Refactoring to remove static Rules & SequenceProvider
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@@ -18,6 +18,7 @@ using System.Text;
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using OpenRA.FileSystem;
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using OpenRA.Network;
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using OpenRA.Traits;
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using OpenRA.Graphics;
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namespace OpenRA
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{
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@@ -94,13 +95,13 @@ namespace OpenRA
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[FieldLoader.Ignore] public Dictionary<string, PlayerReference> Players = new Dictionary<string, PlayerReference>();
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[FieldLoader.Ignore] public Lazy<List<SmudgeReference>> Smudges;
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[FieldLoader.Ignore] public List<MiniYamlNode> Rules = new List<MiniYamlNode>();
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[FieldLoader.Ignore] public List<MiniYamlNode> Sequences = new List<MiniYamlNode>();
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[FieldLoader.Ignore] public List<MiniYamlNode> VoxelSequences = new List<MiniYamlNode>();
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[FieldLoader.Ignore] public List<MiniYamlNode> Weapons = new List<MiniYamlNode>();
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[FieldLoader.Ignore] public List<MiniYamlNode> Voices = new List<MiniYamlNode>();
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[FieldLoader.Ignore] public List<MiniYamlNode> Notifications = new List<MiniYamlNode>();
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[FieldLoader.Ignore] public List<MiniYamlNode> Translations = new List<MiniYamlNode>();
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[FieldLoader.Ignore] public List<MiniYamlNode> RuleDefinitions = new List<MiniYamlNode>();
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[FieldLoader.Ignore] public List<MiniYamlNode> SequenceDefinitions = new List<MiniYamlNode>();
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[FieldLoader.Ignore] public List<MiniYamlNode> VoxelSequenceDefinitions = new List<MiniYamlNode>();
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[FieldLoader.Ignore] public List<MiniYamlNode> WeaponDefinitions = new List<MiniYamlNode>();
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[FieldLoader.Ignore] public List<MiniYamlNode> VoiceDefinitions = new List<MiniYamlNode>();
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[FieldLoader.Ignore] public List<MiniYamlNode> NotificationDefinitions = new List<MiniYamlNode>();
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[FieldLoader.Ignore] public List<MiniYamlNode> TranslationDefinitions = new List<MiniYamlNode>();
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// Binary map data
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[FieldLoader.Ignore] public byte TileFormat = 1;
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@@ -110,6 +111,10 @@ namespace OpenRA
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[FieldLoader.Ignore] public Lazy<TileReference<byte, byte>[,]> MapResources;
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[FieldLoader.Ignore] public string[,] CustomTerrain;
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[FieldLoader.Ignore] Lazy<MapRuleset> rules;
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public MapRuleset Rules { get { return rules != null ? rules.Value : null; } }
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public SequenceProvider SequenceProvider { get; private set; }
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public static Map FromTileset(TileSet tileset)
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{
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var tile = tileset.Templates.First();
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@@ -128,6 +133,7 @@ namespace OpenRA
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Actors = Exts.Lazy(() => new Dictionary<string, ActorReference>()),
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Smudges = Exts.Lazy(() => new List<SmudgeReference>())
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};
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map.PostInit();
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return map;
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}
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@@ -210,13 +216,13 @@ namespace OpenRA
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return ret;
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});
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Rules = MiniYaml.NodesOrEmpty(yaml, "Rules");
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Sequences = MiniYaml.NodesOrEmpty(yaml, "Sequences");
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VoxelSequences = MiniYaml.NodesOrEmpty(yaml, "VoxelSequences");
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Weapons = MiniYaml.NodesOrEmpty(yaml, "Weapons");
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Voices = MiniYaml.NodesOrEmpty(yaml, "Voices");
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Notifications = MiniYaml.NodesOrEmpty(yaml, "Notifications");
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Translations = MiniYaml.NodesOrEmpty(yaml, "Translations");
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RuleDefinitions = MiniYaml.NodesOrEmpty(yaml, "Rules");
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SequenceDefinitions = MiniYaml.NodesOrEmpty(yaml, "Sequences");
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VoxelSequenceDefinitions = MiniYaml.NodesOrEmpty(yaml, "VoxelSequences");
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WeaponDefinitions = MiniYaml.NodesOrEmpty(yaml, "Weapons");
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VoiceDefinitions = MiniYaml.NodesOrEmpty(yaml, "Voices");
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NotificationDefinitions = MiniYaml.NodesOrEmpty(yaml, "Notifications");
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TranslationDefinitions = MiniYaml.NodesOrEmpty(yaml, "Translations");
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CustomTerrain = new string[MapSize.X, MapSize.Y];
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@@ -233,6 +239,19 @@ namespace OpenRA
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if (Container.Exists("map.png"))
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CustomPreview = new Bitmap(Container.GetContent("map.png"));
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PostInit();
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}
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void PostInit()
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{
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rules = Exts.Lazy(() => Game.modData.RulesetCache.LoadMapRules(this));
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SequenceProvider = new SequenceProvider(this);
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}
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public MapRuleset PreloadRules()
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{
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return rules.Value;
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}
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public CPos[] GetSpawnPoints()
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@@ -282,13 +301,13 @@ namespace OpenRA
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);
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root.Add(new MiniYamlNode("Smudges", MiniYaml.FromList<SmudgeReference>(Smudges.Value)));
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root.Add(new MiniYamlNode("Rules", null, Rules));
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root.Add(new MiniYamlNode("Sequences", null, Sequences));
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root.Add(new MiniYamlNode("VoxelSequences", null, VoxelSequences));
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root.Add(new MiniYamlNode("Weapons", null, Weapons));
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root.Add(new MiniYamlNode("Voices", null, Voices));
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root.Add(new MiniYamlNode("Notifications", null, Notifications));
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root.Add(new MiniYamlNode("Translations", null, Translations));
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root.Add(new MiniYamlNode("Rules", null, RuleDefinitions));
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root.Add(new MiniYamlNode("Sequences", null, SequenceDefinitions));
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root.Add(new MiniYamlNode("VoxelSequences", null, VoxelSequenceDefinitions));
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root.Add(new MiniYamlNode("Weapons", null, WeaponDefinitions));
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root.Add(new MiniYamlNode("Voices", null, VoiceDefinitions));
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root.Add(new MiniYamlNode("Notifications", null, NotificationDefinitions));
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root.Add(new MiniYamlNode("Translations", null, TranslationDefinitions));
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var entries = new Dictionary<string, byte[]>();
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entries.Add("map.bin", SaveBinaryData());
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@@ -452,7 +471,7 @@ namespace OpenRA
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public void MakeDefaultPlayers()
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{
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var firstRace = OpenRA.Rules.Info["world"].Traits
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var firstRace = Rules.Actors["world"].Traits
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.WithInterface<CountryInfo>().First(c => c.Selectable).Race;
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if (!Players.ContainsKey("Neutral"))
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@@ -489,10 +508,10 @@ namespace OpenRA
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});
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}
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public void FixOpenAreas()
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public void FixOpenAreas(MapRuleset rules)
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{
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var r = new Random();
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var tileset = OpenRA.Rules.TileSets[Tileset];
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var tileset = rules.TileSets[Tileset];
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for (var j = Bounds.Top; j < Bounds.Bottom; j++)
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{
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