Refactoring to remove static Rules & SequenceProvider
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@@ -1,6 +1,6 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2012 The OpenRA Developers (see AUTHORS)
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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@@ -118,7 +118,7 @@ namespace OpenRA.Traits
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{
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if (Ore > 0.8 * OreCapacity)
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{
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Sound.PlayNotification(Owner, "Speech", "SilosNeeded", Owner.Country.Race);
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Sound.PlayNotification(self.World.Map.Rules, Owner, "Speech", "SilosNeeded", Owner.Country.Race);
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AlertSilo = true;
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}
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else
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@@ -163,14 +163,14 @@ namespace OpenRA.Traits
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public void playCashTickUp(Actor self)
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{
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if (Game.Settings.Sound.CashTicks)
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Sound.PlayNotification(self.Owner, "Sounds", "CashTickUp", self.Owner.Country.Race);
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Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Sounds", "CashTickUp", self.Owner.Country.Race);
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}
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public void playCashTickDown(Actor self)
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{
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if (Game.Settings.Sound.CashTicks && nextCashTickTime == 0)
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{
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Sound.PlayNotification(self.Owner, "Sounds", "CashTickDown", self.Owner.Country.Race);
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Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Sounds", "CashTickDown", self.Owner.Country.Race);
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nextCashTickTime = 2;
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}
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}
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@@ -32,7 +32,7 @@ namespace OpenRA.Traits
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public PipType PipColor = PipType.Yellow;
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public object Create(ActorInitializer init) { return new ResourceType(this); }
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public object Create(ActorInitializer init) { return new ResourceType(this, init); }
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}
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public class ResourceType : IWorldLoaded
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@@ -41,13 +41,13 @@ namespace OpenRA.Traits
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public PaletteReference Palette { get; private set; }
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public readonly Dictionary<string, Sprite[]> Variants;
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public ResourceType(ResourceTypeInfo info)
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public ResourceType(ResourceTypeInfo info, ActorInitializer init)
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{
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this.Info = info;
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Variants = new Dictionary<string, Sprite[]>();
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foreach (var v in info.Variants)
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{
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var seq = SequenceProvider.GetSequence("resources", v);
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var seq = init.world.Map.SequenceProvider.GetSequence("resources", v);
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var sprites = Exts.MakeArray(seq.Length, x => seq.GetSprite(x));
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Variants.Add(v, sprites);
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}
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