Split settings panels logic and add support for custom panels

This commit is contained in:
Ivaylo Draganov
2020-12-20 17:42:25 +02:00
committed by abcdefg30
parent 62fd11d5c4
commit 641b05eb21
25 changed files with 3013 additions and 2785 deletions

View File

@@ -73,7 +73,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
mouseControlDescModern.IsVisible = () => !gs.UseClassicMouseStyle;
var mouseControlDropdown = widget.Get<DropDownButtonWidget>("MOUSE_CONTROL_DROPDOWN");
mouseControlDropdown.OnMouseDown = _ => SettingsLogic.ShowMouseControlDropdown(mouseControlDropdown, gs);
mouseControlDropdown.OnMouseDown = _ => InputSettingsLogic.ShowMouseControlDropdown(mouseControlDropdown, gs);
mouseControlDropdown.GetText = () => gs.UseClassicMouseStyle ? "Classic" : "Modern";
foreach (var container in new[] { mouseControlDescClassic, mouseControlDescModern })
@@ -99,7 +99,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
edgescrollDesc.IsVisible = () => gs.ViewportEdgeScroll;
}
SettingsLogic.BindCheckboxPref(widget, "EDGESCROLL_CHECKBOX", gs, "ViewportEdgeScroll");
SettingsUtils.BindCheckboxPref(widget, "EDGESCROLL_CHECKBOX", gs, "ViewportEdgeScroll");
var colorDropdown = widget.Get<DropDownButtonWidget>("PLAYERCOLOR");
colorDropdown.IsDisabled = () => worldRenderer.World.Type != WorldType.Shellmap;
@@ -108,13 +108,13 @@ namespace OpenRA.Mods.Common.Widgets.Logic
var viewportSizes = modData.Manifest.Get<WorldViewportSizes>();
var battlefieldCameraDropDown = widget.Get<DropDownButtonWidget>("BATTLEFIELD_CAMERA_DROPDOWN");
var battlefieldCameraLabel = new CachedTransform<WorldViewport, string>(vs => SettingsLogic.ViewportSizeNames[vs]);
battlefieldCameraDropDown.OnMouseDown = _ => SettingsLogic.ShowBattlefieldCameraDropdown(battlefieldCameraDropDown, viewportSizes, ds);
var battlefieldCameraLabel = new CachedTransform<WorldViewport, string>(vs => DisplaySettingsLogic.ViewportSizeNames[vs]);
battlefieldCameraDropDown.OnMouseDown = _ => DisplaySettingsLogic.ShowBattlefieldCameraDropdown(battlefieldCameraDropDown, viewportSizes, ds);
battlefieldCameraDropDown.GetText = () => battlefieldCameraLabel.Update(ds.ViewportDistance);
var uiScaleDropdown = widget.Get<DropDownButtonWidget>("UI_SCALE_DROPDOWN");
var uiScaleLabel = new CachedTransform<float, string>(s => "{0}%".F((int)(100 * s)));
uiScaleDropdown.OnMouseDown = _ => SettingsLogic.ShowUIScaleDropdown(uiScaleDropdown, ds);
uiScaleDropdown.OnMouseDown = _ => DisplaySettingsLogic.ShowUIScaleDropdown(uiScaleDropdown, ds);
uiScaleDropdown.GetText = () => uiScaleLabel.Update(ds.UIScale);
var minResolution = viewportSizes.MinEffectiveResolution;
@@ -125,7 +125,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
uiScaleDropdown.IsDisabled = () => disableUIScale;
SettingsLogic.BindCheckboxPref(widget, "CURSORDOUBLE_CHECKBOX", ds, "CursorDouble");
SettingsUtils.BindCheckboxPref(widget, "CURSORDOUBLE_CHECKBOX", ds, "CursorDouble");
widget.Get<ButtonWidget>("CONTINUE_BUTTON").OnClick = () =>
{

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@@ -0,0 +1,85 @@
#region Copyright & License Information
/*
* Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic
{
public class AdvancedSettingsLogic : ChromeLogic
{
static readonly bool OriginalServerDiscoverNatDevices;
static AdvancedSettingsLogic()
{
var original = Game.Settings;
OriginalServerDiscoverNatDevices = original.Server.DiscoverNatDevices;
}
[ObjectCreator.UseCtor]
public AdvancedSettingsLogic(Action<string, string, Func<Widget, Func<bool>>, Func<Widget, Action>> registerPanel, string panelID, string label)
{
registerPanel(panelID, label, InitPanel, ResetPanel);
}
Func<bool> InitPanel(Widget panel)
{
var ds = Game.Settings.Debug;
var ss = Game.Settings.Server;
var gs = Game.Settings.Game;
// Advanced
SettingsUtils.BindCheckboxPref(panel, "NAT_DISCOVERY", ss, "DiscoverNatDevices");
SettingsUtils.BindCheckboxPref(panel, "PERFTEXT_CHECKBOX", ds, "PerfText");
SettingsUtils.BindCheckboxPref(panel, "PERFGRAPH_CHECKBOX", ds, "PerfGraph");
SettingsUtils.BindCheckboxPref(panel, "FETCH_NEWS_CHECKBOX", gs, "FetchNews");
SettingsUtils.BindCheckboxPref(panel, "SENDSYSINFO_CHECKBOX", ds, "SendSystemInformation");
SettingsUtils.BindCheckboxPref(panel, "CHECK_VERSION_CHECKBOX", ds, "CheckVersion");
var ssi = panel.Get<CheckboxWidget>("SENDSYSINFO_CHECKBOX");
ssi.IsDisabled = () => !gs.FetchNews;
// Developer
SettingsUtils.BindCheckboxPref(panel, "BOTDEBUG_CHECKBOX", ds, "BotDebug");
SettingsUtils.BindCheckboxPref(panel, "LUADEBUG_CHECKBOX", ds, "LuaDebug");
SettingsUtils.BindCheckboxPref(panel, "REPLAY_COMMANDS_CHECKBOX", ds, "EnableDebugCommandsInReplays");
SettingsUtils.BindCheckboxPref(panel, "CHECKUNSYNCED_CHECKBOX", ds, "SyncCheckUnsyncedCode");
SettingsUtils.BindCheckboxPref(panel, "CHECKBOTSYNC_CHECKBOX", ds, "SyncCheckBotModuleCode");
panel.Get("DEBUG_OPTIONS").IsVisible = () => ds.DisplayDeveloperSettings;
panel.Get("DEBUG_HIDDEN_LABEL").IsVisible = () => !ds.DisplayDeveloperSettings;
return () => ss.DiscoverNatDevices != OriginalServerDiscoverNatDevices;
}
Action ResetPanel(Widget panel)
{
var ds = Game.Settings.Debug;
var ss = Game.Settings.Server;
var dds = new DebugSettings();
var dss = new ServerSettings();
return () =>
{
ss.DiscoverNatDevices = dss.DiscoverNatDevices;
ds.PerfText = dds.PerfText;
ds.PerfGraph = dds.PerfGraph;
ds.SyncCheckUnsyncedCode = dds.SyncCheckUnsyncedCode;
ds.SyncCheckBotModuleCode = dds.SyncCheckBotModuleCode;
ds.BotDebug = dds.BotDebug;
ds.LuaDebug = dds.LuaDebug;
ds.SendSystemInformation = dds.SendSystemInformation;
ds.CheckVersion = dds.CheckVersion;
ds.EnableDebugCommandsInReplays = dds.EnableDebugCommandsInReplays;
};
}
}
}

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@@ -0,0 +1,166 @@
#region Copyright & License Information
/*
* Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic
{
public class AudioSettingsLogic : ChromeLogic
{
static readonly string OriginalSoundDevice;
readonly WorldRenderer worldRenderer;
SoundDevice soundDevice;
static AudioSettingsLogic()
{
var original = Game.Settings;
OriginalSoundDevice = original.Sound.Device;
}
[ObjectCreator.UseCtor]
public AudioSettingsLogic(Action<string, string, Func<Widget, Func<bool>>, Func<Widget, Action>> registerPanel, string panelID, string label, WorldRenderer worldRenderer)
{
this.worldRenderer = worldRenderer;
registerPanel(panelID, label, InitPanel, ResetPanel);
}
Func<bool> InitPanel(Widget panel)
{
var musicPlaylist = worldRenderer.World.WorldActor.Trait<MusicPlaylist>();
var ss = Game.Settings.Sound;
SettingsUtils.BindCheckboxPref(panel, "CASH_TICKS", ss, "CashTicks");
SettingsUtils.BindCheckboxPref(panel, "MUTE_SOUND", ss, "Mute");
SettingsUtils.BindCheckboxPref(panel, "MUTE_BACKGROUND_MUSIC", ss, "MuteBackgroundMusic");
SettingsUtils.BindSliderPref(panel, "SOUND_VOLUME", ss, "SoundVolume");
SettingsUtils.BindSliderPref(panel, "MUSIC_VOLUME", ss, "MusicVolume");
SettingsUtils.BindSliderPref(panel, "VIDEO_VOLUME", ss, "VideoVolume");
var muteCheckbox = panel.Get<CheckboxWidget>("MUTE_SOUND");
var muteCheckboxOnClick = muteCheckbox.OnClick;
var muteCheckboxIsChecked = muteCheckbox.IsChecked;
muteCheckbox.IsChecked = () => muteCheckboxIsChecked() || Game.Sound.DummyEngine;
muteCheckbox.IsDisabled = () => Game.Sound.DummyEngine;
muteCheckbox.OnClick = () =>
{
muteCheckboxOnClick();
if (ss.Mute)
Game.Sound.MuteAudio();
else
Game.Sound.UnmuteAudio();
};
var muteBackgroundMusicCheckbox = panel.Get<CheckboxWidget>("MUTE_BACKGROUND_MUSIC");
var muteBackgroundMusicCheckboxOnClick = muteBackgroundMusicCheckbox.OnClick;
muteBackgroundMusicCheckbox.OnClick = () =>
{
muteBackgroundMusicCheckboxOnClick();
if (!musicPlaylist.AllowMuteBackgroundMusic)
return;
if (musicPlaylist.CurrentSongIsBackground)
musicPlaylist.Stop();
};
// Replace controls with a warning label if sound is disabled
var noDeviceLabel = panel.GetOrNull("NO_AUDIO_DEVICE");
if (noDeviceLabel != null)
noDeviceLabel.Visible = Game.Sound.DummyEngine;
var controlsContainer = panel.GetOrNull("AUDIO_CONTROLS");
if (controlsContainer != null)
controlsContainer.Visible = !Game.Sound.DummyEngine;
var soundVolumeSlider = panel.Get<SliderWidget>("SOUND_VOLUME");
soundVolumeSlider.OnChange += x => Game.Sound.SoundVolume = x;
var musicVolumeSlider = panel.Get<SliderWidget>("MUSIC_VOLUME");
musicVolumeSlider.OnChange += x => Game.Sound.MusicVolume = x;
var videoVolumeSlider = panel.Get<SliderWidget>("VIDEO_VOLUME");
videoVolumeSlider.OnChange += x => Game.Sound.VideoVolume = x;
var devices = Game.Sound.AvailableDevices();
soundDevice = devices.FirstOrDefault(d => d.Device == ss.Device) ?? devices.First();
var audioDeviceDropdown = panel.Get<DropDownButtonWidget>("AUDIO_DEVICE");
audioDeviceDropdown.OnMouseDown = _ => ShowAudioDeviceDropdown(audioDeviceDropdown, devices);
var deviceFont = Game.Renderer.Fonts[audioDeviceDropdown.Font];
var deviceLabel = new CachedTransform<SoundDevice, string>(
s => WidgetUtils.TruncateText(s.Label, audioDeviceDropdown.UsableWidth, deviceFont));
audioDeviceDropdown.GetText = () => deviceLabel.Update(soundDevice);
return () =>
{
ss.Device = soundDevice.Device;
return ss.Device != OriginalSoundDevice;
};
}
Action ResetPanel(Widget panel)
{
var ss = Game.Settings.Sound;
var dss = new SoundSettings();
return () =>
{
ss.SoundVolume = dss.SoundVolume;
ss.MusicVolume = dss.MusicVolume;
ss.VideoVolume = dss.VideoVolume;
ss.CashTicks = dss.CashTicks;
ss.Mute = dss.Mute;
ss.MuteBackgroundMusic = dss.MuteBackgroundMusic;
ss.Device = dss.Device;
panel.Get<SliderWidget>("SOUND_VOLUME").Value = ss.SoundVolume;
Game.Sound.SoundVolume = ss.SoundVolume;
panel.Get<SliderWidget>("MUSIC_VOLUME").Value = ss.MusicVolume;
Game.Sound.MusicVolume = ss.MusicVolume;
panel.Get<SliderWidget>("VIDEO_VOLUME").Value = ss.VideoVolume;
Game.Sound.VideoVolume = ss.VideoVolume;
Game.Sound.UnmuteAudio();
soundDevice = Game.Sound.AvailableDevices().First();
};
}
void ShowAudioDeviceDropdown(DropDownButtonWidget dropdown, SoundDevice[] devices)
{
var i = 0;
var options = devices.ToDictionary(d => (i++).ToString(), d => d);
Func<string, ScrollItemWidget, ScrollItemWidget> setupItem = (o, itemTemplate) =>
{
var item = ScrollItemWidget.Setup(itemTemplate,
() => soundDevice == options[o],
() => soundDevice = options[o]);
var deviceLabel = item.Get<LabelWidget>("LABEL");
var font = Game.Renderer.Fonts[deviceLabel.Font];
var label = WidgetUtils.TruncateText(options[o].Label, deviceLabel.Bounds.Width, font);
deviceLabel.GetText = () => label;
return item;
};
dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 500, options.Keys, setupItem);
}
}
}

