Refactoring to remove static Rules & SequenceProvider
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6
OpenRA.Mods.RA/Player/ClassicProductionQueue.cs
Executable file → Normal file
6
OpenRA.Mods.RA/Player/ClassicProductionQueue.cs
Executable file → Normal file
@@ -1,6 +1,6 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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@@ -81,7 +81,7 @@ namespace OpenRA.Mods.RA
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foreach (var p in producers.Where(p => !p.Actor.IsDisabled()))
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{
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if (p.Trait.Produce(p.Actor, Rules.Info[name]))
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if (p.Trait.Produce(p.Actor, self.World.Map.Rules.Actors[name]))
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{
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FinishProduction();
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return true;
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@@ -92,7 +92,7 @@ namespace OpenRA.Mods.RA
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public override int GetBuildTime(String unitString)
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{
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var unit = Rules.Info[unitString];
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var unit = self.World.Map.Rules.Actors[unitString];
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if (unit == null || !unit.Traits.Contains<BuildableInfo>())
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return 0;
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