Refactoring to remove static Rules & SequenceProvider
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@@ -39,7 +39,7 @@ namespace OpenRA.Mods.Cnc
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{
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this.info = info;
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health = self.Trait<Health>();
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weapon = Rules.Weapons[info.Weapon.ToLowerInvariant()];
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weapon = self.World.Map.Rules.Weapons[info.Weapon.ToLowerInvariant()];
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}
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public void AddedToWorld(Actor self)
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@@ -40,7 +40,7 @@ namespace OpenRA.Mods.D2k
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{
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foreach (var name in info.Weapons)
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{
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var wep = Rules.Weapons[name];
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var wep = self.World.Map.Rules.Weapons[name];
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var pieces = self.World.SharedRandom.Next(info.Pieces[0], info.Pieces[1]);
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var range = self.World.SharedRandom.Next(info.Range[0].Range, info.Range[1].Range);
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