pushed a lot of useful stuff down into IjwFramework.dll
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1382 993157c7-ee19-0410-b2c4-bb4e9862e678
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@@ -2,6 +2,7 @@ using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Windows.Forms;
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using IjwFramework.Delegates;
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namespace OpenRa.Game
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{
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@@ -4,6 +4,7 @@ using System.Text;
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using OpenRa.FileFormats;
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using BluntDirectX.Direct3D;
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using System.Drawing;
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using IjwFramework.Delegates;
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namespace OpenRa.Game
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{
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@@ -33,6 +33,10 @@
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\release\BluntDx.dll</HintPath>
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</Reference>
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<Reference Include="IjwFramework, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\IjwFramework\IjwFramework\bin\Debug\IjwFramework.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Data" />
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<Reference Include="System.Drawing" />
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@@ -3,6 +3,7 @@ using System.Collections.Generic;
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using System.Text;
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using OpenRa.FileFormats;
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using System.Windows.Forms;
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using IjwFramework.Collections;
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namespace OpenRa.Game
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{
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@@ -3,6 +3,7 @@ using System.Collections.Generic;
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using System.Text;
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using System.Drawing;
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using System.Windows.Forms;
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using IjwFramework.Delegates;
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namespace OpenRa.Game
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{
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@@ -7,6 +7,7 @@ using OpenRa.FileFormats;
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using System.Drawing;
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using System.IO;
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using System.Windows.Forms;
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using IjwFramework.Delegates;
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namespace OpenRa.Game
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{
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