Refactoring to remove static Rules & SequenceProvider
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@@ -30,7 +30,7 @@ namespace OpenRA.Mods.RA
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{
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domainIndexes = new Dictionary<uint, MovementClassDomainIndex>();
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var movementClasses = new HashSet<uint>(
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Rules.Info.Where(ai => ai.Value.Traits.Contains<MobileInfo>())
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world.Map.Rules.Actors.Where(ai => ai.Value.Traits.Contains<MobileInfo>())
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.Select(ai => (uint)ai.Value.Traits.Get<MobileInfo>().GetMovementClass(world.TileSet)));
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foreach (var mc in movementClasses)
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@@ -1,6 +1,6 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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@@ -24,19 +24,28 @@ namespace OpenRA.Mods.RA
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class PlayMusicOnMapLoad : IWorldLoaded
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{
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PlayMusicOnMapLoadInfo Info;
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readonly PlayMusicOnMapLoadInfo info;
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World world;
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public PlayMusicOnMapLoad(PlayMusicOnMapLoadInfo info) { Info = info; }
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public PlayMusicOnMapLoad(PlayMusicOnMapLoadInfo info)
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{
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this.info = info;
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}
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public void WorldLoaded(World w, WorldRenderer wr) { PlayMusic(); }
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public void WorldLoaded(World world, WorldRenderer wr)
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{
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this.world = world;
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PlayMusic();
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}
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void PlayMusic()
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{
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var onComplete = Info.Loop ? (Action)PlayMusic : () => {};
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var onComplete = info.Loop ? (Action)PlayMusic : () => {};
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if (Game.Settings.Sound.MapMusic &&
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Rules.Music.ContainsKey(Info.Music))
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Sound.PlayMusicThen(Rules.Music[Info.Music], onComplete);
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world.Map.Rules.Music.ContainsKey(info.Music))
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Sound.PlayMusicThen(world.Map.Rules.Music[info.Music], onComplete);
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}
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}
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}
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@@ -1,6 +1,6 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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@@ -56,10 +56,10 @@ namespace OpenRA.Mods.RA
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dirty = new Dictionary<CPos, Smudge>();
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smudges = new Dictionary<string, Sprite[]>();
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var types = SequenceProvider.Sequences(Info.Sequence);
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var types = world.Map.SequenceProvider.Sequences(Info.Sequence);
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foreach (var t in types)
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{
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var seq = SequenceProvider.GetSequence(Info.Sequence, t);
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var seq = world.Map.SequenceProvider.GetSequence(Info.Sequence, t);
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var sprites = Exts.MakeArray(seq.Length, x => seq.GetSprite(x));
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smudges.Add(t, sprites);
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}
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