Refactoring to remove static Rules & SequenceProvider
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@@ -1,6 +1,6 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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@@ -18,13 +18,13 @@ namespace OpenRA.Mods.RA
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{
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public void Run(Action<string> emitError, Action<string> emitWarning, Map map)
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{
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var providedPrereqs = Rules.Info.Keys.Concat(
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Rules.Info.SelectMany(a => a.Value.Traits
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var providedPrereqs = map.Rules.Actors.Keys.Concat(
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map.Rules.Actors.SelectMany(a => a.Value.Traits
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.WithInterface<ProvidesCustomPrerequisiteInfo>()
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.Select(p => p.Prerequisite))).ToArray();
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// TODO: this check is case insensitive while the real check in-game is not
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foreach (var i in Rules.Info)
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foreach (var i in map.Rules.Actors)
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{
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var bi = i.Value.Traits.GetOrDefault<BuildableInfo>();
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if (bi != null)
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