Refactoring to remove static Rules & SequenceProvider
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@@ -1,6 +1,6 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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@@ -11,6 +11,7 @@
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using OpenRA;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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@@ -23,22 +24,22 @@ namespace OpenRA.Mods.RA
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{
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EmitError = emitError;
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foreach (var actorInfo in Rules.Info)
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foreach (var actorInfo in map.Rules.Actors)
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foreach (var traitInfo in actorInfo.Value.Traits.WithInterface<ITraitInfo>())
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CheckTrait(actorInfo.Value, traitInfo);
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CheckTrait(actorInfo.Value, traitInfo, map);
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}
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void CheckTrait(ActorInfo actorInfo, ITraitInfo traitInfo)
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void CheckTrait(ActorInfo actorInfo, ITraitInfo traitInfo, Map map)
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{
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var actualType = traitInfo.GetType();
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foreach (var field in actualType.GetFields())
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{
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if (field.HasAttribute<ActorReferenceAttribute>())
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CheckReference(actorInfo, traitInfo, field, Rules.Info, "actor");
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CheckReference(actorInfo, traitInfo, field, map.Rules.Actors, "actor");
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if (field.HasAttribute<WeaponReferenceAttribute>())
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CheckReference(actorInfo, traitInfo, field, Rules.Weapons, "weapon");
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CheckReference(actorInfo, traitInfo, field, map.Rules.Weapons, "weapon");
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if (field.HasAttribute<VoiceReferenceAttribute>())
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CheckReference(actorInfo, traitInfo, field, Rules.Voices, "voice");
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CheckReference(actorInfo, traitInfo, field, map.Rules.Voices, "voice");
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}
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}
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@@ -57,7 +58,7 @@ namespace OpenRA.Mods.RA
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}
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void CheckReference<T>(ActorInfo actorInfo, ITraitInfo traitInfo, FieldInfo fieldInfo,
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Dictionary<string, T> dict, string type)
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IReadOnlyDictionary<string, T> dict, string type)
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{
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var values = GetFieldValues(traitInfo, fieldInfo);
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foreach (var v in values)
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@@ -1,6 +1,6 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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@@ -19,11 +19,11 @@ namespace OpenRA.Mods.RA
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{
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public void Run(Action<string> emitError, Action<string> emitWarning, Map map)
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{
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var sequences = MiniYaml.MergeLiberal(map.Sequences,
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var sequences = MiniYaml.MergeLiberal(map.SequenceDefinitions,
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Game.modData.Manifest.Sequences.Select(s => MiniYaml.FromFile(s))
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.Aggregate(MiniYaml.MergeLiberal));
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foreach (var actorInfo in Rules.Info)
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foreach (var actorInfo in map.Rules.Actors)
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foreach (var renderInfo in actorInfo.Value.Traits.WithInterface<RenderSimpleInfo>())
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{
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var image = renderInfo.Image ?? actorInfo.Value.Name;
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@@ -1,6 +1,6 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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@@ -18,7 +18,7 @@ namespace OpenRA.Mods.RA
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{
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public void Run(Action<string> emitError, Action<string> emitWarning, Map map)
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{
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foreach (var actorInfo in Rules.Info.Where(a => !a.Key.StartsWith("^")))
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foreach (var actorInfo in map.Rules.Actors.Where(a => !a.Key.StartsWith("^")))
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try
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{
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var traits = actorInfo.Value.TraitsInConstructOrder().ToArray();
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@@ -1,6 +1,6 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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@@ -18,13 +18,13 @@ namespace OpenRA.Mods.RA
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{
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public void Run(Action<string> emitError, Action<string> emitWarning, Map map)
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{
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var providedPrereqs = Rules.Info.Keys.Concat(
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Rules.Info.SelectMany(a => a.Value.Traits
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var providedPrereqs = map.Rules.Actors.Keys.Concat(
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map.Rules.Actors.SelectMany(a => a.Value.Traits
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.WithInterface<ProvidesCustomPrerequisiteInfo>()
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.Select(p => p.Prerequisite))).ToArray();
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// TODO: this check is case insensitive while the real check in-game is not
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foreach (var i in Rules.Info)
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foreach (var i in map.Rules.Actors)
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{
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var bi = i.Value.Traits.GetOrDefault<BuildableInfo>();
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if (bi != null)
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