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@@ -0,0 +1,437 @@
#region Copyright & License Information
/*
* Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Primitives;
using OpenRA.Support;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic
{
public class DisplaySettingsLogic : ChromeLogic
{
static readonly int OriginalVideoDisplay;
static readonly WindowMode OriginalGraphicsMode;
static readonly int2 OriginalGraphicsWindowedSize;
static readonly int2 OriginalGraphicsFullscreenSize;
static readonly GLProfile OriginalGLProfile;
readonly ModData modData;
readonly WorldRenderer worldRenderer;
readonly WorldViewportSizes viewportSizes;
static DisplaySettingsLogic()
{
var original = Game.Settings;
OriginalGraphicsMode = original.Graphics.Mode;
OriginalVideoDisplay = original.Graphics.VideoDisplay;
OriginalGraphicsWindowedSize = original.Graphics.WindowedSize;
OriginalGraphicsFullscreenSize = original.Graphics.FullscreenSize;
OriginalGLProfile = original.Graphics.GLProfile;
}
[ObjectCreator.UseCtor]
public DisplaySettingsLogic(Action<string, string, Func<Widget, Func<bool>>, Func<Widget, Action>> registerPanel, string panelID, string label, ModData modData, WorldRenderer worldRenderer)
{
this.worldRenderer = worldRenderer;
this.modData = modData;
viewportSizes = modData.Manifest.Get<WorldViewportSizes>();
registerPanel(panelID, label, InitPanel, ResetPanel);
}
public static readonly Dictionary<WorldViewport, string> ViewportSizeNames = new Dictionary<WorldViewport, string>()
{
{ WorldViewport.Close, "Close" },
{ WorldViewport.Medium, "Medium" },
{ WorldViewport.Far, "Far" },
{ WorldViewport.Native, "Furthest" }
};
Func<bool> InitPanel(Widget panel)
{
var ds = Game.Settings.Graphics;
var gs = Game.Settings.Game;
SettingsUtils.BindCheckboxPref(panel, "CURSORDOUBLE_CHECKBOX", ds, "CursorDouble");
SettingsUtils.BindCheckboxPref(panel, "VSYNC_CHECKBOX", ds, "VSync");
SettingsUtils.BindCheckboxPref(panel, "FRAME_LIMIT_CHECKBOX", ds, "CapFramerate");
SettingsUtils.BindIntSliderPref(panel, "FRAME_LIMIT_SLIDER", ds, "MaxFramerate");
SettingsUtils.BindCheckboxPref(panel, "PLAYER_STANCE_COLORS_CHECKBOX", gs, "UsePlayerStanceColors");
if (panel.GetOrNull<CheckboxWidget>("PAUSE_SHELLMAP_CHECKBOX") != null)
SettingsUtils.BindCheckboxPref(panel, "PAUSE_SHELLMAP_CHECKBOX", gs, "PauseShellmap");
var windowModeDropdown = panel.Get<DropDownButtonWidget>("MODE_DROPDOWN");
windowModeDropdown.OnMouseDown = _ => ShowWindowModeDropdown(windowModeDropdown, ds);
windowModeDropdown.GetText = () => ds.Mode == WindowMode.Windowed ?
"Windowed" : ds.Mode == WindowMode.Fullscreen ? "Fullscreen (Legacy)" : "Fullscreen";
var displaySelectionDropDown = panel.Get<DropDownButtonWidget>("DISPLAY_SELECTION_DROPDOWN");
displaySelectionDropDown.OnMouseDown = _ => ShowDisplaySelectionDropdown(displaySelectionDropDown, ds);
var displaySelectionLabel = new CachedTransform<int, string>(i => "Display {0}".F(i + 1));
displaySelectionDropDown.GetText = () => displaySelectionLabel.Update(ds.VideoDisplay);
displaySelectionDropDown.IsDisabled = () => Game.Renderer.DisplayCount < 2;
var glProfileLabel = new CachedTransform<GLProfile, string>(p => p.ToString());
var glProfileDropdown = panel.Get<DropDownButtonWidget>("GL_PROFILE_DROPDOWN");
var disableProfile = Game.Renderer.SupportedGLProfiles.Length < 2 && ds.GLProfile == GLProfile.Automatic;
glProfileDropdown.OnMouseDown = _ => ShowGLProfileDropdown(glProfileDropdown, ds);
glProfileDropdown.GetText = () => glProfileLabel.Update(ds.GLProfile);
glProfileDropdown.IsDisabled = () => disableProfile;
var statusBarsDropDown = panel.Get<DropDownButtonWidget>("STATUS_BAR_DROPDOWN");
statusBarsDropDown.OnMouseDown = _ => ShowStatusBarsDropdown(statusBarsDropDown, gs);
statusBarsDropDown.GetText = () => gs.StatusBars == StatusBarsType.Standard ?
"Standard" : gs.StatusBars == StatusBarsType.DamageShow ? "Show On Damage" : "Always Show";
var targetLinesDropDown = panel.Get<DropDownButtonWidget>("TARGET_LINES_DROPDOWN");
targetLinesDropDown.OnMouseDown = _ => ShowTargetLinesDropdown(targetLinesDropDown, gs);
targetLinesDropDown.GetText = () => gs.TargetLines == TargetLinesType.Automatic ?
"Automatic" : gs.TargetLines == TargetLinesType.Manual ? "Manual" : "Disabled";
var battlefieldCameraDropDown = panel.Get<DropDownButtonWidget>("BATTLEFIELD_CAMERA_DROPDOWN");
var battlefieldCameraLabel = new CachedTransform<WorldViewport, string>(vs => ViewportSizeNames[vs]);
battlefieldCameraDropDown.OnMouseDown = _ => ShowBattlefieldCameraDropdown(battlefieldCameraDropDown, viewportSizes, ds);
battlefieldCameraDropDown.GetText = () => battlefieldCameraLabel.Update(ds.ViewportDistance);
// Update vsync immediately
var vsyncCheckbox = panel.Get<CheckboxWidget>("VSYNC_CHECKBOX");
var vsyncOnClick = vsyncCheckbox.OnClick;
vsyncCheckbox.OnClick = () =>
{
vsyncOnClick();
Game.Renderer.SetVSyncEnabled(ds.VSync);
};
var uiScaleDropdown = panel.Get<DropDownButtonWidget>("UI_SCALE_DROPDOWN");
var uiScaleLabel = new CachedTransform<float, string>(s => "{0}%".F((int)(100 * s)));
uiScaleDropdown.OnMouseDown = _ => ShowUIScaleDropdown(uiScaleDropdown, ds);
uiScaleDropdown.GetText = () => uiScaleLabel.Update(ds.UIScale);
var minResolution = viewportSizes.MinEffectiveResolution;
var resolution = Game.Renderer.Resolution;
var disableUIScale = worldRenderer.World.Type != WorldType.Shellmap ||
resolution.Width * ds.UIScale < 1.25f * minResolution.Width ||
resolution.Height * ds.UIScale < 1.25f * minResolution.Height;
uiScaleDropdown.IsDisabled = () => disableUIScale;
panel.Get("DISPLAY_SELECTION").IsVisible = () => ds.Mode != WindowMode.Windowed;
panel.Get("WINDOW_RESOLUTION").IsVisible = () => ds.Mode == WindowMode.Windowed;
var windowWidth = panel.Get<TextFieldWidget>("WINDOW_WIDTH");
var origWidthText = windowWidth.Text = ds.WindowedSize.X.ToString();
var windowHeight = panel.Get<TextFieldWidget>("WINDOW_HEIGHT");
var origHeightText = windowHeight.Text = ds.WindowedSize.Y.ToString();
windowHeight.Text = ds.WindowedSize.Y.ToString();
var restartDesc = panel.Get("RESTART_REQUIRED_DESC");
restartDesc.IsVisible = () => ds.Mode != OriginalGraphicsMode || ds.VideoDisplay != OriginalVideoDisplay || ds.GLProfile != OriginalGLProfile ||
(ds.Mode == WindowMode.Windowed && (origWidthText != windowWidth.Text || origHeightText != windowHeight.Text));
var frameLimitCheckbox = panel.Get<CheckboxWidget>("FRAME_LIMIT_CHECKBOX");
var frameLimitOrigLabel = frameLimitCheckbox.Text;
var frameLimitLabel = new CachedTransform<int, string>(fps => frameLimitOrigLabel + " ({0} FPS)".F(fps));
frameLimitCheckbox.GetText = () => frameLimitLabel.Update(ds.MaxFramerate);
// Player profile
var ps = Game.Settings.Player;
var escPressed = false;
var nameTextfield = panel.Get<TextFieldWidget>("PLAYERNAME");
nameTextfield.IsDisabled = () => worldRenderer.World.Type != WorldType.Shellmap;
nameTextfield.Text = Settings.SanitizedPlayerName(ps.Name);
nameTextfield.OnLoseFocus = () =>
{
if (escPressed)
{
escPressed = false;
return;
}
nameTextfield.Text = nameTextfield.Text.Trim();
if (nameTextfield.Text.Length == 0)
nameTextfield.Text = Settings.SanitizedPlayerName(ps.Name);
else
{
nameTextfield.Text = Settings.SanitizedPlayerName(nameTextfield.Text);
ps.Name = nameTextfield.Text;
}
};
nameTextfield.OnEnterKey = () => { nameTextfield.YieldKeyboardFocus(); return true; };
nameTextfield.OnEscKey = () =>
{
nameTextfield.Text = Settings.SanitizedPlayerName(ps.Name);
escPressed = true;
nameTextfield.YieldKeyboardFocus();
return true;
};
var colorPreview = panel.Get<ColorPreviewManagerWidget>("COLOR_MANAGER");
colorPreview.Color = ps.Color;
var colorDropdown = panel.Get<DropDownButtonWidget>("PLAYERCOLOR");
colorDropdown.IsDisabled = () => worldRenderer.World.Type != WorldType.Shellmap;
colorDropdown.OnMouseDown = _ => ColorPickerLogic.ShowColorDropDown(colorDropdown, colorPreview, worldRenderer.World);
colorDropdown.Get<ColorBlockWidget>("COLORBLOCK").GetColor = () => ps.Color;
return () =>
{
Exts.TryParseIntegerInvariant(windowWidth.Text, out var x);
Exts.TryParseIntegerInvariant(windowHeight.Text, out var y);
ds.WindowedSize = new int2(x, y);
nameTextfield.YieldKeyboardFocus();
return ds.Mode != OriginalGraphicsMode ||
ds.VideoDisplay != OriginalVideoDisplay ||
ds.WindowedSize != OriginalGraphicsWindowedSize ||
ds.FullscreenSize != OriginalGraphicsFullscreenSize ||
ds.GLProfile != OriginalGLProfile;
};
}
Action ResetPanel(Widget panel)
{
var ds = Game.Settings.Graphics;
var ps = Game.Settings.Player;
var dds = new GraphicSettings();
var dps = new PlayerSettings();
return () =>
{
ds.CapFramerate = dds.CapFramerate;
ds.MaxFramerate = dds.MaxFramerate;
ds.GLProfile = dds.GLProfile;
ds.Mode = dds.Mode;
ds.VideoDisplay = dds.VideoDisplay;
ds.WindowedSize = dds.WindowedSize;
ds.CursorDouble = dds.CursorDouble;
ds.ViewportDistance = dds.ViewportDistance;
if (ds.UIScale != dds.UIScale)
{
var oldScale = ds.UIScale;
ds.UIScale = dds.UIScale;
Game.Renderer.SetUIScale(dds.UIScale);
RecalculateWidgetLayout(Ui.Root);
Viewport.LastMousePos = (Viewport.LastMousePos.ToFloat2() * oldScale / ds.UIScale).ToInt2();
}
ps.Color = dps.Color;
ps.Name = dps.Name;
};
}
static void ShowWindowModeDropdown(DropDownButtonWidget dropdown, GraphicSettings s)
{
var options = new Dictionary<string, WindowMode>()
{
{ "Fullscreen", WindowMode.PseudoFullscreen },
{ "Fullscreen (Legacy)", WindowMode.Fullscreen },
{ "Windowed", WindowMode.Windowed },
};
Func<string, ScrollItemWidget, ScrollItemWidget> setupItem = (o, itemTemplate) =>
{
var item = ScrollItemWidget.Setup(itemTemplate,
() => s.Mode == options[o],
() => s.Mode = options[o]);
item.Get<LabelWidget>("LABEL").GetText = () => o;
return item;
};
dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 500, options.Keys, setupItem);
}
static void ShowStatusBarsDropdown(DropDownButtonWidget dropdown, GameSettings s)
{
var options = new Dictionary<string, StatusBarsType>()
{
{ "Standard", StatusBarsType.Standard },
{ "Show On Damage", StatusBarsType.DamageShow },
{ "Always Show", StatusBarsType.AlwaysShow },
};
Func<string, ScrollItemWidget, ScrollItemWidget> setupItem = (o, itemTemplate) =>
{
var item = ScrollItemWidget.Setup(itemTemplate,
() => s.StatusBars == options[o],
() => s.StatusBars = options[o]);
item.Get<LabelWidget>("LABEL").GetText = () => o;
return item;
};
dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 500, options.Keys, setupItem);
}
static void ShowDisplaySelectionDropdown(DropDownButtonWidget dropdown, GraphicSettings s)
{
Func<int, ScrollItemWidget, ScrollItemWidget> setupItem = (o, itemTemplate) =>
{
var item = ScrollItemWidget.Setup(itemTemplate,
() => s.VideoDisplay == o,
() => s.VideoDisplay = o);
var label = "Display {0}".F(o + 1);
item.Get<LabelWidget>("LABEL").GetText = () => label;
return item;
};
dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 500, Enumerable.Range(0, Game.Renderer.DisplayCount), setupItem);
}
static void ShowGLProfileDropdown(DropDownButtonWidget dropdown, GraphicSettings s)
{
Func<GLProfile, ScrollItemWidget, ScrollItemWidget> setupItem = (o, itemTemplate) =>
{
var item = ScrollItemWidget.Setup(itemTemplate,
() => s.GLProfile == o,
() => s.GLProfile = o);
var label = o.ToString();
item.Get<LabelWidget>("LABEL").GetText = () => label;
return item;
};
var profiles = new[] { GLProfile.Automatic }.Concat(Game.Renderer.SupportedGLProfiles);
dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 500, profiles, setupItem);
}
static void ShowTargetLinesDropdown(DropDownButtonWidget dropdown, GameSettings s)
{
var options = new Dictionary<string, TargetLinesType>()
{
{ "Automatic", TargetLinesType.Automatic },
{ "Manual", TargetLinesType.Manual },
{ "Disabled", TargetLinesType.Disabled },
};
Func<string, ScrollItemWidget, ScrollItemWidget> setupItem = (o, itemTemplate) =>
{
var item = ScrollItemWidget.Setup(itemTemplate,
() => s.TargetLines == options[o],
() => s.TargetLines = options[o]);
item.Get<LabelWidget>("LABEL").GetText = () => o;
return item;
};
dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 500, options.Keys, setupItem);
}
public static void ShowBattlefieldCameraDropdown(DropDownButtonWidget dropdown, WorldViewportSizes viewportSizes, GraphicSettings gs)
{
Func<WorldViewport, ScrollItemWidget, ScrollItemWidget> setupItem = (o, itemTemplate) =>
{
var item = ScrollItemWidget.Setup(itemTemplate,
() => gs.ViewportDistance == o,
() => gs.ViewportDistance = o);
var label = ViewportSizeNames[o];
item.Get<LabelWidget>("LABEL").GetText = () => label;
return item;
};
var windowHeight = Game.Renderer.NativeResolution.Height;
var validSizes = new List<WorldViewport>() { WorldViewport.Close };
if (viewportSizes.GetSizeRange(WorldViewport.Medium).X < windowHeight)
validSizes.Add(WorldViewport.Medium);
var farRange = viewportSizes.GetSizeRange(WorldViewport.Far);
if (farRange.X < windowHeight)
validSizes.Add(WorldViewport.Far);
if (viewportSizes.AllowNativeZoom && farRange.Y < windowHeight)
validSizes.Add(WorldViewport.Native);
dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 500, validSizes, setupItem);
}
static void RecalculateWidgetLayout(Widget w, bool insideScrollPanel = false)
{
// HACK: Recalculate the widget bounds to fit within the new effective window bounds
// This is fragile, and only works when called when Settings is opened via the main menu.
// HACK: Skip children badges container on the main menu
// This has a fixed size, with calculated size and children positions that break if we adjust them here
if (w.Id == "BADGES_CONTAINER")
return;
var parentBounds = w.Parent == null
? new Rectangle(0, 0, Game.Renderer.Resolution.Width, Game.Renderer.Resolution.Height)
: w.Parent.Bounds;
var substitutions = new Dictionary<string, int>();
substitutions.Add("WINDOW_RIGHT", Game.Renderer.Resolution.Width);
substitutions.Add("WINDOW_BOTTOM", Game.Renderer.Resolution.Height);
substitutions.Add("PARENT_RIGHT", parentBounds.Width);
substitutions.Add("PARENT_LEFT", parentBounds.Left);
substitutions.Add("PARENT_TOP", parentBounds.Top);
substitutions.Add("PARENT_BOTTOM", parentBounds.Height);
var width = Evaluator.Evaluate(w.Width, substitutions);
var height = Evaluator.Evaluate(w.Height, substitutions);
substitutions.Add("WIDTH", width);
substitutions.Add("HEIGHT", height);
if (insideScrollPanel)
w.Bounds = new Rectangle(w.Bounds.X, w.Bounds.Y, width, w.Bounds.Height);
else
w.Bounds = new Rectangle(
Evaluator.Evaluate(w.X, substitutions),
Evaluator.Evaluate(w.Y, substitutions),
width,
height);
foreach (var c in w.Children)
RecalculateWidgetLayout(c, insideScrollPanel || w is ScrollPanelWidget);
}
public static void ShowUIScaleDropdown(DropDownButtonWidget dropdown, GraphicSettings gs)
{
Func<float, ScrollItemWidget, ScrollItemWidget> setupItem = (o, itemTemplate) =>
{
var item = ScrollItemWidget.Setup(itemTemplate,
() => gs.UIScale == o,
() =>
{
Game.RunAfterTick(() =>
{
var oldScale = gs.UIScale;
gs.UIScale = o;
Game.Renderer.SetUIScale(o);
RecalculateWidgetLayout(Ui.Root);
Viewport.LastMousePos = (Viewport.LastMousePos.ToFloat2() * oldScale / gs.UIScale).ToInt2();
});
});
var label = "{0}%".F((int)(100 * o));
item.Get<LabelWidget>("LABEL").GetText = () => label;
return item;
};
var viewportSizes = Game.ModData.Manifest.Get<WorldViewportSizes>();
var maxScales = new float2(Game.Renderer.NativeResolution) / new float2(viewportSizes.MinEffectiveResolution);
var maxScale = Math.Min(maxScales.X, maxScales.Y);
var validScales = new[] { 1f, 1.25f, 1.5f, 1.75f, 2f }.Where(x => x <= maxScale);
dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 500, validScales, setupItem);
}
}
}

