Refactoring to remove static Rules & SequenceProvider

This commit is contained in:
Pavlos Touboulidis
2014-05-05 02:43:08 +03:00
parent c68427eaa6
commit 63ec6d60e7
114 changed files with 914 additions and 615 deletions

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
@@ -68,7 +68,7 @@ namespace OpenRA.Mods.RA.Widgets
mapRect = new Rectangle(previewOrigin.X, previewOrigin.Y, (int)(previewScale * width), (int)(previewScale * height));
// Only needs to be done once
var terrainBitmap = Minimap.TerrainBitmap(world.Map);
var terrainBitmap = Minimap.TerrainBitmap(world.Map.Rules.TileSets[world.Map.Tileset], world.Map);
var r = new Rectangle(0, 0, width, height);
var s = new Size(terrainBitmap.Width, terrainBitmap.Height);
terrainSprite = new Sprite(new Sheet(s), r, TextureChannel.Alpha);
@@ -99,7 +99,7 @@ namespace OpenRA.Mods.RA.Widgets
if (cursor == null)
return "default";
return CursorProvider.HasCursorSequence(cursor + "-minimap") ? cursor + "-minimap" : cursor;
return Game.modData.CursorProvider.HasCursorSequence(cursor + "-minimap") ? cursor + "-minimap" : cursor;
}
public override bool HandleMouseInput(MouseInput mi)