diff --git a/mods/cnc/sequences-vehicles.xml b/mods/cnc/sequences-vehicles.xml index 64a1e9dcf4..8186923b05 100644 --- a/mods/cnc/sequences-vehicles.xml +++ b/mods/cnc/sequences-vehicles.xml @@ -109,6 +109,8 @@ + + diff --git a/mods/cnc/vehicles.yaml b/mods/cnc/vehicles.yaml index d4153f27a6..6e2b5a8546 100644 --- a/mods/cnc/vehicles.yaml +++ b/mods/cnc/vehicles.yaml @@ -517,25 +517,43 @@ A10: BOAT: Inherits: ^Ship Valued: - Cost: 500 + Cost: 300 Description: Gunboat Health: - HP: 200 + HP: 700 Armor: heavy Mobile: - ROT: 7 - Speed: 9 + InitialFacing:64 + ROT: 0 + Speed: 8 RevealsShroud: Range: 7 Turreted: ROT: 7 -# AttackTurreted: -# PrimaryWeapon: 2Inch -# SecondaryWeapon: DepthCharge -# PrimaryOffset: 0,-6,0,-1 + AttackTurreted: + PrimaryWeapon: BoatMissile RenderUnitTurreted: AutoTarget: +LST: + Inherits: ^Ship + Valued: + Cost: 300 + Description: Landing Craft + Health: + HP: 400 + Armor: light + Mobile: + InitialFacing:0 + ROT: 0 + Speed: 30 + RevealsShroud: + Range: 7 + RenderUnit: + Cargo: + Types: Infantry, Vehicle + Passengers: 5 + LTNK.Husk: Inherits: ^Husk Valued: