Refactoring to remove static Rules & SequenceProvider
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@@ -1,6 +1,6 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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@@ -18,9 +18,9 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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{
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public class IngameChromeLogic
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{
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Widget gameRoot;
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Widget playerRoot;
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World world;
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readonly Widget gameRoot;
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readonly Widget playerRoot;
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readonly World world;
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[ObjectCreator.UseCtor]
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public IngameChromeLogic(World world)
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@@ -149,7 +149,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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.Any(a => a.Actor.Owner == world.LocalPlayer && a.Trait.IsActive);
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if (radarActive != cachedRadarActive)
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Sound.PlayNotification(null, "Sounds", (radarActive ? "RadarUp" : "RadarDown"), null);
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Sound.PlayNotification(world.Map.Rules, null, "Sounds", (radarActive ? "RadarUp" : "RadarDown"), null);
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cachedRadarActive = radarActive;
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// Switch to observer mode after win/loss
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