Refactored Health usage to IHealth.

This commit is contained in:
Andre Mohren
2018-09-27 02:02:08 +02:00
committed by reaperrr
parent 83cd7cf485
commit 640078a2b1
30 changed files with 68 additions and 61 deletions

View File

@@ -23,7 +23,7 @@ namespace OpenRA.Mods.Common.Traits
public enum DamageSource { Self, Killer }
[Desc("This actor explodes when killed.")]
public class ExplodesInfo : ConditionalTraitInfo, Requires<HealthInfo>
public class ExplodesInfo : ConditionalTraitInfo, Requires<IHealthInfo>
{
[WeaponReference, FieldLoader.Require, Desc("Default weapon to use for explosion if ammo/payload is loaded.")]
public readonly string Weapon = null;
@@ -81,13 +81,13 @@ namespace OpenRA.Mods.Common.Traits
public class Explodes : ConditionalTrait<ExplodesInfo>, INotifyKilled, INotifyDamage, INotifyCreated
{
readonly Health health;
readonly IHealth health;
BuildingInfo buildingInfo;
public Explodes(ExplodesInfo info, Actor self)
: base(info)
{
health = self.Trait<Health>();
health = self.Trait<IHealth>();
}
void INotifyCreated.Created(Actor self)