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#region Copyright & License Information
/*
* Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Primitives;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic
{
public class HotkeysSettingsLogic : ChromeLogic
{
readonly ModData modData;
readonly Dictionary<string, MiniYaml> logicArgs;
ScrollPanelWidget hotkeyList;
ButtonWidget selectedHotkeyButton;
HotkeyEntryWidget hotkeyEntryWidget;
HotkeyDefinition duplicateHotkeyDefinition, selectedHotkeyDefinition;
int validHotkeyEntryWidth;
int invalidHotkeyEntryWidth;
bool isHotkeyValid;
bool isHotkeyDefault;
static HotkeysSettingsLogic() { }
[ObjectCreator.UseCtor]
public HotkeysSettingsLogic(Action<string, string, Func<Widget, Func<bool>>, Func<Widget, Action>> registerPanel, string panelID, string label, ModData modData, Dictionary<string, MiniYaml> logicArgs)
{
this.modData = modData;
this.logicArgs = logicArgs;
registerPanel(panelID, label, InitPanel, ResetPanel);
}
void BindHotkeyPref(HotkeyDefinition hd, Widget template)
{
var key = template.Clone() as Widget;
key.Id = hd.Name;
key.IsVisible = () => true;
key.Get<LabelWidget>("FUNCTION").GetText = () => hd.Description + ":";
var remapButton = key.Get<ButtonWidget>("HOTKEY");
WidgetUtils.TruncateButtonToTooltip(remapButton, modData.Hotkeys[hd.Name].GetValue().DisplayString());
remapButton.IsHighlighted = () => selectedHotkeyDefinition == hd;
var hotkeyValidColor = ChromeMetrics.Get<Color>("HotkeyColor");
var hotkeyInvalidColor = ChromeMetrics.Get<Color>("HotkeyColorInvalid");
remapButton.GetColor = () =>
{
return hd.HasDuplicates ? hotkeyInvalidColor : hotkeyValidColor;
};
if (selectedHotkeyDefinition == hd)
{
selectedHotkeyButton = remapButton;
hotkeyEntryWidget.Key = modData.Hotkeys[hd.Name].GetValue();
ValidateHotkey();
}
remapButton.OnClick = () =>
{
selectedHotkeyDefinition = hd;
selectedHotkeyButton = remapButton;
hotkeyEntryWidget.Key = modData.Hotkeys[hd.Name].GetValue();
ValidateHotkey();
hotkeyEntryWidget.TakeKeyboardFocus();
};
hotkeyList.AddChild(key);
}
Func<bool> InitPanel(Widget panel)
{
hotkeyList = panel.Get<ScrollPanelWidget>("HOTKEY_LIST");
hotkeyList.Layout = new GridLayout(hotkeyList);
var hotkeyHeader = hotkeyList.Get<ScrollItemWidget>("HEADER");
var templates = hotkeyList.Get("TEMPLATES");
hotkeyList.RemoveChildren();
Func<bool> returnTrue = () => true;
Action doNothing = () => { };
if (logicArgs.TryGetValue("HotkeyGroups", out var hotkeyGroups))
{
InitHotkeyRemapDialog(panel);
foreach (var hg in hotkeyGroups.Nodes)
{
var templateNode = hg.Value.Nodes.FirstOrDefault(n => n.Key == "Template");
var typesNode = hg.Value.Nodes.FirstOrDefault(n => n.Key == "Types");
if (templateNode == null || typesNode == null)
continue;
var header = ScrollItemWidget.Setup(hotkeyHeader, returnTrue, doNothing);
header.Get<LabelWidget>("LABEL").GetText = () => hg.Key;
hotkeyList.AddChild(header);
var types = FieldLoader.GetValue<string[]>("Types", typesNode.Value.Value);
var added = new HashSet<HotkeyDefinition>();
var template = templates.Get(templateNode.Value.Value);
foreach (var t in types)
{
foreach (var hd in modData.Hotkeys.Definitions.Where(k => k.Types.Contains(t)))
{
if (added.Add(hd))
{
if (selectedHotkeyDefinition == null)
selectedHotkeyDefinition = hd;
BindHotkeyPref(hd, template);
}
}
}
}
}
return () =>
{
hotkeyEntryWidget.Key = modData.Hotkeys[selectedHotkeyDefinition.Name].GetValue();
hotkeyEntryWidget.ForceYieldKeyboardFocus();
return false;
};
}
Action ResetPanel(Widget panel)
{
return () =>
{
foreach (var hd in modData.Hotkeys.Definitions)
{
modData.Hotkeys.Set(hd.Name, hd.Default);
WidgetUtils.TruncateButtonToTooltip(panel.Get(hd.Name).Get<ButtonWidget>("HOTKEY"), hd.Default.DisplayString());
}
};
}
void InitHotkeyRemapDialog(Widget panel)
{
var label = new CachedTransform<HotkeyDefinition, string>(hd => hd.Description + ":");
panel.Get<LabelWidget>("HOTKEY_LABEL").GetText = () => label.Update(selectedHotkeyDefinition);
var duplicateNotice = panel.Get<LabelWidget>("DUPLICATE_NOTICE");
duplicateNotice.TextColor = ChromeMetrics.Get<Color>("NoticeErrorColor");
duplicateNotice.IsVisible = () => !isHotkeyValid;
var duplicateNoticeText = new CachedTransform<HotkeyDefinition, string>(hd => hd != null ? duplicateNotice.Text.F(hd.Description) : duplicateNotice.Text);
duplicateNotice.GetText = () => duplicateNoticeText.Update(duplicateHotkeyDefinition);
var defaultNotice = panel.Get<LabelWidget>("DEFAULT_NOTICE");
defaultNotice.TextColor = ChromeMetrics.Get<Color>("NoticeInfoColor");
defaultNotice.IsVisible = () => isHotkeyValid && isHotkeyDefault;
var originalNotice = panel.Get<LabelWidget>("ORIGINAL_NOTICE");
originalNotice.TextColor = ChromeMetrics.Get<Color>("NoticeInfoColor");
originalNotice.IsVisible = () => isHotkeyValid && !isHotkeyDefault;
var originalNoticeText = new CachedTransform<HotkeyDefinition, string>(hd => originalNotice.Text.F(hd.Default.DisplayString()));
originalNotice.GetText = () => originalNoticeText.Update(selectedHotkeyDefinition);
var resetButton = panel.Get<ButtonWidget>("RESET_HOTKEY_BUTTON");
resetButton.IsDisabled = () => isHotkeyDefault;
resetButton.OnClick = ResetHotkey;
var clearButton = panel.Get<ButtonWidget>("CLEAR_HOTKEY_BUTTON");
clearButton.IsDisabled = () => !hotkeyEntryWidget.Key.IsValid();
clearButton.OnClick = ClearHotkey;
var overrideButton = panel.Get<ButtonWidget>("OVERRIDE_HOTKEY_BUTTON");
overrideButton.IsDisabled = () => isHotkeyValid;
overrideButton.IsVisible = () => !isHotkeyValid;
overrideButton.OnClick = OverrideHotkey;
hotkeyEntryWidget = panel.Get<HotkeyEntryWidget>("HOTKEY_ENTRY");
hotkeyEntryWidget.IsValid = () => isHotkeyValid;
hotkeyEntryWidget.OnLoseFocus = ValidateHotkey;
hotkeyEntryWidget.OnEscKey = () =>
{
hotkeyEntryWidget.Key = modData.Hotkeys[selectedHotkeyDefinition.Name].GetValue();
};
validHotkeyEntryWidth = hotkeyEntryWidget.Bounds.Width;
invalidHotkeyEntryWidth = validHotkeyEntryWidth - (clearButton.Bounds.X - overrideButton.Bounds.X);
}
void ValidateHotkey()
{
duplicateHotkeyDefinition = modData.Hotkeys.GetFirstDuplicate(selectedHotkeyDefinition.Name, hotkeyEntryWidget.Key, selectedHotkeyDefinition);
isHotkeyValid = duplicateHotkeyDefinition == null;
isHotkeyDefault = hotkeyEntryWidget.Key == selectedHotkeyDefinition.Default || (!hotkeyEntryWidget.Key.IsValid() && !selectedHotkeyDefinition.Default.IsValid());
if (isHotkeyValid)
{
hotkeyEntryWidget.Bounds.Width = validHotkeyEntryWidth;
SaveHotkey();
}
else
{
hotkeyEntryWidget.Bounds.Width = invalidHotkeyEntryWidth;
hotkeyEntryWidget.TakeKeyboardFocus();
}
}
void SaveHotkey()
{
WidgetUtils.TruncateButtonToTooltip(selectedHotkeyButton, hotkeyEntryWidget.Key.DisplayString());
modData.Hotkeys.Set(selectedHotkeyDefinition.Name, hotkeyEntryWidget.Key);
Game.Settings.Save();
}
void ResetHotkey()
{
hotkeyEntryWidget.Key = selectedHotkeyDefinition.Default;
hotkeyEntryWidget.YieldKeyboardFocus();
}
void ClearHotkey()
{
hotkeyEntryWidget.Key = Hotkey.Invalid;
hotkeyEntryWidget.YieldKeyboardFocus();
}
void OverrideHotkey()
{
var duplicateHotkeyButton = hotkeyList.Get<ContainerWidget>(duplicateHotkeyDefinition.Name).Get<ButtonWidget>("HOTKEY");
WidgetUtils.TruncateButtonToTooltip(duplicateHotkeyButton, Hotkey.Invalid.DisplayString());
modData.Hotkeys.Set(duplicateHotkeyDefinition.Name, Hotkey.Invalid);
Game.Settings.Save();
hotkeyEntryWidget.YieldKeyboardFocus();
}
}
}

