Remove a bunch of unused stuff. May help pathfinder perf a little.
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@@ -45,12 +45,8 @@ namespace OpenRA.Traits
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public interface INotifyCapture { void OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner); }
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public interface IAcceptSpy { void OnInfiltrate(Actor self, Actor spy); }
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public interface INotifyEnterCell { void OnEnterCell(Actor self, int2 cell); }
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public interface IProvideHazard { IEnumerable<HazardLayer.Hazard> HazardCells(Actor self); }
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public interface IAvoidHazard { string Type { get; } }
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public interface IStoreOre { int Capacity { get; }}
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public interface ITerrainCost { float GetTerrainCost(int2 cell, Actor forActor); }
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public interface IDisable { bool Disabled { get; } }
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public interface IExplodeModifier { bool ShouldExplode(Actor self); }
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public interface INudge { void OnNudge(Actor self, Actor nudger); }
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