Refactoring to remove static Rules & SequenceProvider

This commit is contained in:
Pavlos Touboulidis
2014-05-05 02:43:08 +03:00
parent c68427eaa6
commit 63ec6d60e7
114 changed files with 914 additions and 615 deletions

View File

@@ -158,7 +158,7 @@ namespace OpenRA.Mods.RA
public static void DoExplosion(Actor attacker, string weapontype, WPos pos)
{
var weapon = Rules.Weapons[weapontype.ToLowerInvariant()];
var weapon = attacker.World.Map.Rules.Weapons[weapontype.ToLowerInvariant()];
if (weapon.Report != null && weapon.Report.Any())
Sound.Play(weapon.Report.Random(attacker.World.SharedRandom), pos);