Allow picking of a random subfaction

This commit is contained in:
abcdefg30
2015-03-06 16:02:40 +01:00
parent 687403ab89
commit 63fe578ba8
19 changed files with 65 additions and 19 deletions

View File

@@ -118,7 +118,7 @@ namespace OpenRA
Color = runtimePlayer.Color,
Team = client.Team,
SpawnPoint = runtimePlayer.SpawnPoint,
IsRandomFaction = runtimePlayer.Country.Race != client.Country,
IsRandomFaction = runtimePlayer.Country.Race != client.Race,
IsRandomSpawnPoint = runtimePlayer.SpawnPoint != client.SpawnPoint
};

View File

@@ -102,7 +102,7 @@ namespace OpenRA.Network
public int Index;
public HSLColor PreferredColor; // Color that the client normally uses from settings.yaml.
public HSLColor Color; // Actual color that the client is using. Usually the same as PreferredColor but can be different on maps with locked colors.
public string Country;
public string Race;
public int SpawnPoint;
public string Name;
public string IpAddress;

View File

@@ -154,7 +154,7 @@ namespace OpenRA.Network
Name = Game.Settings.Player.Name,
PreferredColor = Game.Settings.Player.Color,
Color = Game.Settings.Player.Color,
Country = "random",
Race = "Random",
SpawnPoint = 0,
Team = 0,
State = Session.ClientState.Invalid

View File

@@ -52,8 +52,20 @@ namespace OpenRA
.WithInterface<CountryInfo>().Where(c => !requireSelectable || c.Selectable)
.ToList();
return selectableCountries.FirstOrDefault(c => c.Race == name)
var selected = selectableCountries.FirstOrDefault(c => c.Race == name)
?? selectableCountries.Random(world.SharedRandom);
// Don't loop infinite
for (var i = 0; i <= 10 && selected.RandomRaceMembers.Any(); i++)
{
var race = selected.RandomRaceMembers.Random(world.SharedRandom);
selected = selectableCountries.FirstOrDefault(c => c.Race == race);
if (selected == null)
throw new YamlException("Unknown race: {0}".F(race));
}
return selected;
}
public Player(World world, Session.Client client, Session.Slot slot, PlayerReference pr)
@@ -70,7 +82,7 @@ namespace OpenRA
Color = client.Color;
PlayerName = client.Name;
botType = client.Bot;
Country = ChooseCountry(world, client.Country);
Country = ChooseCountry(world, client.Race);
}
else
{

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@@ -64,7 +64,7 @@ namespace OpenRA.Server
else
c.Color = c.PreferredColor;
if (pr.LockRace)
c.Country = pr.Race;
c.Race = pr.Race;
if (pr.LockSpawn)
c.SpawnPoint = pr.Spawn;
if (pr.LockTeam)
@@ -289,7 +289,7 @@ namespace OpenRA.Server
Slot = LobbyInfo.FirstEmptySlot(),
PreferredColor = handshake.Client.Color,
Color = handshake.Client.Color,
Country = "random",
Race = "Random",
SpawnPoint = 0,
Team = 0,
State = Session.ClientState.Invalid,

View File

@@ -18,6 +18,9 @@ namespace OpenRA.Traits
[Desc("This is the internal name for owner checks.")]
public readonly string Race = null;
[Desc("Pick a random race as the player's race out of this list.")]
public readonly string[] RandomRaceMembers = { };
[Desc("The side that the country belongs to. For example, England belongs to the 'Allies' side.")]
public readonly string Side = null;

View File

@@ -32,7 +32,7 @@ namespace OpenRA.Widgets
ClientIndex = client.Index;
PlayerName = client.Name;
Team = client.Team;
Country = client.Country;
Country = client.Race;
SpawnPoint = client.SpawnPoint;
}