Refactoring to remove static Rules & SequenceProvider
This commit is contained in:
@@ -1,6 +1,6 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
@@ -18,6 +18,8 @@ namespace OpenRA.Mods.RA.Widgets.Logic
|
||||
{
|
||||
public class MusicPlayerLogic
|
||||
{
|
||||
readonly World world;
|
||||
|
||||
bool installed;
|
||||
MusicInfo currentSong = null;
|
||||
MusicInfo[] music;
|
||||
@@ -26,9 +28,22 @@ namespace OpenRA.Mods.RA.Widgets.Logic
|
||||
|
||||
ScrollItemWidget itemTemplate;
|
||||
|
||||
[ObjectCreator.UseCtor]
|
||||
public MusicPlayerLogic(Widget widget, Action onExit)
|
||||
public static Widget OpenWindow(World world, Action onExit = null)
|
||||
{
|
||||
return Ui.OpenWindow(
|
||||
"MUSIC_PANEL",
|
||||
new WidgetArgs
|
||||
{
|
||||
{ "onExit", onExit != null ? onExit : (() => {}) }
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
[ObjectCreator.UseCtor]
|
||||
public MusicPlayerLogic(Widget widget, World world, Action onExit)
|
||||
{
|
||||
this.world = world;
|
||||
|
||||
var panel = widget.Get("MUSIC_PANEL");
|
||||
|
||||
musicList = panel.Get<ScrollPanelWidget>("MUSIC_LIST");
|
||||
@@ -82,7 +97,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
|
||||
|
||||
public void BuildMusicTable()
|
||||
{
|
||||
music = Rules.InstalledMusic.Select(a => a.Value).ToArray();
|
||||
music = world.Map.Rules.InstalledMusic.Select(a => a.Value).ToArray();
|
||||
random = music.Shuffle(Game.CosmeticRandom).ToArray();
|
||||
currentSong = Sound.CurrentMusic;
|
||||
if (currentSong == null && music.Any())
|
||||
@@ -105,7 +120,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
|
||||
if (currentSong != null)
|
||||
musicList.ScrollToItem(currentSong.Filename);
|
||||
|
||||
installed = Rules.InstalledMusic.Any();
|
||||
installed = world.Map.Rules.InstalledMusic.Any();
|
||||
}
|
||||
|
||||
void Play()
|
||||
|
||||
Reference in New Issue
Block a user