Refactoring to remove static Rules & SequenceProvider
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@@ -1,6 +1,6 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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@@ -30,7 +30,7 @@ namespace OpenRA.Mods.RA
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void SpawnUnitsForPlayer(World w, Player p, CPos sp)
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{
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var spawnClass = p.PlayerReference.StartingUnitsClass ?? w.LobbyInfo.GlobalSettings.StartingUnitsClass;
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var unitGroup = Rules.Info["world"].Traits.WithInterface<MPStartUnitsInfo>()
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var unitGroup = w.Map.Rules.Actors["world"].Traits.WithInterface<MPStartUnitsInfo>()
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.Where(g => g.Class == spawnClass && g.Races != null && g.Races.Contains(p.Country.Race))
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.RandomOrDefault(w.SharedRandom);
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@@ -57,7 +57,7 @@ namespace OpenRA.Mods.RA
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foreach (var s in unitGroup.SupportActors)
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{
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var mi = Rules.Info[s.ToLowerInvariant()].Traits.Get<MobileInfo>();
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var mi = w.Map.Rules.Actors[s.ToLowerInvariant()].Traits.Get<MobileInfo>();
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var validCells = supportSpawnCells.Where(c => mi.CanEnterCell(w, c));
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if (!validCells.Any())
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throw new InvalidOperationException("No cells available to spawn starting unit {0}".F(s));
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