Refactoring to remove static Rules & SequenceProvider

This commit is contained in:
Pavlos Touboulidis
2014-05-05 02:43:08 +03:00
parent c68427eaa6
commit 63ec6d60e7
114 changed files with 914 additions and 615 deletions

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
@@ -18,9 +18,9 @@ namespace OpenRA.Mods.RA.Widgets.Logic
{
public class IngameChromeLogic
{
Widget gameRoot;
Widget playerRoot;
World world;
readonly Widget gameRoot;
readonly Widget playerRoot;
readonly World world;
[ObjectCreator.UseCtor]
public IngameChromeLogic(World world)
@@ -149,7 +149,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
.Any(a => a.Actor.Owner == world.LocalPlayer && a.Trait.IsActive);
if (radarActive != cachedRadarActive)
Sound.PlayNotification(null, "Sounds", (radarActive ? "RadarUp" : "RadarDown"), null);
Sound.PlayNotification(world.Map.Rules, null, "Sounds", (radarActive ? "RadarUp" : "RadarDown"), null);
cachedRadarActive = radarActive;
// Switch to observer mode after win/loss