Refactoring to remove static Rules & SequenceProvider
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@@ -39,7 +39,7 @@ namespace OpenRA.Mods.Cnc
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{
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this.info = info;
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health = self.Trait<Health>();
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weapon = Rules.Weapons[info.Weapon.ToLowerInvariant()];
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weapon = self.World.Map.Rules.Weapons[info.Weapon.ToLowerInvariant()];
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}
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public void AddedToWorld(Actor self)
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