Refactoring to remove static Rules & SequenceProvider

This commit is contained in:
Pavlos Touboulidis
2014-05-05 02:43:08 +03:00
parent c68427eaa6
commit 63ec6d60e7
114 changed files with 914 additions and 615 deletions

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
@@ -12,6 +12,7 @@ using System;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.RA;
using OpenRA.Mods.RA.Widgets.Logic;
using OpenRA.Traits;
using OpenRA.Widgets;
@@ -39,7 +40,7 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic
// TODO: Create a mechanism to do things like this cleaner. Also needed for scripted missions
Action onQuit = () =>
{
Sound.PlayNotification(null, "Speech", "Leave", null);
Sound.PlayNotification(world.Map.Rules, null, "Speech", "Leave", null);
resumeDisabled = true;
Game.RunAfterDelay(1200, () => mpe.Fade(MenuPaletteEffect.EffectType.Black));
Game.RunAfterDelay(1200 + 40 * mpe.Info.FadeLength, () =>
@@ -64,10 +65,7 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic
menu.Get<ButtonWidget>("MUSIC_BUTTON").OnClick = () =>
{
hideButtons = true;
Ui.OpenWindow("MUSIC_PANEL", new WidgetArgs()
{
{ "onExit", () => hideButtons = false },
});
MusicPlayerLogic.OpenWindow(world, () => hideButtons = false);
};
menu.Get<ButtonWidget>("SETTINGS_BUTTON").OnClick = () =>