Refactoring to remove static Rules & SequenceProvider
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@@ -31,7 +31,7 @@ namespace OpenRA.Mods.RA
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public void Killed(Actor self, AttackInfo e)
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{
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var player = (info.NotifyAll) ? self.World.LocalPlayer : self.Owner;
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Sound.PlayNotification(player, "Speech", info.Notification, self.Owner.Country.Race);
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Sound.PlayNotification(self.World.Map.Rules, player, "Speech", info.Notification, self.Owner.Country.Race);
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}
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}
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}
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