Refactoring to remove static Rules & SequenceProvider
This commit is contained in:
@@ -1,6 +1,6 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
@@ -49,7 +49,7 @@ namespace OpenRA.Mods.RA.Effects
|
||||
anim.PlayRepeating("up");
|
||||
|
||||
pos = launchPos;
|
||||
var weaponRules = Rules.Weapons[weapon.ToLowerInvariant()];
|
||||
var weaponRules = firedBy.World.Map.Rules.Weapons[weapon.ToLowerInvariant()];
|
||||
if (weaponRules.Report != null && weaponRules.Report.Any())
|
||||
Sound.Play(weaponRules.Report.Random(firedBy.World.SharedRandom), pos);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user