diff --git a/OpenRA.Mods.Common/Effects/Missile.cs b/OpenRA.Mods.Common/Effects/Missile.cs index 65df0a5f9b..215845041a 100644 --- a/OpenRA.Mods.Common/Effects/Missile.cs +++ b/OpenRA.Mods.Common/Effects/Missile.cs @@ -788,7 +788,7 @@ namespace OpenRA.Mods.Common.Effects // NOTE: High speeds might cause the missile to miss the target or fly through obstacles // In that case, big moves should probably be decomposed into multiple smaller ones with hit checks var height = world.Map.DistanceAboveTerrain(pos); - var shouldExplode = (height.Length <= 0) // Hit the ground + var shouldExplode = (height.Length < 0) // Hit the ground || (relTarDist < info.CloseEnough.Length) // Within range || (info.ExplodeWhenEmpty && info.RangeLimit != 0 && ticks > info.RangeLimit) // Ran out of fuel || (info.Blockable && BlocksProjectiles.AnyBlockingActorAt(world, pos)) // Hit a wall or other blocking obstacle diff --git a/mods/cnc/rules/structures.yaml b/mods/cnc/rules/structures.yaml index a6051fca43..f99eabcf65 100644 --- a/mods/cnc/rules/structures.yaml +++ b/mods/cnc/rules/structures.yaml @@ -818,7 +818,7 @@ ATWR: HasMinibib: Yes Turreted: ROT: 255 - Offset: 128,128,-85 + Offset: 128,128,0 Armament@PRIMARY: Weapon: TowerMissle LocalOffset: 256,128,0, 256,-128,0