Refactoring to remove static Rules & SequenceProvider

This commit is contained in:
Pavlos Touboulidis
2014-05-05 02:43:08 +03:00
parent c68427eaa6
commit 63ec6d60e7
114 changed files with 914 additions and 615 deletions

View File

@@ -34,7 +34,7 @@ namespace OpenRA.Mods.RA
public override IOrderGenerator OrderGenerator(string order, SupportPowerManager manager)
{
Sound.PlayToPlayer(manager.self.Owner, Info.SelectTargetSound);
return new SelectTarget(order, manager, this);
return new SelectTarget(self.World, order, manager, this);
}
public override void Activate(Actor self, Order order, SupportPowerManager manager)
@@ -115,20 +115,20 @@ namespace OpenRA.Mods.RA
readonly SupportPowerManager manager;
readonly string order;
public SelectTarget(string order, SupportPowerManager manager, ChronoshiftPower power)
public SelectTarget(World world, string order, SupportPowerManager manager, ChronoshiftPower power)
{
this.manager = manager;
this.order = order;
this.power = power;
this.range = (power.Info as ChronoshiftPowerInfo).Range;
tile = SequenceProvider.GetSequence("overlay", "target-select").GetSprite(0);
tile = world.Map.SequenceProvider.GetSequence("overlay", "target-select").GetSprite(0);
}
public IEnumerable<Order> Order(World world, CPos xy, MouseInput mi)
{
world.CancelInputMode();
if (mi.Button == MouseButton.Left)
world.OrderGenerator = new SelectDestination(order, manager, power, xy);
world.OrderGenerator = new SelectDestination(world, order, manager, power, xy);
yield break;
}
@@ -173,7 +173,7 @@ namespace OpenRA.Mods.RA
readonly SupportPowerManager manager;
readonly string order;
public SelectDestination(string order, SupportPowerManager manager, ChronoshiftPower power, CPos sourceLocation)
public SelectDestination(World world, string order, SupportPowerManager manager, ChronoshiftPower power, CPos sourceLocation)
{
this.manager = manager;
this.order = order;
@@ -182,9 +182,9 @@ namespace OpenRA.Mods.RA
this.range = (power.Info as ChronoshiftPowerInfo).Range;
var tileset = manager.self.World.TileSet.Id.ToLower();
validTile = SequenceProvider.GetSequence("overlay", "target-valid-{0}".F(tileset)).GetSprite(0);
invalidTile = SequenceProvider.GetSequence("overlay", "target-invalid").GetSprite(0);
sourceTile = SequenceProvider.GetSequence("overlay", "target-select").GetSprite(0);
validTile = world.Map.SequenceProvider.GetSequence("overlay", "target-valid-{0}".F(tileset)).GetSprite(0);
invalidTile = world.Map.SequenceProvider.GetSequence("overlay", "target-invalid").GetSprite(0);
sourceTile = world.Map.SequenceProvider.GetSequence("overlay", "target-select").GetSprite(0);
}
public IEnumerable<Order> Order(World world, CPos xy, MouseInput mi)