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#region Copyright & License Information
/*
* Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic
{
public class InputSettingsLogic : ChromeLogic
{
static InputSettingsLogic() { }
[ObjectCreator.UseCtor]
public InputSettingsLogic(Action<string, string, Func<Widget, Func<bool>>, Func<Widget, Action>> registerPanel, string panelID, string label)
{
registerPanel(panelID, label, InitPanel, ResetPanel);
}
Func<bool> InitPanel(Widget panel)
{
var gs = Game.Settings.Game;
SettingsUtils.BindCheckboxPref(panel, "ALTERNATE_SCROLL_CHECKBOX", gs, "UseAlternateScrollButton");
SettingsUtils.BindCheckboxPref(panel, "EDGESCROLL_CHECKBOX", gs, "ViewportEdgeScroll");
SettingsUtils.BindCheckboxPref(panel, "LOCKMOUSE_CHECKBOX", gs, "LockMouseWindow");
SettingsUtils.BindSliderPref(panel, "ZOOMSPEED_SLIDER", gs, "ZoomSpeed");
SettingsUtils.BindSliderPref(panel, "SCROLLSPEED_SLIDER", gs, "ViewportEdgeScrollStep");
SettingsUtils.BindSliderPref(panel, "UI_SCROLLSPEED_SLIDER", gs, "UIScrollSpeed");
var mouseControlDropdown = panel.Get<DropDownButtonWidget>("MOUSE_CONTROL_DROPDOWN");
mouseControlDropdown.OnMouseDown = _ => ShowMouseControlDropdown(mouseControlDropdown, gs);
mouseControlDropdown.GetText = () => gs.UseClassicMouseStyle ? "Classic" : "Modern";
var mouseScrollDropdown = panel.Get<DropDownButtonWidget>("MOUSE_SCROLL_TYPE_DROPDOWN");
mouseScrollDropdown.OnMouseDown = _ => ShowMouseScrollDropdown(mouseScrollDropdown, gs);
mouseScrollDropdown.GetText = () => gs.MouseScroll.ToString();
var mouseControlDescClassic = panel.Get("MOUSE_CONTROL_DESC_CLASSIC");
mouseControlDescClassic.IsVisible = () => gs.UseClassicMouseStyle;
var mouseControlDescModern = panel.Get("MOUSE_CONTROL_DESC_MODERN");
mouseControlDescModern.IsVisible = () => !gs.UseClassicMouseStyle;
foreach (var container in new[] { mouseControlDescClassic, mouseControlDescModern })
{
var classicScrollRight = container.Get("DESC_SCROLL_RIGHT");
classicScrollRight.IsVisible = () => gs.UseClassicMouseStyle ^ gs.UseAlternateScrollButton;
var classicScrollMiddle = container.Get("DESC_SCROLL_MIDDLE");
classicScrollMiddle.IsVisible = () => !gs.UseClassicMouseStyle ^ gs.UseAlternateScrollButton;
var zoomDesc = container.Get("DESC_ZOOM");
zoomDesc.IsVisible = () => gs.ZoomModifier == Modifiers.None;
var zoomDescModifier = container.Get<LabelWidget>("DESC_ZOOM_MODIFIER");
zoomDescModifier.IsVisible = () => gs.ZoomModifier != Modifiers.None;
var zoomDescModifierTemplate = zoomDescModifier.Text;
var zoomDescModifierLabel = new CachedTransform<Modifiers, string>(
mod => zoomDescModifierTemplate.Replace("MODIFIER", mod.ToString()));
zoomDescModifier.GetText = () => zoomDescModifierLabel.Update(gs.ZoomModifier);
var edgescrollDesc = container.Get<LabelWidget>("DESC_EDGESCROLL");
edgescrollDesc.IsVisible = () => gs.ViewportEdgeScroll;
}
// Apply mouse focus preferences immediately
var lockMouseCheckbox = panel.Get<CheckboxWidget>("LOCKMOUSE_CHECKBOX");
var oldOnClick = lockMouseCheckbox.OnClick;
lockMouseCheckbox.OnClick = () =>
{
// Still perform the old behaviour for clicking the checkbox, before
// applying the changes live.
oldOnClick();
MakeMouseFocusSettingsLive();
};
var zoomModifierDropdown = panel.Get<DropDownButtonWidget>("ZOOM_MODIFIER");
zoomModifierDropdown.OnMouseDown = _ => ShowZoomModifierDropdown(zoomModifierDropdown, gs);
zoomModifierDropdown.GetText = () => gs.ZoomModifier.ToString();
return () => false;
}
Action ResetPanel(Widget panel)
{
var gs = Game.Settings.Game;
var dgs = new GameSettings();
return () =>
{
gs.UseClassicMouseStyle = dgs.UseClassicMouseStyle;
gs.MouseScroll = dgs.MouseScroll;
gs.UseAlternateScrollButton = dgs.UseAlternateScrollButton;
gs.LockMouseWindow = dgs.LockMouseWindow;
gs.ViewportEdgeScroll = dgs.ViewportEdgeScroll;
gs.ViewportEdgeScrollStep = dgs.ViewportEdgeScrollStep;
gs.ZoomSpeed = dgs.ZoomSpeed;
gs.UIScrollSpeed = dgs.UIScrollSpeed;
gs.ZoomModifier = dgs.ZoomModifier;
panel.Get<SliderWidget>("SCROLLSPEED_SLIDER").Value = gs.ViewportEdgeScrollStep;
panel.Get<SliderWidget>("UI_SCROLLSPEED_SLIDER").Value = gs.UIScrollSpeed;
MakeMouseFocusSettingsLive();
};
}
public static void ShowMouseControlDropdown(DropDownButtonWidget dropdown, GameSettings s)
{
var options = new Dictionary<string, bool>()
{
{ "Classic", true },
{ "Modern", false },
};
Func<string, ScrollItemWidget, ScrollItemWidget> setupItem = (o, itemTemplate) =>
{
var item = ScrollItemWidget.Setup(itemTemplate,
() => s.UseClassicMouseStyle == options[o],
() => s.UseClassicMouseStyle = options[o]);
item.Get<LabelWidget>("LABEL").GetText = () => o;
return item;
};
dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 500, options.Keys, setupItem);
}
static void ShowMouseScrollDropdown(DropDownButtonWidget dropdown, GameSettings s)
{
var options = new Dictionary<string, MouseScrollType>()
{
{ "Disabled", MouseScrollType.Disabled },
{ "Standard", MouseScrollType.Standard },
{ "Inverted", MouseScrollType.Inverted },
{ "Joystick", MouseScrollType.Joystick },
};
Func<string, ScrollItemWidget, ScrollItemWidget> setupItem = (o, itemTemplate) =>
{
var item = ScrollItemWidget.Setup(itemTemplate,
() => s.MouseScroll == options[o],
() => s.MouseScroll = options[o]);
item.Get<LabelWidget>("LABEL").GetText = () => o;
return item;
};
dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 500, options.Keys, setupItem);
}
static void ShowZoomModifierDropdown(DropDownButtonWidget dropdown, GameSettings s)
{
var options = new Dictionary<string, Modifiers>()
{
{ "Alt", Modifiers.Alt },
{ "Ctrl", Modifiers.Ctrl },
{ "Meta", Modifiers.Meta },
{ "Shift", Modifiers.Shift },
{ "None", Modifiers.None }
};
Func<string, ScrollItemWidget, ScrollItemWidget> setupItem = (o, itemTemplate) =>
{
var item = ScrollItemWidget.Setup(itemTemplate,
() => s.ZoomModifier == options[o],
() => s.ZoomModifier = options[o]);
item.Get<LabelWidget>("LABEL").GetText = () => o;
return item;
};
dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 500, options.Keys, setupItem);
}
void MakeMouseFocusSettingsLive()
{
var gameSettings = Game.Settings.Game;
if (gameSettings.LockMouseWindow)
Game.Renderer.GrabWindowMouseFocus();
else
Game.Renderer.ReleaseWindowMouseFocus();
}
}
}

