Refactoring to remove static Rules & SequenceProvider
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@@ -1,6 +1,6 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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@@ -40,7 +40,7 @@ namespace OpenRA.Mods.RA
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this.self = self;
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var tileset = self.World.TileSet.Id.ToLower();
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tile = SequenceProvider.GetSequence("overlay", "build-valid-{0}".F(tileset)).GetSprite(0);
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tile = self.World.Map.SequenceProvider.GetSequence("overlay", "build-valid-{0}".F(tileset)).GetSprite(0);
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}
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public IEnumerable<IOrderTargeter> Orders
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@@ -120,8 +120,8 @@ namespace OpenRA.Mods.RA
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minefieldStart = xy;
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var tileset = self.World.TileSet.Id.ToLower();
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tileOk = SequenceProvider.GetSequence("overlay", "build-valid-{0}".F(tileset)).GetSprite(0);
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tileBlocked = SequenceProvider.GetSequence("overlay", "build-invalid").GetSprite(0);
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tileOk = self.World.Map.SequenceProvider.GetSequence("overlay", "build-valid-{0}".F(tileset)).GetSprite(0);
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tileBlocked = self.World.Map.SequenceProvider.GetSequence("overlay", "build-invalid").GetSprite(0);
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}
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public IEnumerable<Order> Order(World world, CPos xy, MouseInput mi)
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