Refactoring to remove static Rules & SequenceProvider

This commit is contained in:
Pavlos Touboulidis
2014-05-05 02:43:08 +03:00
parent c68427eaa6
commit 63ec6d60e7
114 changed files with 914 additions and 615 deletions

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
@@ -114,7 +114,7 @@ namespace OpenRA.Mods.Cnc.Widgets
if (mi.Event != MouseInputEvent.Down)
return true;
var actor = Rules.Info[icon.Name];
var actor = World.Map.Rules.Actors[icon.Name];
var first = icon.Queued.FirstOrDefault();
if (mi.Button == MouseButton.Left)
@@ -135,7 +135,7 @@ namespace OpenRA.Mods.Cnc.Widgets
{
// Queue a new item
Sound.Play(TabClick);
Sound.PlayNotification(World.LocalPlayer, "Speech", CurrentQueue.Info.QueuedAudio, World.LocalPlayer.Country.Race);
Sound.PlayNotification(World.Map.Rules, World.LocalPlayer, "Speech", CurrentQueue.Info.QueuedAudio, World.LocalPlayer.Country.Race);
World.IssueOrder(Order.StartProduction(CurrentQueue.self, icon.Name,
Game.GetModifierKeys().HasModifier(Modifiers.Shift) ? 5 : 1));
}
@@ -152,13 +152,13 @@ namespace OpenRA.Mods.Cnc.Widgets
// instant cancel of things we havent started yet and things that are finished
if (first.Paused || first.Done || first.TotalCost == first.RemainingCost)
{
Sound.PlayNotification(World.LocalPlayer, "Speech", CurrentQueue.Info.CancelledAudio, World.LocalPlayer.Country.Race);
Sound.PlayNotification(World.Map.Rules, World.LocalPlayer, "Speech", CurrentQueue.Info.CancelledAudio, World.LocalPlayer.Country.Race);
World.IssueOrder(Order.CancelProduction(CurrentQueue.self, icon.Name,
Game.GetModifierKeys().HasModifier(Modifiers.Shift) ? 5 : 1));
}
else
{
Sound.PlayNotification(World.LocalPlayer, "Speech", CurrentQueue.Info.OnHoldAudio, World.LocalPlayer.Country.Race);
Sound.PlayNotification(World.Map.Rules, World.LocalPlayer, "Speech", CurrentQueue.Info.OnHoldAudio, World.LocalPlayer.Country.Race);
World.IssueOrder(Order.PauseProduction(CurrentQueue.self, icon.Name, true));
}
}