Refactored Health usage to IHealth.

This commit is contained in:
Andre Mohren
2018-09-27 02:02:08 +02:00
committed by reaperrr
parent 83cd7cf485
commit 640078a2b1
30 changed files with 68 additions and 61 deletions

View File

@@ -22,7 +22,7 @@ namespace OpenRA.Mods.Common.Activities
readonly Building building;
readonly Capturable capturable;
readonly Captures[] captures;
readonly Health health;
readonly IHealth health;
public CaptureActor(Actor self, Actor target)
: base(self, target, EnterBehaviour.Dispose)
@@ -31,7 +31,7 @@ namespace OpenRA.Mods.Common.Activities
building = actor.TraitOrDefault<Building>();
captures = self.TraitsImplementing<Captures>().ToArray();
capturable = target.Trait<Capturable>();
health = actor.Trait<Health>();
health = actor.Trait<IHealth>();
}
protected override bool CanReserve(Actor self)

View File

@@ -19,7 +19,7 @@ namespace OpenRA.Mods.Common.Activities
{
public class Repair : Activity
{
readonly Health health;
readonly IHealth health;
readonly RepairsUnits[] allRepairsUnits;
readonly Target host;
readonly WDist closeEnough;
@@ -33,7 +33,7 @@ namespace OpenRA.Mods.Common.Activities
this.host = Target.FromActor(host);
this.closeEnough = closeEnough;
allRepairsUnits = host.TraitsImplementing<RepairsUnits>().ToArray();
health = self.TraitOrDefault<Health>();
health = self.TraitOrDefault<IHealth>();
repairable = self.TraitOrDefault<Repairable>();
}

View File

@@ -17,7 +17,7 @@ namespace OpenRA.Mods.Common.Activities
class RepairBuilding : Enter
{
readonly Actor target;
readonly Health health;
readonly IHealth health;
readonly Stance validStances;
public RepairBuilding(Actor self, Actor target, EnterBehaviour enterBehaviour, Stance validStances)
@@ -25,7 +25,7 @@ namespace OpenRA.Mods.Common.Activities
{
this.target = target;
this.validStances = validStances;
health = target.Trait<Health>();
health = target.Trait<IHealth>();
}
protected override bool CanReserve(Actor self)

View File

@@ -18,7 +18,7 @@ namespace OpenRA.Mods.Common.Activities
{
class Sell : Activity
{
readonly Health health;
readonly IHealth health;
readonly SellableInfo sellableInfo;
readonly PlayerResources playerResources;
bool showTicks;
@@ -26,7 +26,7 @@ namespace OpenRA.Mods.Common.Activities
public Sell(Actor self, bool showTicks)
{
this.showTicks = showTicks;
health = self.TraitOrDefault<Health>();
health = self.TraitOrDefault<IHealth>();
sellableInfo = self.Info.TraitInfo<SellableInfo>();
playerResources = self.Owner.PlayerActor.Trait<PlayerResources>();
IsInterruptible = false;

View File

@@ -119,7 +119,7 @@ namespace OpenRA.Mods.Common.Activities
if (Faction != null)
init.Add(new FactionInit(Faction));
var health = self.TraitOrDefault<Health>();
var health = self.TraitOrDefault<IHealth>();
if (health != null)
{
// Cast to long to avoid overflow when multiplying by the health