Refactored Health usage to IHealth.

This commit is contained in:
Andre Mohren
2018-09-27 02:02:08 +02:00
committed by reaperrr
parent 83cd7cf485
commit 640078a2b1
30 changed files with 68 additions and 61 deletions

View File

@@ -18,7 +18,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("This actor triggers an explosion on itself when transitioning to a specific damage state.")]
public class ExplosionOnDamageTransitionInfo : ITraitInfo, IRulesetLoaded, Requires<HealthInfo>
public class ExplosionOnDamageTransitionInfo : ITraitInfo, IRulesetLoaded, Requires<IHealthInfo>
{
[WeaponReference, FieldLoader.Require, Desc("Weapon to use for explosion.")]
public readonly string Weapon = null;