Refactoring to remove static Rules & SequenceProvider

This commit is contained in:
Pavlos Touboulidis
2014-05-05 02:43:08 +03:00
parent c68427eaa6
commit 63ec6d60e7
114 changed files with 914 additions and 615 deletions

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
@@ -31,10 +31,10 @@ namespace OpenRA.Mods.RA.Orders
Producer = producer;
Building = name;
var tileset = producer.World.TileSet.Id.ToLower();
BuildingInfo = Rules.Info[Building].Traits.Get<BuildingInfo>();
BuildingInfo = producer.World.Map.Rules.Actors[Building].Traits.Get<BuildingInfo>();
buildOk = SequenceProvider.GetSequence("overlay", "build-valid-{0}".F(tileset)).GetSprite(0);
buildBlocked = SequenceProvider.GetSequence("overlay", "build-invalid").GetSprite(0);
buildOk = producer.World.Map.SequenceProvider.GetSequence("overlay", "build-valid-{0}".F(tileset)).GetSprite(0);
buildBlocked = producer.World.Map.SequenceProvider.GetSequence("overlay", "build-invalid").GetSprite(0);
}
public IEnumerable<Order> Order(World world, CPos xy, MouseInput mi)
@@ -57,11 +57,11 @@ namespace OpenRA.Mods.RA.Orders
if (!world.CanPlaceBuilding(Building, BuildingInfo, topLeft, null)
|| !BuildingInfo.IsCloseEnoughToBase(world, Producer.Owner, Building, topLeft))
{
Sound.PlayNotification(Producer.Owner, "Speech", "BuildingCannotPlaceAudio", Producer.Owner.Country.Race);
Sound.PlayNotification(world.Map.Rules, Producer.Owner, "Speech", "BuildingCannotPlaceAudio", Producer.Owner.Country.Race);
yield break;
}
var isLineBuild = Rules.Info[Building].Traits.Contains<LineBuildInfo>();
var isLineBuild = world.Map.Rules.Actors[Building].Traits.Contains<LineBuildInfo>();
yield return new Order(isLineBuild ? "LineBuild" : "PlaceBuilding",
Producer.Owner.PlayerActor, false) { TargetLocation = topLeft, TargetString = Building };
}
@@ -74,14 +74,16 @@ namespace OpenRA.Mods.RA.Orders
var position = wr.Position(wr.Viewport.ViewToWorldPx(Viewport.LastMousePos)).ToCPos();
var topLeft = position - FootprintUtils.AdjustForBuildingSize(BuildingInfo);
var actorInfo = Rules.Info[Building];
var rules = world.Map.Rules;
var actorInfo = rules.Actors[Building];
foreach (var dec in actorInfo.Traits.WithInterface<IPlaceBuildingDecoration>())
dec.Render(wr, world, actorInfo, position.CenterPosition); /* hack hack */
var cells = new Dictionary<CPos, bool>();
// Linebuild for walls.
// Assumes a 1x1 footprint; weird things will happen for other footprints
if (Rules.Info[Building].Traits.Contains<LineBuildInfo>())
if (rules.Actors[Building].Traits.Contains<LineBuildInfo>())
{
foreach (var t in BuildingUtils.GetLineBuildCells(world, topLeft, Building, BuildingInfo))
cells.Add(t, BuildingInfo.IsCloseEnoughToBase(world, world.LocalPlayer, Building, t));
@@ -90,7 +92,7 @@ namespace OpenRA.Mods.RA.Orders
{
if (!initialized)
{
var rbi = Rules.Info[Building].Traits.GetOrDefault<RenderBuildingInfo>();
var rbi = rules.Actors[Building].Traits.GetOrDefault<RenderBuildingInfo>();
if (rbi == null)
preview = new IRenderable[0];
else
@@ -98,7 +100,7 @@ namespace OpenRA.Mods.RA.Orders
var palette = rbi.Palette ?? (Producer.Owner != null ?
rbi.PlayerPalette + Producer.Owner.InternalName : null);
preview = rbi.RenderPreview(Rules.Info[Building], wr.Palette(palette));
preview = rbi.RenderPreview(rules.Actors[Building], wr.Palette(palette));
}
initialized = true;
@@ -110,7 +112,7 @@ namespace OpenRA.Mods.RA.Orders
var res = world.WorldActor.Trait<ResourceLayer>();
var isCloseEnough = BuildingInfo.IsCloseEnoughToBase(world, world.LocalPlayer, Building, topLeft);
foreach (var t in FootprintUtils.Tiles(Building, BuildingInfo, topLeft))
foreach (var t in FootprintUtils.Tiles(rules, Building, BuildingInfo, topLeft))
cells.Add(t, isCloseEnough && world.IsCellBuildable(t, BuildingInfo) && res.GetResource(t) == null);
}