[Sync] the AutoTargeted actor ID for desync hunting.

This commit is contained in:
Paul Chote
2013-08-12 10:09:38 +12:00
parent 587fac377e
commit 63eb1b8a03

View File

@@ -43,7 +43,8 @@ namespace OpenRA.Mods.RA
public UnitStance stance;
[Sync] public int stanceNumber { get { return (int)stance; } }
public UnitStance predictedStance; /* NOT SYNCED: do not refer to this anywhere other than UI code */
[Sync] public int AggressorID;
[Sync] public Actor Aggressor;
[Sync] public Actor TargetedActor;
public AutoTarget(Actor self, AutoTargetInfo info)
{
@@ -75,7 +76,7 @@ namespace OpenRA.Mods.RA
if (e.Damage < 0) return; // don't retaliate against healers
AggressorID = (int)e.Attacker.ActorID;
Aggressor = e.Attacker;
attack.AttackTarget(Target.FromActor(e.Attacker), false, Info.AllowMovement && stance != UnitStance.Defend);
}
@@ -87,6 +88,8 @@ namespace OpenRA.Mods.RA
var target = ScanForTarget(self, null);
if (target != null)
{
TargetedActor = target;
var t = Target.FromActor(target);
self.SetTargetLine(t, Color.Red, false);
attack.AttackTarget(t, false, Info.AllowMovement && stance != UnitStance.Defend);
@@ -113,7 +116,10 @@ namespace OpenRA.Mods.RA
{
var targetActor = ScanForTarget(self, null);
if (targetActor != null)
{
TargetedActor = targetActor;
attack.AttackTarget(Target.FromActor(targetActor), false, Info.AllowMovement && stance != UnitStance.Defend);
}
}
Actor ChooseTarget(Actor self, WRange range)