Refactoring to remove static Rules & SequenceProvider
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@@ -1,6 +1,6 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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@@ -12,6 +12,7 @@ using System;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.RA;
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using OpenRA.Mods.RA.Widgets.Logic;
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using OpenRA.Traits;
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using OpenRA.Widgets;
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@@ -39,7 +40,7 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic
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// TODO: Create a mechanism to do things like this cleaner. Also needed for scripted missions
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Action onQuit = () =>
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{
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Sound.PlayNotification(null, "Speech", "Leave", null);
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Sound.PlayNotification(world.Map.Rules, null, "Speech", "Leave", null);
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resumeDisabled = true;
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Game.RunAfterDelay(1200, () => mpe.Fade(MenuPaletteEffect.EffectType.Black));
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Game.RunAfterDelay(1200 + 40 * mpe.Info.FadeLength, () =>
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@@ -64,10 +65,7 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic
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menu.Get<ButtonWidget>("MUSIC_BUTTON").OnClick = () =>
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{
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hideButtons = true;
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Ui.OpenWindow("MUSIC_PANEL", new WidgetArgs()
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{
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{ "onExit", () => hideButtons = false },
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});
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MusicPlayerLogic.OpenWindow(world, () => hideButtons = false);
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};
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menu.Get<ButtonWidget>("SETTINGS_BUTTON").OnClick = () =>
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