revamp ore growth for massive simplification - pure SeedsResource-based
This commit is contained in:
@@ -20,14 +20,15 @@
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using System;
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using System;
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using System.Linq;
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using System.Linq;
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using System.Collections.Generic;
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namespace OpenRA.Traits
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namespace OpenRA.Traits
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{
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{
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class SeedsResourceInfo : ITraitInfo
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class SeedsResourceInfo : ITraitInfo
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{
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{
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public readonly float Chance = .05f;
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public readonly int Interval = 75;
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public readonly int Interval = 5;
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public readonly string ResourceType = "Ore";
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public readonly string ResourceType = "Ore";
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public readonly int MaxRange = 100;
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public object Create(Actor self) { return new SeedsResource(); }
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public object Create(Actor self) { return new SeedsResource(); }
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}
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}
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@@ -50,14 +51,34 @@ namespace OpenRA.Traits
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var resLayer = self.World.WorldActor.traits.Get<ResourceLayer>();
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var resLayer = self.World.WorldActor.traits.Get<ResourceLayer>();
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for (var j = -1; j < 2; j++)
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var cell = RandomWalk(self.Location, self.World.SharedRandom)
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for (var i = -1; i < 2; i++)
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.Take(info.MaxRange)
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if (self.World.SharedRandom.NextDouble() < info.Chance)
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.SkipWhile(p => resLayer.GetResource(p) == resourceType && resLayer.IsFull(p.X, p.Y))
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if (self.World.IsCellBuildable(self.Location + new int2(i, j), false))
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.Cast<int2?>().FirstOrDefault();
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resLayer.AddResource(resourceType, self.Location.X + i, self.Location.Y + j, 1);
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if (cell != null &&
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(resLayer.GetResource(cell.Value) == resourceType || resLayer.GetResource(cell.Value) == null) &&
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self.World.IsCellBuildable(cell.Value, false))
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resLayer.AddResource(resourceType, cell.Value.X, cell.Value.Y, 1);
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ticks = info.Interval;
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ticks = info.Interval;
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}
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}
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}
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}
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static IEnumerable<int2> RandomWalk(int2 p, Thirdparty.Random r)
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{
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for (; ; )
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{
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var dx = r.Next(-1, 2);
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var dy = r.Next(-1, 2);
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if (dx == 0 && dy == 0)
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continue;
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p.X += dx;
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p.Y += dy;
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yield return p;
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}
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}
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}
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}
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}
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}
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@@ -108,12 +108,12 @@ namespace OpenRA.Traits
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return content[p.X,p.Y].type.GetCost(umt);
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return content[p.X,p.Y].type.GetCost(umt);
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}
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}
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public Sprite[] ChooseContent(ResourceType t)
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Sprite[] ChooseContent(ResourceType t)
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{
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{
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return t.info.Sprites[world.SharedRandom.Next(t.info.Sprites.Length)];
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return t.info.Sprites[world.SharedRandom.Next(t.info.Sprites.Length)];
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}
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}
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public int GetAdjacentCellsWith(ResourceType t, int i, int j)
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int GetAdjacentCellsWith(ResourceType t, int i, int j)
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{
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{
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int sum = 0;
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int sum = 0;
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for (var u = -1; u < 2; u++)
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for (var u = -1; u < 2; u++)
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@@ -123,7 +123,7 @@ namespace OpenRA.Traits
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return sum;
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return sum;
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}
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}
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public int GetIdealDensity(int x, int y)
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int GetIdealDensity(int x, int y)
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{
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{
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return (GetAdjacentCellsWith(content[x, y].type, x, y) *
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return (GetAdjacentCellsWith(content[x, y].type, x, y) *
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(content[x, y].image.Length - 1)) / 9;
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(content[x, y].image.Length - 1)) / 9;
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@@ -146,6 +146,8 @@ namespace OpenRA.Traits
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content[i, j].density + n);
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content[i, j].density + n);
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}
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}
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public bool IsFull(int i, int j) { return content[i, j].density == content[i, j].image.Length - 1; }
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public ResourceType Harvest(int2 p)
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public ResourceType Harvest(int2 p)
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{
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{
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var type = content[p.X,p.Y].type;
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var type = content[p.X,p.Y].type;
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@@ -166,43 +168,6 @@ namespace OpenRA.Traits
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content[p.X, p.Y].density = 0;