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#region Copyright & License Information
/*
* Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic
{
public class SettingsLogic : ChromeLogic
{
readonly Dictionary<string, Func<bool>> leavePanelActions = new Dictionary<string, Func<bool>>();
readonly Dictionary<string, Action> resetPanelActions = new Dictionary<string, Action>();
readonly Widget panelContainer, tabContainer;
readonly ButtonWidget tabTemplate;
readonly int2 buttonStride;
readonly List<ButtonWidget> buttons = new List<ButtonWidget>();
readonly Dictionary<string, string> panels = new Dictionary<string, string>();
string activePanel;
bool needsRestart = false;
static SettingsLogic() { }
[ObjectCreator.UseCtor]
public SettingsLogic(Widget widget, Action onExit, WorldRenderer worldRenderer, Dictionary<string, MiniYaml> logicArgs)
{
panelContainer = widget.Get("PANEL_CONTAINER");
var panelTemplate = panelContainer.Get<ContainerWidget>("PANEL_TEMPLATE");
panelContainer.RemoveChild(panelTemplate);
tabContainer = widget.Get("TAB_CONTAINER");
tabTemplate = tabContainer.Get<ButtonWidget>("BUTTON_TEMPLATE");
tabContainer.RemoveChild(tabTemplate);
if (logicArgs.TryGetValue("ButtonStride", out var buttonStrideNode))
buttonStride = FieldLoader.GetValue<int2>("ButtonStride", buttonStrideNode.Value);
if (logicArgs.TryGetValue("Panels", out var settingsPanels))
{
panels = settingsPanels.ToDictionary(kv => kv.Value);
foreach (var panel in panels)
{
var container = panelTemplate.Clone() as ContainerWidget;
container.Id = panel.Key;
panelContainer.AddChild(container);
Game.LoadWidget(worldRenderer.World, panel.Key, container, new WidgetArgs()
{
{ "registerPanel", (Action<string, string, Func<Widget, Func<bool>>, Func<Widget, Action>>)RegisterSettingsPanel },
{ "panelID", panel.Key },
{ "label", panel.Value }
});
}
}
widget.Get<ButtonWidget>("BACK_BUTTON").OnClick = () =>
{
needsRestart |= leavePanelActions[activePanel]();
var current = Game.Settings;
current.Save();
Action closeAndExit = () => { Ui.CloseWindow(); onExit(); };
if (needsRestart)
{
Action restart = () =>
{
var external = Game.ExternalMods[ExternalMod.MakeKey(Game.ModData.Manifest)];
Game.SwitchToExternalMod(external, null, closeAndExit);
};
ConfirmationDialogs.ButtonPrompt(
title: "Restart Now?",
text: "Some changes will not be applied until\nthe game is restarted. Restart now?",
onConfirm: restart,
onCancel: closeAndExit,
confirmText: "Restart Now",
cancelText: "Restart Later");
}
else
closeAndExit();
};
widget.Get<ButtonWidget>("RESET_BUTTON").OnClick = () =>
{
Action reset = () =>
{
resetPanelActions[activePanel]();
Game.Settings.Save();
};
ConfirmationDialogs.ButtonPrompt(
title: "Reset \"{0}\"".F(panels[activePanel]),
text: "Are you sure you want to reset\nall settings in this panel?",
onConfirm: reset,
onCancel: () => { },
confirmText: "Reset",
cancelText: "Cancel");
};
}
public void RegisterSettingsPanel(string panelID, string label, Func<Widget, Func<bool>> init, Func<Widget, Action> reset)
{
var panel = panelContainer.Get(panelID);
if (activePanel == null)
activePanel = panelID;
panel.IsVisible = () => activePanel == panelID;
leavePanelActions.Add(panelID, init(panel));
resetPanelActions.Add(panelID, reset(panel));
AddSettingsTab(panelID, label);
}
ButtonWidget AddSettingsTab(string id, string label)
{
var tab = tabTemplate.Clone() as ButtonWidget;
var lastButton = buttons.LastOrDefault();
if (lastButton != null)
{
tab.Bounds.X = lastButton.Bounds.X + buttonStride.X;
tab.Bounds.Y = lastButton.Bounds.Y + buttonStride.Y;
}
tab.Id = id;
tab.GetText = () => label;
tab.IsHighlighted = () => activePanel == id;
tab.OnClick = () =>
{
needsRestart |= leavePanelActions[activePanel]();
Game.Settings.Save();
activePanel = id;
};
tabContainer.AddChild(tab);
buttons.Add(tab);
return tab;
}
}
}

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#region Copyright & License Information
/*
* Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic
{
public static class SettingsUtils
{
public static void BindCheckboxPref(Widget parent, string id, object group, string pref)
{
var field = group.GetType().GetField(pref);
if (field == null)
throw new InvalidOperationException("{0} does not contain a preference type {1}".F(group.GetType().Name, pref));
var cb = parent.Get<CheckboxWidget>(id);
cb.IsChecked = () => (bool)field.GetValue(group);
cb.OnClick = () => field.SetValue(group, cb.IsChecked() ^ true);
}
public static void BindSliderPref(Widget parent, string id, object group, string pref)
{
var field = group.GetType().GetField(pref);
if (field == null)
throw new InvalidOperationException("{0} does not contain a preference type {1}".F(group.GetType().Name, pref));
var ss = parent.Get<SliderWidget>(id);
ss.Value = (float)field.GetValue(group);
ss.OnChange += x => field.SetValue(group, x);
}
public static void BindIntSliderPref(Widget parent, string id, object group, string pref)
{
var field = group.GetType().GetField(pref);
if (field == null)
throw new InvalidOperationException("{0} does not contain a preference type {1}".F(group.GetType().Name, pref));
var ss = parent.Get<SliderWidget>(id);
ss.Value = (float)(int)field.GetValue(group);
ss.OnChange += x => field.SetValue(group, (int)x);
}
}
}

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Container@ADVANCED_PANEL:
Logic: AdvancedSettingsLogic
Width: PARENT_RIGHT
Height: PARENT_BOTTOM
Children:
Label@ADVANCED_TITLE:
Y: 21
Width: PARENT_RIGHT
Font: Bold
Text: Advanced
Align: Center
Checkbox@NAT_DISCOVERY:
X: 15
Y: 43
Width: 200
Height: 20
Font: Regular
Text: Enable Network Discovery (UPnP)
Checkbox@PERFTEXT_CHECKBOX:
X: 15
Y: 73
Width: 300
Height: 20
Font: Regular
Text: Show Performance Text
Checkbox@PERFGRAPH_CHECKBOX:
X: 15
Y: 103
Width: 300
Height: 20
Font: Regular
Text: Show Performance Graph
Checkbox@FETCH_NEWS_CHECKBOX:
X: 310
Y: 43
Width: 300
Height: 20
Font: Regular
Text: Fetch Community News
Checkbox@CHECK_VERSION_CHECKBOX:
X: 310
Y: 73
Width: 300
Height: 20
Font: Regular
Text: Check for Updates
Checkbox@SENDSYSINFO_CHECKBOX:
X: 310
Y: 103
Width: 300
Height: 20
Font: Regular
Text: Send System Information
Label@SENDSYSINFO_DESC:
X: 310
Y: 118
Width: 255
Height: 30
Font: Tiny
WordWrap: True
Text: Your Operating System, OpenGL and .NET runtime versions, and language settings will be sent along with an anonymous ID to help prioritize future development.
Label@DEBUG_TITLE:
Y: 190
Width: PARENT_RIGHT
Font: Bold
Text: Developer
Align: Center
Container@DEBUG_HIDDEN_LABEL:
Y: 245
Width: PARENT_RIGHT
Children:
Label@A:
Width: PARENT_RIGHT
Height: 20
Font: Regular
Text: Additional developer-specific options can be enabled via the
Align: Center
Label@B:
Y: 20
Width: PARENT_RIGHT
Height: 20
Font: Regular
Text: Debug.DisplayDeveloperSettings setting or launch flag
Align: Center
Container@DEBUG_OPTIONS:
Width: PARENT_RIGHT
Height: PARENT_BOTTOM
Children:
Checkbox@BOTDEBUG_CHECKBOX:
X: 15
Y: 213
Width: 300
Height: 20
Font: Regular
Text: Show Bot Debug Messages
Checkbox@CHECKUNSYNCED_CHECKBOX:
X: 15
Y: 243
Width: 300
Height: 20
Font: Regular
Text: Check Sync around Unsynced Code
Checkbox@CHECKBOTSYNC_CHECKBOX:
X: 15
Y: 273
Width: 300
Height: 20
Font: Regular
Text: Check Sync around BotModule Code
Checkbox@LUADEBUG_CHECKBOX:
X: 310
Y: 213
Width: 300
Height: 20
Font: Regular
Text: Show Map Debug Messages
Checkbox@REPLAY_COMMANDS_CHECKBOX:
X: 310
Y: 243
Width: 300
Height: 20
Font: Regular
Text: Enable Debug Commands in Replays

