Refactored Health usage to IHealth.
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@@ -18,7 +18,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("This actor triggers an explosion on itself when transitioning to a specific damage state.")]
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public class ExplosionOnDamageTransitionInfo : ITraitInfo, IRulesetLoaded, Requires<HealthInfo>
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public class ExplosionOnDamageTransitionInfo : ITraitInfo, IRulesetLoaded, Requires<IHealthInfo>
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{
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[WeaponReference, FieldLoader.Require, Desc("Weapon to use for explosion.")]
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public readonly string Weapon = null;
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