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content[p.X, p.Y].density = 0;
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}
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}
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public void Grow(ResourceType t)
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{
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var map = world.Map;
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var newDensity = new byte[map.MapSize.X, map.MapSize.Y];
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for (int i = map.TopLeft.X; i < map.BottomRight.X; i++)
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for (int j = map.TopLeft.Y; j < map.BottomRight.Y; j++)
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if (content[i, j].type == t)
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newDensity[i, j] = (byte)GetIdealDensity(i, j);
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for (int i = map.TopLeft.X; i < map.BottomRight.X; i++)
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for (int j = map.TopLeft.Y; j < map.BottomRight.Y; j++)
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if (content[i, j].type == t && content[i, j].density < newDensity[i, j])
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++content[i, j].density;
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}
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public void Spread(ResourceType t)
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{
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var map = world.Map;
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var growMask = new bool[map.MapSize.X, map.MapSize.Y];
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for (int i = map.TopLeft.X; i < map.BottomRight.X; i++)
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for (int j = map.TopLeft.Y; j < map.BottomRight.Y; j++)
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if (content[i,j].type == null
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&& GetAdjacentCellsWith(t, i,j ) > 0
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&& world.IsCellBuildable(new int2(i, j), false))
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growMask[i, j] = true;
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for (int i = map.TopLeft.X; i < map.BottomRight.X; i++)
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for (int j = map.TopLeft.Y; j < map.BottomRight.Y; j++)
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if (growMask[i, j])
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{
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content[i, j].type = t;
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content[i, j].image = ChooseContent(t);
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content[i, j].density = 0;
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}
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}
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public ResourceType GetResource(int2 p) { return content[p.X, p.Y].type; }
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public ResourceType GetResource(int2 p) { return content[p.X, p.Y].type; }
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public struct CellContents
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public struct CellContents
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@@ -33,8 +33,6 @@ namespace OpenRA.Traits
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public readonly int ValuePerUnit = 0;
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public readonly int ValuePerUnit = 0;
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public readonly string Name = null;
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public readonly string Name = null;
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public readonly float GrowthInterval = 0;
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public readonly float SpreadInterval = 0;
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public readonly string MovementTerrainType = null;
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public readonly string MovementTerrainType = null;
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public readonly string PathingTerrainType = null;
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public readonly string PathingTerrainType = null;
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@@ -43,10 +41,8 @@ namespace OpenRA.Traits
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public object Create(Actor self) { return new ResourceType(this); }
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public object Create(Actor self) { return new ResourceType(this); }
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}
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}
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public class ResourceType : ITick
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public class ResourceType
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{
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{
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int growthTicks;
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int spreadTicks;
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public ResourceTypeInfo info;
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public ResourceTypeInfo info;
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float[] movementSpeed = new float[4];
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float[] movementSpeed = new float[4];
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float[] pathCost = new float[4];
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float[] pathCost = new float[4];
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@@ -73,22 +69,5 @@ namespace OpenRA.Traits
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{
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{
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return pathCost[(int)umt];
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return pathCost[(int)umt];
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}
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}
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public void Tick(Actor self)
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{
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if (info.GrowthInterval != 0 && --growthTicks <= 0)
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{
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growthTicks = (int)(info.GrowthInterval * 25 * 60);
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self.World.WorldActor.traits.Get<ResourceLayer>().Grow(this);
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self.World.Minimap.InvalidateOre();
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}
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if (info.SpreadInterval != 0 && --spreadTicks <= 0)
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{
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spreadTicks = (int)(info.SpreadInterval * 25 * 60);
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self.World.WorldActor.traits.Get<ResourceLayer>().Spread(this);
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self.World.Minimap.InvalidateOre();
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}
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}
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}
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}
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}
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}
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@@ -236,8 +236,6 @@ World:
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SpriteNames: gold01,gold02,gold03,gold04
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SpriteNames: gold01,gold02,gold03,gold04
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ValuePerUnit: 25
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ValuePerUnit: 25
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Name: Ore
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Name: Ore
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GrowthInterval: 1.2
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SpreadInterval: 2.0
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ResourceType@gem:
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ResourceType@gem:
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ResourceType: 2
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ResourceType: 2
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MovementTerrainType: Ore
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MovementTerrainType: Ore
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