Split settings panels logic and add support for custom panels
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194
OpenRA.Mods.Common/Widgets/Logic/Settings/InputSettingsLogic.cs
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194
OpenRA.Mods.Common/Widgets/Logic/Settings/InputSettingsLogic.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets.Logic
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{
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public class InputSettingsLogic : ChromeLogic
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{
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static InputSettingsLogic() { }
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[ObjectCreator.UseCtor]
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public InputSettingsLogic(Action<string, string, Func<Widget, Func<bool>>, Func<Widget, Action>> registerPanel, string panelID, string label)
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{
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registerPanel(panelID, label, InitPanel, ResetPanel);
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}
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Func<bool> InitPanel(Widget panel)
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{
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var gs = Game.Settings.Game;
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SettingsUtils.BindCheckboxPref(panel, "ALTERNATE_SCROLL_CHECKBOX", gs, "UseAlternateScrollButton");
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SettingsUtils.BindCheckboxPref(panel, "EDGESCROLL_CHECKBOX", gs, "ViewportEdgeScroll");
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SettingsUtils.BindCheckboxPref(panel, "LOCKMOUSE_CHECKBOX", gs, "LockMouseWindow");
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SettingsUtils.BindSliderPref(panel, "ZOOMSPEED_SLIDER", gs, "ZoomSpeed");
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SettingsUtils.BindSliderPref(panel, "SCROLLSPEED_SLIDER", gs, "ViewportEdgeScrollStep");
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SettingsUtils.BindSliderPref(panel, "UI_SCROLLSPEED_SLIDER", gs, "UIScrollSpeed");
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var mouseControlDropdown = panel.Get<DropDownButtonWidget>("MOUSE_CONTROL_DROPDOWN");
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mouseControlDropdown.OnMouseDown = _ => ShowMouseControlDropdown(mouseControlDropdown, gs);
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mouseControlDropdown.GetText = () => gs.UseClassicMouseStyle ? "Classic" : "Modern";
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var mouseScrollDropdown = panel.Get<DropDownButtonWidget>("MOUSE_SCROLL_TYPE_DROPDOWN");
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mouseScrollDropdown.OnMouseDown = _ => ShowMouseScrollDropdown(mouseScrollDropdown, gs);
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mouseScrollDropdown.GetText = () => gs.MouseScroll.ToString();
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var mouseControlDescClassic = panel.Get("MOUSE_CONTROL_DESC_CLASSIC");
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mouseControlDescClassic.IsVisible = () => gs.UseClassicMouseStyle;
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var mouseControlDescModern = panel.Get("MOUSE_CONTROL_DESC_MODERN");
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mouseControlDescModern.IsVisible = () => !gs.UseClassicMouseStyle;
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foreach (var container in new[] { mouseControlDescClassic, mouseControlDescModern })
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{
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var classicScrollRight = container.Get("DESC_SCROLL_RIGHT");
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classicScrollRight.IsVisible = () => gs.UseClassicMouseStyle ^ gs.UseAlternateScrollButton;
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var classicScrollMiddle = container.Get("DESC_SCROLL_MIDDLE");
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classicScrollMiddle.IsVisible = () => !gs.UseClassicMouseStyle ^ gs.UseAlternateScrollButton;
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var zoomDesc = container.Get("DESC_ZOOM");
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zoomDesc.IsVisible = () => gs.ZoomModifier == Modifiers.None;
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var zoomDescModifier = container.Get<LabelWidget>("DESC_ZOOM_MODIFIER");
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zoomDescModifier.IsVisible = () => gs.ZoomModifier != Modifiers.None;
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var zoomDescModifierTemplate = zoomDescModifier.Text;
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var zoomDescModifierLabel = new CachedTransform<Modifiers, string>(
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mod => zoomDescModifierTemplate.Replace("MODIFIER", mod.ToString()));
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zoomDescModifier.GetText = () => zoomDescModifierLabel.Update(gs.ZoomModifier);
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var edgescrollDesc = container.Get<LabelWidget>("DESC_EDGESCROLL");
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edgescrollDesc.IsVisible = () => gs.ViewportEdgeScroll;
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}
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// Apply mouse focus preferences immediately
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var lockMouseCheckbox = panel.Get<CheckboxWidget>("LOCKMOUSE_CHECKBOX");
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var oldOnClick = lockMouseCheckbox.OnClick;
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lockMouseCheckbox.OnClick = () =>
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{
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// Still perform the old behaviour for clicking the checkbox, before
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// applying the changes live.