View File

@@ -0,0 +1,99 @@
Container@AUDIO_PANEL:
Logic: AudioSettingsLogic
Width: PARENT_RIGHT
Height: PARENT_BOTTOM
Children:
Label@AUDIO_TITLE:
Y: 21
Width: PARENT_RIGHT
Font: Bold
Text: Audio
Align: Center
Label@NO_AUDIO_DEVICE:
Y: 50
Width: PARENT_RIGHT
Align: Center
Text: Audio controls require an active sound device
Container@AUDIO_CONTROLS:
Width: PARENT_RIGHT
Height: PARENT_BOTTOM
Children:
Checkbox@CASH_TICKS:
X: 15
Y: 43
Width: 200
Height: 20
Font: Regular
Text: Cash Ticks
Checkbox@MUTE_SOUND:
X: 15
Y: 73
Width: 200
Height: 20
Font: Regular
Text: Mute Sound
Checkbox@MUTE_BACKGROUND_MUSIC:
X: 15
Y: 103
Width: 200
Height: 20
Font: Regular
Text: Mute Background Music
Label@SOUND_LABEL:
X: PARENT_RIGHT - WIDTH - 270
Y: 40
Width: 95
Height: 25
Align: Right
Text: Sound Volume:
ExponentialSlider@SOUND_VOLUME:
X: PARENT_RIGHT - WIDTH - 15
Y: 45
Width: 250
Height: 20
Ticks: 7
Label@MUSIC_LABEL:
X: PARENT_RIGHT - WIDTH - 270
Y: 70
Width: 95
Height: 25
Align: Right
Text: Music Volume:
ExponentialSlider@MUSIC_VOLUME:
X: PARENT_RIGHT - WIDTH - 15
Y: 75
Width: 250
Height: 20
Ticks: 7
Label@VIDEO_LABEL:
X: PARENT_RIGHT - WIDTH - 270
Y: 100
Width: 95
Height: 25
Align: Right
Text: Video Volume:
ExponentialSlider@VIDEO_VOLUME:
X: PARENT_RIGHT - WIDTH - 15
Y: 105
Width: 250
Height: 20
Ticks: 7
Label@AUDIO_DEVICE_LABEL:
X: 190 - WIDTH - 5
Y: 240
Width: 75
Height: 25
Align: Right
Text: Audio Device:
DropDownButton@AUDIO_DEVICE:
X: 190
Y: 240
Width: 300
Height: 25
Label@AUDIO_DEVICE_DESC:
Y: 261
Width: PARENT_RIGHT
Height: 25
Font: Tiny
Align: Center
Text: Device changes will be applied after the game is restarted

View File

@@ -0,0 +1,217 @@
Container@DISPLAY_PANEL:
Logic: DisplaySettingsLogic
Width: PARENT_RIGHT
Height: PARENT_BOTTOM
Children:
Label@VIDEO_TITLE:
Y: 21
Width: PARENT_RIGHT
Font: Bold
Text: Display
Align: Center
Label@PLAYER:
Text: Player Name:
X: 15
Y: 40
Width: 120
Height: 25
Align: Right
TextField@PLAYERNAME:
Text: Name
X: 140
Y: 40
Width: 160
Height: 25
MaxLength: 16
Label@COLOR:
X: 265
Y: 40
Width: 145
Height: 25
Text: Preferred Color:
Align: Right
ColorPreviewManager@COLOR_MANAGER:
DropDownButton@PLAYERCOLOR:
X: 415
Y: 40
Width: 75
Height: 25
IgnoreChildMouseOver: true
PanelAlign: Right
Children:
ColorBlock@COLORBLOCK:
X: 5
Y: 6
Width: PARENT_RIGHT - 35
Height: PARENT_BOTTOM - 12
Label@BATTLEFIELD_CAMERA:
X: 15
Y: 70
Width: 120
Height: 25
Text: Battlefield Camera:
Align: Right
DropDownButton@BATTLEFIELD_CAMERA_DROPDOWN:
X: 140
Y: 70
Width: 160
Height: 25
Font: Regular
Label@TARGET_LINES:
X: 265
Y: 70
Width: 145
Height: 25
Text: Target Lines:
Align: Right
DropDownButton@TARGET_LINES_DROPDOWN:
X: 415
Y: 70
Width: 160
Height: 25
Font: Regular
Label@UI_SCALE:
X: 15
Y: 100
Width: 120
Height: 25
Text: UI Scale:
Align: Right
DropDownButton@UI_SCALE_DROPDOWN:
X: 140
Y: 100
Width: 160
Height: 25
Font: Regular
Label@STATUS_BARS:
X: 265
Y: 100
Width: 145
Height: 25
Text: Status Bars:
Align: Right
DropDownButton@STATUS_BAR_DROPDOWN:
X: 415
Y: 100
Width: 160
Height: 25
Font: Regular
Checkbox@CURSORDOUBLE_CHECKBOX:
X: 15
Y: 133
Width: 200
Height: 20
Font: Regular
Text: Increase Cursor Size
Checkbox@PLAYER_STANCE_COLORS_CHECKBOX:
X: 310
Y: 133
Width: 200
Height: 20
Font: Regular
Text: Player Stance Colors
Label@VIDEO_TITLE:
Y: 190
Width: PARENT_RIGHT
Font: Bold
Text: Video
Align: Center
Label@VIDEO_MODE:
X: 15
Y: 210
Width: 120
Height: 25
Align: Right
Text: Video Mode:
DropDownButton@MODE_DROPDOWN:
X: 140
Y: 210
Width: 160
Height: 25
Font: Regular
Text: Windowed
Container@WINDOW_RESOLUTION:
Y: 240
Children:
Label@WINDOW_SIZE:
X: 15
Height: 25
Width: 120
Align: Right
Text: Window Size:
TextField@WINDOW_WIDTH:
X: 140
Width: 55
Height: 25
MaxLength: 5
Type: Integer
Label@X:
Text: x
Font: Bold
X: 195
Height: 25
Width: 15
Align: Center
TextField@WINDOW_HEIGHT:
X: 210
Width: 55
Height: 25
MaxLength: 5
Type: Integer
Container@DISPLAY_SELECTION:
Y: 240
Children:
Label@DISPLAY_SELECTION_LABEL:
X: 15
Height: 25
Width: 120
Align: Right
Text: Select Display:
DropDownButton@DISPLAY_SELECTION_DROPDOWN:
X: 140
Width: 160
Height: 25
Font: Regular
Checkbox@VSYNC_CHECKBOX:
X: 310
Y: 210
Width: 200
Height: 20
Font: Regular
Text: Enable VSync
Checkbox@FRAME_LIMIT_CHECKBOX:
X: 310
Y: 243
Width: 200
Height: 20
Font: Regular
Text: Enable Frame Limiter
Slider@FRAME_LIMIT_SLIDER:
X: 340
Y: 265
Width: 200
Height: 20
Ticks: 20
MinimumValue: 50
MaximumValue: 240
Label@GL_PROFILE:
X: 15
Y: 270
Width: 120
Height: 25
Align: Right
Text: OpenGL Profile:
DropDownButton@GL_PROFILE_DROPDOWN:
X: 140
Y: 270
Width: 160
Height: 25
Font: Regular
Label@RESTART_REQUIRED_DESC:
X: 300
Y: PARENT_BOTTOM + 10
Width: PARENT_RIGHT - 300
Height: 15
Font: TinyBold
Text: Display and OpenGL changes require restart
Align: Center

View File

@@ -0,0 +1,169 @@
Container@HOTKEYS_PANEL:
Logic: HotkeysSettingsLogic
HotkeyGroups:
Game Commands:
Template: TWO_COLUMN
Types: OrderGenerator, World, Menu
Viewport Commands:
Template: TWO_COLUMN
Types: Viewport
Observer / Replay Commands:
Template: TWO_COLUMN
Types: Observer, Replay
Unit Commands:
Template: THREE_COLUMN
Types: Unit
Unit Stance Commands:
Template: TWO_COLUMN
Types: Stance
Production Commands:
Template: THREE_COLUMN
Types: Production, ProductionSlot
Support Power Commands:
Template: THREE_COLUMN
Types: SupportPower
Music Commands:
Template: TWO_COLUMN
Types: Music
Width: PARENT_RIGHT
Height: PARENT_BOTTOM
Children:
Label@HOTKEY_TITLE:
Y: 21
Width: PARENT_RIGHT
Font: Bold
Text: Hotkeys
Align: Center
ScrollPanel@HOTKEY_LIST:
X: 15
Y: 40
Width: PARENT_RIGHT - 30
TopBottomSpacing: 4
ItemSpacing: 4
Height: 191
Children:
ScrollItem@HEADER:
Width: 528
Height: 13
Visible: false
Children:
Label@LABEL:
Font: TinyBold
Width: PARENT_RIGHT
Height: 13
Align: Center
Container@TEMPLATES:
Children:
Container@TWO_COLUMN:
Width: 262
Height: 25
Visible: false
Children:
Label@FUNCTION:
Y: 0
Width: PARENT_RIGHT - 85
Height: 25
Align: Right
Button@HOTKEY:
X: PARENT_RIGHT - WIDTH
Width: 80
Height: 25
Align: Left
TooltipContainer: SETTINGS_TOOLTIP_CONTAINER
Container@THREE_COLUMN:
Width: 173
Height: 25
Visible: false
Children:
Label@FUNCTION:
Y: 0 - 1
Width: PARENT_RIGHT - 84
Height: 25
Align: Right
Button@HOTKEY:
X: PARENT_RIGHT - WIDTH + 1
Width: 80
Height: 25
Align: Left
TooltipContainer: SETTINGS_TOOLTIP_CONTAINER
Background@HOTKEY_DIALOG_ROOT:
X: 15
Y: 230
Width: PARENT_RIGHT - 30
Height: 65
Background: panel-gray
Children:
Label@HOTKEY_LABEL:
X: 15
Y: 19
Width: 220 - 15 - 10
Height: 25
Font: Bold
Align: Right
HotkeyEntry@HOTKEY_ENTRY:
X: 220
Y: 20
Width: 254
Height: 25
Container@NOTICES:
X: 220
Y: 42
Width: 254
Height: 25
Children:
Label@DEFAULT_NOTICE:
Width: PARENT_RIGHT
Height: PARENT_BOTTOM
Font: Tiny
Align: Left
Text: This is the default
Label@ORIGINAL_NOTICE:
Width: PARENT_RIGHT
Height: PARENT_BOTTOM
Font: Tiny
Align: Left
Text: The default is "{0}"
Label@DUPLICATE_NOTICE:
Width: PARENT_RIGHT
Height: PARENT_BOTTOM
Font: Tiny
Align: Left
Text: This is already used for "{0}"
Button@OVERRIDE_HOTKEY_BUTTON:
X: PARENT_RIGHT - 50 - 15 - WIDTH - 20
Y: 20
Width: 70
Height: 25
Text: Override
Button@CLEAR_HOTKEY_BUTTON:
X: PARENT_RIGHT - 25 - 15 - WIDTH - 10
Y: 20
Width: 25
Height: 25
TooltipText: Unbind the hotkey
TooltipContainer: SETTINGS_TOOLTIP_CONTAINER
TooltipTemplate: SIMPLE_TOOLTIP
Children:
Image:
ImageCollection: lobby-bits
ImageName: kick
X: 7
Y: 8
IgnoreMouseOver: True
Button@RESET_HOTKEY_BUTTON:
X: PARENT_RIGHT - WIDTH - 15
Y: 20
Width: 25
Height: 25
TooltipText: Reset to default
TooltipContainer: SETTINGS_TOOLTIP_CONTAINER
TooltipTemplate: SIMPLE_TOOLTIP
Children:
Image@IMAGE_RELOAD:
X: 5
Y: 5
Width: 16
Height: 16
ImageCollection: reload-icon
ImageName: enabled
IgnoreMouseOver: True

