Refactored Health usage to IHealth.
This commit is contained in:
@@ -80,7 +80,7 @@ namespace OpenRA.Mods.Common.Warheads
|
||||
if (!AffectsParent && victim == firedBy)
|
||||
continue;
|
||||
|
||||
if (!victim.Info.HasTraitInfo<HealthInfo>())
|
||||
if (!victim.Info.HasTraitInfo<IHealthInfo>())
|
||||
continue;
|
||||
|
||||
// If the impact position is within any HitShape, we have a direct hit
|
||||
|
||||
@@ -43,12 +43,12 @@ namespace OpenRA.Mods.Common.Warheads
|
||||
if (!IsValidAgainst(victim, firedBy))
|
||||
return;
|
||||
|
||||
var healthInfo = victim.Info.TraitInfoOrDefault<HealthInfo>();
|
||||
var healthInfo = victim.Info.TraitInfoOrDefault<IHealthInfo>();
|
||||
if (healthInfo == null)
|
||||
return;
|
||||
|
||||
// Damage is measured as a percentage of the target health
|
||||
var damage = Util.ApplyPercentageModifiers(healthInfo.HP, damageModifiers.Append(Damage, DamageVersus(victim)));
|
||||
var damage = Util.ApplyPercentageModifiers(healthInfo.MaxHP, damageModifiers.Append(Damage, DamageVersus(victim)));
|
||||
victim.InflictDamage(firedBy, new Damage(damage, DamageTypes));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -56,7 +56,7 @@ namespace OpenRA.Mods.Common.Warheads
|
||||
foreach (var victim in hitActors)
|
||||
{
|
||||
// Cannot be damaged without a Health trait
|
||||
var healthInfo = victim.Info.TraitInfoOrDefault<HealthInfo>();
|
||||
var healthInfo = victim.Info.TraitInfoOrDefault<IHealthInfo>();
|
||||
if (healthInfo == null)
|
||||
continue;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user