Refactoring to remove static Rules & SequenceProvider
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@@ -34,7 +34,7 @@ namespace OpenRA.Mods.RA.Scripting
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public void Produce(string actorType)
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{
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ActorInfo actorInfo;
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if (!Rules.Info.TryGetValue(actorType, out actorInfo))
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if (!self.World.Map.Rules.Actors.TryGetValue(actorType, out actorInfo))
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throw new LuaException("Unknown actor type '{0}'".F(actorType));
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self.QueueActivity(new WaitFor(() => p.Produce(self, actorInfo)));
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