View File

@@ -0,0 +1,219 @@
Container@INPUT_PANEL:
Logic: InputSettingsLogic
Width: PARENT_RIGHT
Height: PARENT_BOTTOM
Children:
Label@INPUT_TITLE:
Y: 21
Width: PARENT_RIGHT
Font: Bold
Text: Input
Align: Center
Label@MOUSE_CONTROL_LABEL:
X: 15
Y: 40
Width: 110
Height: 25
Font: Regular
Text: Control Scheme:
Align: Right
DropDownButton@MOUSE_CONTROL_DROPDOWN:
X: 130
Y: 40
Width: 150
Height: 25
Font: Regular
Container@MOUSE_CONTROL_DESC_CLASSIC:
X: 25
Y: 70
Width: 300
Children:
LabelWithHighlight@DESC_SELECTION:
Height: 16
Font: Small
Text: - Select units using the {Left} mouse button
LabelWithHighlight@DESC_COMMANDS:
Y: 17
Height: 16
Font: Small
Text: - Command units using the {Left} mouse button
LabelWithHighlight@DESC_BUILDIGS:
Y: 34
Height: 16
Font: Small
Text: - Place structures using the {Left} mouse button
LabelWithHighlight@DESC_SUPPORT:
Y: 51
Height: 16
Font: Small
Text: - Target support powers using the {Left} mouse button
LabelWithHighlight@DESC_ZOOM:
Y: 68
Height: 16
Font: Small
Text: - Zoom the battlefield using the {Scroll Wheel}
LabelWithHighlight@DESC_ZOOM_MODIFIER:
Y: 68
Height: 16
Font: Small
Text: - Zoom the battlefield using {MODIFIER + Scroll Wheel}
LabelWithHighlight@DESC_SCROLL_RIGHT:
Y: 85
Height: 16
Font: Small
Text: - Pan the battlefield using the {Right} mouse button
LabelWithHighlight@DESC_SCROLL_MIDDLE:
Y: 85
Height: 16
Font: Small
Text: - Pan the battlefield using the {Middle} mouse button
Label@DESC_EDGESCROLL:
X: 9
Y: 102
Height: 16
Font: Small
Text: or by moving the cursor to the edge of the screen
Container@MOUSE_CONTROL_DESC_MODERN:
X: 25
Y: 70
Width: 300
Children:
LabelWithHighlight@DESC_SELECTION:
Height: 16
Font: Small
Text: - Select units using the {Left} mouse button
LabelWithHighlight@DESC_COMMANDS:
Y: 17
Height: 16
Font: Small
Text: - Command units using the {Right} mouse button
LabelWithHighlight@DESC_BUILDIGS:
Y: 34
Height: 16
Font: Small
Text: - Place structures using the {Left} mouse button
LabelWithHighlight@DESC_SUPPORT:
Y: 51
Height: 16
Font: Small
Text: - Target support powers using the {Left} mouse button
LabelWithHighlight@DESC_ZOOM:
Y: 68
Height: 16
Font: Small
Text: - Zoom the battlefield using the {Scroll Wheel}
LabelWithHighlight@DESC_ZOOM_MODIFIER:
Y: 68
Height: 16
Font: Small
Text: - Zoom the battlefield using {MODIFIER + Scroll Wheel}
LabelWithHighlight@DESC_SCROLL_RIGHT:
Y: 85
Height: 16
Font: Small
Text: - Pan the battlefield using the {Right} mouse button
LabelWithHighlight@DESC_SCROLL_MIDDLE:
Y: 85
Height: 16
Font: Small
Text: - Pan the battlefield using the {Middle} mouse button
Label@DESC_EDGESCROLL:
X: 9
Y: 102
Height: 16
Font: Small
Text: or by moving the cursor to the edge of the screen
Label@MOUSE_SCROLL_TYPE_LABEL:
X: 15
Y: 210
Width: 110
Height: 25
Font: Regular
Text: Pan Behaviour:
Align: Right
DropDownButton@MOUSE_SCROLL_TYPE_DROPDOWN:
X: 130
Y: 210
Width: 150
Height: 25
Font: Regular
Checkbox@LOCKMOUSE_CHECKBOX:
X: 15
Y: 243
Width: 190
Height: 20
Font: Regular
Text: Lock Mouse to Window
Label@ZOOM_MODIFIER_LABEL:
X: 350
Y: 70
Width: 70
Height: 25
Font: Regular
Text: Zoom Modifier:
Align: Right
DropDownButton@ZOOM_MODIFIER:
X: 425
Y: 70
Width: 150
Height: 25
Font: Regular
Checkbox@EDGESCROLL_CHECKBOX:
X: 360
Y: 103
Width: 180
Height: 20
Font: Regular
Text: Screen Edge Panning
Checkbox@ALTERNATE_SCROLL_CHECKBOX:
X: 360
Y: 133
Width: 180
Height: 20
Font: Regular
Text: Alternate Mouse Panning
Label@SCROLL_SPEED_LABEL:
X: 310
Y: 210
Width: 100
Height: 25
Text: Pan Speed:
Align: Right
Slider@SCROLLSPEED_SLIDER:
X: 415
Y: 215
Width: 160
Height: 20
Ticks: 5
MinimumValue: 10
MaximumValue: 50
Label@ZOOM_SPEED_LABEL:
X: 310
Y: 240
Width: 100
Height: 25
Text: Zoom Speed:
Align: Right
ExponentialSlider@ZOOMSPEED_SLIDER:
X: 415
Y: 245
Width: 160
Height: 20
Ticks: 5
MinimumValue: 0.01
MaximumValue: 0.4
Label@UI_SCROLL_SPEED_LABEL:
X: 310
Y: 270
Width: 100
Height: 25
Text: UI Scroll Speed:
Align: Right
Slider@UI_SCROLLSPEED_SLIDER:
X: 415
Y: 275
Width: 160
Height: 20
Ticks: 5
MinimumValue: 1
MaximumValue: 100

