Refactoring to remove static Rules & SequenceProvider
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@@ -117,6 +117,7 @@ namespace OpenRA
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}, parent, id);
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}
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// TODO: Delayed actions shouldn't be static or at least should be cleared when the map/world is changed
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static ActionQueue delayedActions = new ActionQueue();
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public static void RunAfterTick(Action a) { delayedActions.Add(a); }
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public static void RunAfterDelay(int delay, Action a) { delayedActions.Add(a, delay); }
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@@ -151,8 +152,11 @@ namespace OpenRA
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using (new PerfSample("render_widgets"))
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{
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Ui.Draw();
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var cursorName = Ui.Root.GetCursorOuter(Viewport.LastMousePos) ?? "default";
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CursorProvider.DrawCursor(Renderer, cursorName, Viewport.LastMousePos, (int)cursorFrame);
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if (modData != null && modData.CursorProvider != null)
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{
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var cursorName = Ui.Root.GetCursorOuter(Viewport.LastMousePos) ?? "default";
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modData.CursorProvider.DrawCursor(Renderer, cursorName, Viewport.LastMousePos, (int)cursorFrame);
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}
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}
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using (new PerfSample("render_flip"))
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@@ -248,6 +252,7 @@ namespace OpenRA
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BeforeGameStart();
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Map map;
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using (new PerfTimer("PrepareMap"))
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map = modData.PrepareMap(mapUID);
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using (new PerfTimer("NewWorld"))
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@@ -354,7 +359,7 @@ namespace OpenRA
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}
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Console.WriteLine("Available mods:");
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foreach (var mod in Mod.AllMods)
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foreach (var mod in ModInformation.AllMods)
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Console.WriteLine("\t{0}: {1} ({2})", mod.Key, mod.Value.Title, mod.Value.Version);
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InitializeWithMod(Settings.Game.Mod, args.GetValue("Launch.Replay", null));
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@@ -379,7 +384,7 @@ namespace OpenRA
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orderManager.Dispose();
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// Fall back to default if the mod doesn't exist
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if (!Mod.AllMods.ContainsKey(mod))
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if (!ModInformation.AllMods.ContainsKey(mod))
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mod = new GameSettings().Mod;
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Console.WriteLine("Loading mod: {0}", mod);
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