Refactoring to remove static Rules & SequenceProvider
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@@ -1,6 +1,6 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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@@ -19,14 +19,8 @@ namespace OpenRA.Graphics
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{
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public class Minimap
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{
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public static Bitmap TerrainBitmap(Map map)
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public static Bitmap TerrainBitmap(TileSet tileset, Map map, bool actualSize = false)
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{
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return TerrainBitmap(map, false);
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}
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public static Bitmap TerrainBitmap(Map map, bool actualSize)
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{
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var tileset = Rules.TileSets[map.Tileset];
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var width = map.Bounds.Width;
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var height = map.Bounds.Height;
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@@ -61,10 +55,9 @@ namespace OpenRA.Graphics
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// Add the static resources defined in the map; if the map lives
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// in a world use AddCustomTerrain instead
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public static Bitmap AddStaticResources(Map map, Bitmap terrainBitmap)
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public static Bitmap AddStaticResources(TileSet tileset, Map map, Bitmap terrainBitmap)
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{
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Bitmap terrain = new Bitmap(terrainBitmap);
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var tileset = Rules.TileSets[map.Tileset];
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var bitmapData = terrain.LockBits(terrain.Bounds(),
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ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
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@@ -81,7 +74,7 @@ namespace OpenRA.Graphics
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if (map.MapResources.Value[mapX, mapY].Type == 0)
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continue;
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var res = Rules.Info["world"].Traits.WithInterface<ResourceTypeInfo>()
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var res = map.Rules.Actors["world"].Traits.WithInterface<ResourceTypeInfo>()
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.Where(t => t.ResourceType == map.MapResources.Value[mapX, mapY].Type)
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.Select(t => t.TerrainType).FirstOrDefault();
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if (res == null)
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@@ -185,10 +178,10 @@ namespace OpenRA.Graphics
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return bitmap;
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}
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public static Bitmap RenderMapPreview(Map map, bool actualSize)
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public static Bitmap RenderMapPreview(TileSet tileset, Map map, bool actualSize)
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{
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Bitmap terrain = TerrainBitmap(map, actualSize);
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return AddStaticResources(map, terrain);
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Bitmap terrain = TerrainBitmap(tileset, map, actualSize);
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return AddStaticResources(tileset, map, terrain);
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}
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}
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}
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