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oldOnClick();
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MakeMouseFocusSettingsLive();
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};
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var zoomModifierDropdown = panel.Get<DropDownButtonWidget>("ZOOM_MODIFIER");
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zoomModifierDropdown.OnMouseDown = _ => ShowZoomModifierDropdown(zoomModifierDropdown, gs);
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zoomModifierDropdown.GetText = () => gs.ZoomModifier.ToString();
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return () => false;
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}
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Action ResetPanel(Widget panel)
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{
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var gs = Game.Settings.Game;
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var dgs = new GameSettings();
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return () =>
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{
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gs.UseClassicMouseStyle = dgs.UseClassicMouseStyle;
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gs.MouseScroll = dgs.MouseScroll;
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gs.UseAlternateScrollButton = dgs.UseAlternateScrollButton;
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gs.LockMouseWindow = dgs.LockMouseWindow;
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gs.ViewportEdgeScroll = dgs.ViewportEdgeScroll;
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gs.ViewportEdgeScrollStep = dgs.ViewportEdgeScrollStep;
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gs.ZoomSpeed = dgs.ZoomSpeed;
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gs.UIScrollSpeed = dgs.UIScrollSpeed;
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gs.ZoomModifier = dgs.ZoomModifier;
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panel.Get<SliderWidget>("SCROLLSPEED_SLIDER").Value = gs.ViewportEdgeScrollStep;
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panel.Get<SliderWidget>("UI_SCROLLSPEED_SLIDER").Value = gs.UIScrollSpeed;
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MakeMouseFocusSettingsLive();
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};
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}
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public static void ShowMouseControlDropdown(DropDownButtonWidget dropdown, GameSettings s)
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{
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var options = new Dictionary<string, bool>()
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{
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{ "Classic", true },
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{ "Modern", false },
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};
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Func<string, ScrollItemWidget, ScrollItemWidget> setupItem = (o, itemTemplate) =>
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{
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var item = ScrollItemWidget.Setup(itemTemplate,
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() => s.UseClassicMouseStyle == options[o],
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() => s.UseClassicMouseStyle = options[o]);
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item.Get<LabelWidget>("LABEL").GetText = () => o;
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return item;
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};
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dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 500, options.Keys, setupItem);
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}
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static void ShowMouseScrollDropdown(DropDownButtonWidget dropdown, GameSettings s)
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{
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var options = new Dictionary<string, MouseScrollType>()
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{
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{ "Disabled", MouseScrollType.Disabled },
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{ "Standard", MouseScrollType.Standard },
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{ "Inverted", MouseScrollType.Inverted },
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{ "Joystick", MouseScrollType.Joystick },
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};
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Func<string, ScrollItemWidget, ScrollItemWidget> setupItem = (o, itemTemplate) =>
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{
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var item = ScrollItemWidget.Setup(itemTemplate,
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() => s.MouseScroll == options[o],
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() => s.MouseScroll = options[o]);
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item.Get<LabelWidget>("LABEL").GetText = () => o;
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return item;
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};
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dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 500, options.Keys, setupItem);
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}
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static void ShowZoomModifierDropdown(DropDownButtonWidget dropdown, GameSettings s)
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{
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var options = new Dictionary<string, Modifiers>()
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{
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{ "Alt", Modifiers.Alt },
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{ "Ctrl", Modifiers.Ctrl },
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{ "Meta", Modifiers.Meta },
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{ "Shift", Modifiers.Shift },
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{ "None", Modifiers.None }
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};
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Func<string, ScrollItemWidget, ScrollItemWidget> setupItem = (o, itemTemplate) =>
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{
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var item = ScrollItemWidget.Setup(itemTemplate,
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() => s.ZoomModifier == options[o],
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() => s.ZoomModifier = options[o]);
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item.Get<LabelWidget>("LABEL").GetText = () => o;
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return item;
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};
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dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 500, options.Keys, setupItem);
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}
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void MakeMouseFocusSettingsLive()
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{
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var gameSettings = Game.Settings.Game;
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if (gameSettings.LockMouseWindow)
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Game.Renderer.GrabWindowMouseFocus();
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else
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Game.Renderer.ReleaseWindowMouseFocus();
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}
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}
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}
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