Prevent mod code from changing Actor.Owner directly.
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@@ -32,7 +32,7 @@ namespace OpenRA.Mods.Common.Traits
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var player = new Player(w, null, kv.Value);
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worldPlayers.Add(player);
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if (kv.Value.OwnsWorld)
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w.WorldActor.Owner = player;
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w.SetWorldOwner(player);
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}
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Player localPlayer = null;
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