Refactoring to remove static Rules & SequenceProvider
This commit is contained in:
6
OpenRA.Mods.RA/Player/PlaceBuilding.cs
Executable file → Normal file
6
OpenRA.Mods.RA/Player/PlaceBuilding.cs
Executable file → Normal file
@@ -1,6 +1,6 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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@@ -40,7 +40,7 @@ namespace OpenRA.Mods.RA
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if (queue == null)
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return;
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var unit = Rules.Info[order.TargetString];
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var unit = self.World.Map.Rules.Actors[order.TargetString];
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var buildingInfo = unit.Traits.Get<BuildingInfo>();
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if (order.OrderString == "LineBuild")
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@@ -92,7 +92,7 @@ namespace OpenRA.Mods.RA
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if (GetNumBuildables(self.Owner) > prevItems)
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w.Add(new DelayedAction(10,
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() => Sound.PlayNotification(order.Player, "Speech", "NewOptions", order.Player.Country.Race)));
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() => Sound.PlayNotification(self.World.Map.Rules, order.Player, "Speech", "NewOptions", order.Player.Country.Race)));
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});
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}
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}
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