add alpha channel to every possible blend mode
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@@ -43,7 +43,7 @@ namespace OpenRA.Renderer.Null
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public void EnableDepthBuffer() { }
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public void DisableDepthBuffer() { }
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public void SetBlendMode(BlendMode mode) { }
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public void SetBlendMode(BlendMode mode, float alpha = 1f) { }
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public void GrabWindowMouseFocus() { }
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public void ReleaseWindowMouseFocus() { }
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