Remove DeadBuildingState from TD.

This commit is contained in:
Paul Chote
2015-02-15 16:50:29 +00:00
parent e9caf7f6e6
commit 63e9cd4c9c
4 changed files with 40 additions and 7 deletions

View File

@@ -8,6 +8,8 @@
*/
#endregion
using System.Collections.Generic;
using OpenRA.Effects;
using OpenRA.Mods.Common.Effects;
using OpenRA.Traits;
@@ -19,6 +21,9 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Explosion sequence name to use")]
public readonly string Sequence = "building";
[Desc("Delay the explosions by this many ticks.")]
public readonly int Delay = 0;
[Desc("Custom palette name")]
public readonly string Palette = "effect";
@@ -37,8 +42,18 @@ namespace OpenRA.Mods.Common.Traits
public void Killed(Actor self, AttackInfo e)
{
var buildingInfo = self.Info.Traits.Get<BuildingInfo>();
FootprintUtils.UnpathableTiles(self.Info.Name, buildingInfo, self.Location).Do(
t => self.World.AddFrameEndTask(w => w.Add(new Explosion(w, w.Map.CenterOfCell(t), info.Sequence, info.Palette))));
var cells = FootprintUtils.UnpathableTiles(self.Info.Name, buildingInfo, self.Location);
if (info.Delay > 0)
self.World.AddFrameEndTask(w => w.Add(new DelayedAction(info.Delay, () => SpawnExplosions(self.World, cells))));
else
SpawnExplosions(self.World, cells);
}
void SpawnExplosions(World world, IEnumerable<CPos> cells)
{
foreach (var c in cells)
world.AddFrameEndTask(w => w.Add(new Explosion(w, w.Map.CenterOfCell(c), info.Sequence, info.Palette)));
}
}
}