Refactoring to remove static Rules & SequenceProvider
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@@ -1,6 +1,6 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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@@ -28,6 +28,9 @@ namespace OpenRA.Graphics
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public string Name { get { return name; } }
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readonly SequenceProvider sequenceProvider;
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static SequenceProvider lastSequenceProvider;
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public Animation(string name)
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: this(name, () => 0) {}
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@@ -36,6 +39,17 @@ namespace OpenRA.Graphics
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this.name = name.ToLowerInvariant();
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this.tickFunc = () => {};
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this.facingFunc = facingFunc;
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// TODO: This is wrong, don't use the static
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if (Game.orderManager != null && Game.orderManager.world != null && Game.orderManager.world.Map != null)
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sequenceProvider = Game.orderManager.world.Map.SequenceProvider;
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// HACK: This just makes sure we have a sequence provider in between map changes for delayed actions
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// It sucks but it can only be removed when we don't use the statics above but replace them with
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// a possible parameter on this constructor.
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if (sequenceProvider == null)
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sequenceProvider = lastSequenceProvider;
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else
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lastSequenceProvider = sequenceProvider;
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}
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int CurrentFrame { get { return backwards ? CurrentSequence.Start + CurrentSequence.Length - frame - 1 : frame; } }
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@@ -66,7 +80,7 @@ namespace OpenRA.Graphics
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{
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backwards = false;
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tickAlways = false;
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CurrentSequence = SequenceProvider.GetSequence(name, sequenceName);
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CurrentSequence = sequenceProvider.GetSequence(name, sequenceName);
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frame = 0;
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tickFunc = () =>
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{
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@@ -81,7 +95,7 @@ namespace OpenRA.Graphics
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if (!HasSequence(sequenceName))
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return false;
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CurrentSequence = SequenceProvider.GetSequence(name, sequenceName);
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CurrentSequence = sequenceProvider.GetSequence(name, sequenceName);
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frame %= CurrentSequence.Length;
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return true;
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}
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@@ -90,7 +104,7 @@ namespace OpenRA.Graphics
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{
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backwards = false;
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tickAlways = false;
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CurrentSequence = SequenceProvider.GetSequence(name, sequenceName);
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CurrentSequence = sequenceProvider.GetSequence(name, sequenceName);
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frame = 0;
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tickFunc = () =>
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{
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@@ -114,7 +128,7 @@ namespace OpenRA.Graphics
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{
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backwards = false;
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tickAlways = true;
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CurrentSequence = SequenceProvider.GetSequence(name, sequenceName);
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CurrentSequence = sequenceProvider.GetSequence(name, sequenceName);
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frame = func();
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tickFunc = () => frame = func();
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}
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@@ -128,7 +142,7 @@ namespace OpenRA.Graphics
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Tick(40); // tick one frame
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}
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public bool HasSequence(string seq) { return SequenceProvider.HasSequence(name, seq); }
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public bool HasSequence(string seq) { return sequenceProvider.HasSequence(name, seq); }
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public void Tick(int t)
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{
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@@ -159,7 +173,7 @@ namespace OpenRA.Graphics
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public Sequence GetSequence(string sequenceName)
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{
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return SequenceProvider.GetSequence(name, sequenceName);
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return sequenceProvider.GetSequence(name, sequenceName);
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}
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}
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}
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