Refactoring to remove static Rules & SequenceProvider
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@@ -32,7 +32,7 @@ namespace OpenRA.Traits
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public PipType PipColor = PipType.Yellow;
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public object Create(ActorInitializer init) { return new ResourceType(this); }
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public object Create(ActorInitializer init) { return new ResourceType(this, init); }
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}
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public class ResourceType : IWorldLoaded
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@@ -41,13 +41,13 @@ namespace OpenRA.Traits
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public PaletteReference Palette { get; private set; }
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public readonly Dictionary<string, Sprite[]> Variants;
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public ResourceType(ResourceTypeInfo info)
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public ResourceType(ResourceTypeInfo info, ActorInitializer init)
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{
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this.Info = info;
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Variants = new Dictionary<string, Sprite[]>();
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foreach (var v in info.Variants)
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{
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var seq = SequenceProvider.GetSequence("resources", v);
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var seq = init.world.Map.SequenceProvider.GetSequence("resources", v);
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var sprites = Exts.MakeArray(seq.Length, x => seq.GetSprite(x));
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Variants.Add(v, sprites);
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}
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