Refactored Health usage to IHealth.
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@@ -23,7 +23,7 @@ namespace OpenRA.Mods.Common.Traits
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public enum DamageSource { Self, Killer }
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[Desc("This actor explodes when killed.")]
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public class ExplodesInfo : ConditionalTraitInfo, Requires<HealthInfo>
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public class ExplodesInfo : ConditionalTraitInfo, Requires<IHealthInfo>
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{
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[WeaponReference, FieldLoader.Require, Desc("Default weapon to use for explosion if ammo/payload is loaded.")]
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public readonly string Weapon = null;
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@@ -81,13 +81,13 @@ namespace OpenRA.Mods.Common.Traits
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public class Explodes : ConditionalTrait<ExplodesInfo>, INotifyKilled, INotifyDamage, INotifyCreated
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{
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readonly Health health;
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readonly IHealth health;
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BuildingInfo buildingInfo;
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public Explodes(ExplodesInfo info, Actor self)
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: base(info)
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{
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health = self.Trait<Health>();
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health = self.Trait<IHealth>();
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}
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void INotifyCreated.Created(Actor self)
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