to affect world state, and can only act by issuing orders
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// These orders are recorded in the replay, so bots shouldn't be enabled during replays
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if (p.World.IsReplay)
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return;
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IsEnabled = true;
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IsEnabled = true;
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player = p;
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player = p;
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tickModules = p.PlayerActor.TraitsImplementing<IBotTick>().ToArray();
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tickModules = p.PlayerActor.TraitsImplementing<IBotTick>().ToArray();
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