View File

@@ -1,30 +1,12 @@
Container@SETTINGS_PANEL:
Logic: SettingsLogic
HotkeyGroups:
Game Commands:
Template: TWO_COLUMN
Types: OrderGenerator, World, Menu
Viewport Commands:
Template: TWO_COLUMN
Types: Viewport
Observer / Replay Commands:
Template: TWO_COLUMN
Types: Observer, Replay
Unit Commands:
Template: THREE_COLUMN
Types: Unit
Unit Stance Commands:
Template: TWO_COLUMN
Types: Stance
Production Commands:
Template: THREE_COLUMN
Types: Production, ProductionSlot
Support Power Commands:
Template: THREE_COLUMN
Types: SupportPower
Music Commands:
Template: TWO_COLUMN
Types: Music
ButtonStride: 120, 0
Panels:
DISPLAY_PANEL: Display
AUDIO_PANEL: Audio
INPUT_PANEL: Input
HOTKEYS_PANEL: Hotkeys
ADVANCED_PANEL: Advanced
X: (WINDOW_RIGHT - WIDTH) / 2
Y: (WINDOW_BOTTOM - HEIGHT) / 2
Width: 590
@@ -39,833 +21,18 @@ Container@SETTINGS_PANEL:
Text: Settings
Container@TAB_CONTAINER:
Children:
Button@DISPLAY_TAB:
Button@BUTTON_TEMPLATE:
Width: 110
Height: 35
Text: Display
Button@AUDIO_TAB:
X: WIDTH + 10
Width: 110
Height: 35
Text: Audio
Button@INPUT_TAB:
X: 2 * (WIDTH + 10)
Width: 110
Height: 35
Text: Input
Button@HOTKEYS_TAB:
X: 3 * (WIDTH + 10)
Width: 110
Height: 35
Text: Hotkeys
Button@ADVANCED_TAB:
X: 4 * (WIDTH + 10)
Width: 110
Height: 35
Text: Advanced
Background@bg:
Background@PANEL_CONTAINER:
Y: 34
Width: 590
Height: 310
Background: panel-black
Children:
Container@DISPLAY_PANEL:
Container@PANEL_TEMPLATE:
Width: PARENT_RIGHT
Height: PARENT_BOTTOM
Children:
Label@VIDEO_TITLE:
Y: 21
Width: PARENT_RIGHT
Font: Bold
Text: Display
Align: Center
Label@PLAYER:
Text: Player Name:
X: 15
Y: 40
Width: 120
Height: 25
Align: Right
TextField@PLAYERNAME:
Text: Name
X: 140
Y: 40
Width: 160
Height: 25
MaxLength: 16
Label@COLOR:
X: 265
Y: 40
Width: 145
Height: 25
Text: Preferred Color:
Align: Right
ColorPreviewManager@COLOR_MANAGER:
DropDownButton@PLAYERCOLOR:
X: 415
Y: 40
Width: 75
Height: 25
IgnoreChildMouseOver: true
PanelAlign: Right
Children:
ColorBlock@COLORBLOCK:
X: 5
Y: 6
Width: PARENT_RIGHT - 35
Height: PARENT_BOTTOM - 12
Label@BATTLEFIELD_CAMERA:
X: 15
Y: 70
Width: 120
Height: 25
Text: Battlefield Camera:
Align: Right
DropDownButton@BATTLEFIELD_CAMERA_DROPDOWN:
X: 140
Y: 70
Width: 160
Height: 25
Font: Regular
Label@TARGET_LINES:
X: 265
Y: 70
Width: 145
Height: 25
Text: Target Lines:
Align: Right
DropDownButton@TARGET_LINES_DROPDOWN:
X: 415
Y: 70
Width: 160
Height: 25
Font: Regular
Label@UI_SCALE:
X: 15
Y: 100
Width: 120
Height: 25
Text: UI Scale:
Align: Right
DropDownButton@UI_SCALE_DROPDOWN:
X: 140
Y: 100
Width: 160
Height: 25
Font: Regular
Label@STATUS_BARS:
X: 265
Y: 100
Width: 145
Height: 25
Text: Status Bars:
Align: Right
DropDownButton@STATUS_BAR_DROPDOWN:
X: 415
Y: 100
Width: 160
Height: 25
Font: Regular
Checkbox@CURSORDOUBLE_CHECKBOX:
X: 15
Y: 133
Width: 200
Height: 20
Font: Regular
Text: Increase Cursor Size
Checkbox@PLAYER_STANCE_COLORS_CHECKBOX:
X: 310
Y: 133
Width: 200
Height: 20
Font: Regular
Text: Player Stance Colors
Label@VIDEO_TITLE:
Y: 190
Width: PARENT_RIGHT
Font: Bold
Text: Video
Align: Center
Label@VIDEO_MODE:
X: 15
Y: 210
Width: 120
Height: 25
Align: Right
Text: Video Mode:
DropDownButton@MODE_DROPDOWN:
X: 140
Y: 210
Width: 160
Height: 25
Font: Regular
Text: Windowed
Container@WINDOW_RESOLUTION:
Y: 240
Children:
Label@WINDOW_SIZE:
X: 15
Height: 25
Width: 120
Align: Right
Text: Window Size:
TextField@WINDOW_WIDTH:
X: 140
Width: 55
Height: 25
MaxLength: 5
Type: Integer
Label@X:
Text: x
Font: Bold
X: 195
Height: 25
Width: 15
Align: Center
TextField@WINDOW_HEIGHT:
X: 210
Width: 55
Height: 25
MaxLength: 5
Type: Integer
Container@DISPLAY_SELECTION:
Y: 240
Children:
Label@DISPLAY_SELECTION_LABEL:
X: 15
Height: 25
Width: 120
Align: Right
Text: Select Display:
DropDownButton@DISPLAY_SELECTION_DROPDOWN:
X: 140
Width: 160
Height: 25
Font: Regular
Checkbox@VSYNC_CHECKBOX:
X: 310
Y: 210
Width: 200
Height: 20
Font: Regular
Text: Enable VSync
Checkbox@FRAME_LIMIT_CHECKBOX:
X: 310
Y: 243
Width: 200
Height: 20
Font: Regular
Text: Enable Frame Limiter
Slider@FRAME_LIMIT_SLIDER:
X: 340
Y: 265
Width: 200
Height: 20
Ticks: 20
MinimumValue: 50
MaximumValue: 240
Label@GL_PROFILE:
X: 15
Y: 270
Width: 120
Height: 25
Align: Right
Text: OpenGL Profile:
DropDownButton@GL_PROFILE_DROPDOWN:
X: 140
Y: 270
Width: 160
Height: 25
Font: Regular
Label@RESTART_REQUIRED_DESC:
X: 300
Y: PARENT_BOTTOM + 10
Width: PARENT_RIGHT - 300
Height: 15
Font: TinyBold
Text: Display and OpenGL changes require restart
Align: Center
Container@AUDIO_PANEL:
Width: PARENT_RIGHT
Height: PARENT_BOTTOM
Children:
Label@AUDIO_TITLE:
Y: 21
Width: PARENT_RIGHT
Font: Bold
Text: Audio
Align: Center
Label@NO_AUDIO_DEVICE:
Y: 50
Width: PARENT_RIGHT
Align: Center
Text: Audio controls require an active sound device
Container@AUDIO_CONTROLS:
Width: PARENT_RIGHT
Height: PARENT_BOTTOM
Children:
Checkbox@CASH_TICKS:
X: 15
Y: 43
Width: 200
Height: 20
Font: Regular
Text: Cash Ticks
Checkbox@MUTE_SOUND:
X: 15
Y: 73
Width: 200
Height: 20
Font: Regular
Text: Mute Sound
Checkbox@MUTE_BACKGROUND_MUSIC:
X: 15
Y: 103
Width: 200
Height: 20
Font: Regular
Text: Mute Background Music
Label@SOUND_LABEL:
X: PARENT_RIGHT - WIDTH - 270
Y: 40
Width: 95
Height: 25
Align: Right
Text: Sound Volume:
ExponentialSlider@SOUND_VOLUME:
X: PARENT_RIGHT - WIDTH - 15
Y: 45
Width: 250
Height: 20
Ticks: 7
Label@MUSIC_LABEL:
X: PARENT_RIGHT - WIDTH - 270
Y: 70
Width: 95
Height: 25
Align: Right
Text: Music Volume:
ExponentialSlider@MUSIC_VOLUME:
X: PARENT_RIGHT - WIDTH - 15
Y: 75
Width: 250
Height: 20
Ticks: 7
Label@VIDEO_LABEL:
X: PARENT_RIGHT - WIDTH - 270
Y: 100
Width: 95
Height: 25
Align: Right
Text: Video Volume:
ExponentialSlider@VIDEO_VOLUME:
X: PARENT_RIGHT - WIDTH - 15
Y: 105
Width: 250
Height: 20
Ticks: 7
Label@AUDIO_DEVICE_LABEL:
X: 190 - WIDTH - 5
Y: 240
Width: 75
Height: 25
Align: Right
Text: Audio Device:
DropDownButton@AUDIO_DEVICE:
X: 190
Y: 240
Width: 300
Height: 25
Label@AUDIO_DEVICE_DESC:
Y: 261
Width: PARENT_RIGHT
Height: 25
Font: Tiny
Align: Center
Text: Device changes will be applied after the game is restarted
Container@INPUT_PANEL:
Width: PARENT_RIGHT
Height: PARENT_BOTTOM
Children:
Label@INPUT_TITLE:
Y: 21
Width: PARENT_RIGHT
Font: Bold
Text: Input
Align: Center
Label@MOUSE_CONTROL_LABEL:
X: 15
Y: 40
Width: 110
Height: 25
Font: Regular
Text: Control Scheme:
Align: Right
DropDownButton@MOUSE_CONTROL_DROPDOWN:
X: 130
Y: 40
Width: 150
Height: 25
Font: Regular
Container@MOUSE_CONTROL_DESC_CLASSIC:
X: 25
Y: 70
Width: 300
Children:
LabelWithHighlight@DESC_SELECTION:
Height: 16
Font: Small
Text: - Select units using the {Left} mouse button
LabelWithHighlight@DESC_COMMANDS:
Y: 17
Height: 16
Font: Small
Text: - Command units using the {Left} mouse button
LabelWithHighlight@DESC_BUILDIGS:
Y: 34
Height: 16
Font: Small
Text: - Place structures using the {Left} mouse button
LabelWithHighlight@DESC_SUPPORT:
Y: 51
Height: 16
Font: Small
Text: - Target support powers using the {Left} mouse button
LabelWithHighlight@DESC_ZOOM:
Y: 68
Height: 16
Font: Small
Text: - Zoom the battlefield using the {Scroll Wheel}
LabelWithHighlight@DESC_ZOOM_MODIFIER:
Y: 68
Height: 16
Font: Small
Text: - Zoom the battlefield using {MODIFIER + Scroll Wheel}
LabelWithHighlight@DESC_SCROLL_RIGHT:
Y: 85
Height: 16
Font: Small
Text: - Pan the battlefield using the {Right} mouse button
LabelWithHighlight@DESC_SCROLL_MIDDLE:
Y: 85
Height: 16
Font: Small
Text: - Pan the battlefield using the {Middle} mouse button
Label@DESC_EDGESCROLL:
X: 9
Y: 102
Height: 16
Font: Small
Text: or by moving the cursor to the edge of the screen
Container@MOUSE_CONTROL_DESC_MODERN:
X: 25
Y: 70
Width: 300
Children:
LabelWithHighlight@DESC_SELECTION:
Height: 16
Font: Small
Text: - Select units using the {Left} mouse button
LabelWithHighlight@DESC_COMMANDS:
Y: 17
Height: 16
Font: Small
Text: - Command units using the {Right} mouse button
LabelWithHighlight@DESC_BUILDIGS:
Y: 34
Height: 16
Font: Small
Text: - Place structures using the {Left} mouse button
LabelWithHighlight@DESC_SUPPORT:
Y: 51
Height: 16
Font: Small
Text: - Target support powers using the {Left} mouse button
LabelWithHighlight@DESC_ZOOM:
Y: 68
Height: 16
Font: Small
Text: - Zoom the battlefield using the {Scroll Wheel}
LabelWithHighlight@DESC_ZOOM_MODIFIER:
Y: 68
Height: 16
Font: Small
Text: - Zoom the battlefield using {MODIFIER + Scroll Wheel}
LabelWithHighlight@DESC_SCROLL_RIGHT:
Y: 85
Height: 16
Font: Small
Text: - Pan the battlefield using the {Right} mouse button
LabelWithHighlight@DESC_SCROLL_MIDDLE:
Y: 85
Height: 16
Font: Small
Text: - Pan the battlefield using the {Middle} mouse button
Label@DESC_EDGESCROLL:
X: 9
Y: 102
Height: 16
Font: Small
Text: or by moving the cursor to the edge of the screen
Label@MOUSE_SCROLL_TYPE_LABEL:
X: 15
Y: 210
Width: 110
Height: 25
Font: Regular
Text: Pan Behaviour:
Align: Right
DropDownButton@MOUSE_SCROLL_TYPE_DROPDOWN:
X: 130
Y: 210
Width: 150
Height: 25
Font: Regular
Checkbox@LOCKMOUSE_CHECKBOX:
X: 15
Y: 243
Width: 190
Height: 20
Font: Regular
Text: Lock Mouse to Window
Label@ZOOM_MODIFIER_LABEL:
X: 350
Y: 70
Width: 70
Height: 25
Font: Regular
Text: Zoom Modifier:
Align: Right
DropDownButton@ZOOM_MODIFIER:
X: 425
Y: 70
Width: 150
Height: 25
Font: Regular
Checkbox@EDGESCROLL_CHECKBOX:
X: 360
Y: 103
Width: 180
Height: 20
Font: Regular
Text: Screen Edge Panning
Checkbox@ALTERNATE_SCROLL_CHECKBOX:
X: 360
Y: 133
Width: 180
Height: 20
Font: Regular
Text: Alternate Mouse Panning
Label@SCROLL_SPEED_LABEL:
X: 310
Y: 210
Width: 100
Height: 25
Text: Pan Speed:
Align: Right
Slider@SCROLLSPEED_SLIDER:
X: 415
Y: 215
Width: 160
Height: 20
Ticks: 5
MinimumValue: 10
MaximumValue: 50
Label@ZOOM_SPEED_LABEL:
X: 310
Y: 240
Width: 100
Height: 25
Text: Zoom Speed:
Align: Right
ExponentialSlider@ZOOMSPEED_SLIDER:
X: 415
Y: 245
Width: 160
Height: 20
Ticks: 5
MinimumValue: 0.01
MaximumValue: 0.4
Label@UI_SCROLL_SPEED_LABEL:
X: 310
Y: 270
Width: 100
Height: 25
Text: UI Scroll Speed:
Align: Right
Slider@UI_SCROLLSPEED_SLIDER:
X: 415
Y: 275
Width: 160
Height: 20
Ticks: 5
MinimumValue: 1
MaximumValue: 100
Container@HOTKEYS_PANEL:
Width: PARENT_RIGHT
Height: PARENT_BOTTOM
Children:
Label@HOTKEY_TITLE:
Y: 21
Width: PARENT_RIGHT
Font: Bold
Text: Hotkeys
Align: Center
ScrollPanel@HOTKEY_LIST:
X: 15
Y: 40
Width: PARENT_RIGHT - 30
TopBottomSpacing: 4
ItemSpacing: 4
Height: 191
Children:
ScrollItem@HEADER:
Width: 528
Height: 13
Visible: false
Children:
Label@LABEL:
Font: TinyBold
Width: PARENT_RIGHT
Height: 13
Align: Center
Container@TEMPLATES:
Children:
Container@TWO_COLUMN:
Width: 262
Height: 25
Visible: false
Children:
Label@FUNCTION:
Y: 0
Width: PARENT_RIGHT - 85
Height: 25
Align: Right
Button@HOTKEY:
X: PARENT_RIGHT - WIDTH
Width: 80
Height: 25
Align: Left
TooltipContainer: SETTINGS_TOOLTIP_CONTAINER
Container@THREE_COLUMN:
Width: 173
Height: 25
Visible: false
Children:
Label@FUNCTION:
Y: 0 - 1
Width: PARENT_RIGHT - 84
Height: 25
Align: Right
Button@HOTKEY:
X: PARENT_RIGHT - WIDTH + 1
Width: 80
Height: 25
Align: Left
TooltipContainer: SETTINGS_TOOLTIP_CONTAINER
Background@HOTKEY_DIALOG_ROOT:
X: 15
Y: 230
Width: PARENT_RIGHT - 30
Height: 65
Background: panel-gray
Children:
Label@HOTKEY_LABEL:
X: 15
Y: 19
Width: 220 - 15 - 10
Height: 25
Font: Bold
Align: Right
HotkeyEntry@HOTKEY_ENTRY:
X: 220
Y: 20
Width: 254
Height: 25
Container@NOTICES:
X: 220
Y: 42
Width: 254
Height: 25
Children:
Label@DEFAULT_NOTICE:
Width: PARENT_RIGHT
Height: PARENT_BOTTOM
Font: Tiny
Align: Left
Text: This is the default
Label@ORIGINAL_NOTICE:
Width: PARENT_RIGHT
Height: PARENT_BOTTOM
Font: Tiny
Align: Left
Text: The default is "{0}"
Label@DUPLICATE_NOTICE:
Width: PARENT_RIGHT
Height: PARENT_BOTTOM
Font: Tiny
Align: Left
Text: This is already used for "{0}"
Button@OVERRIDE_HOTKEY_BUTTON:
X: PARENT_RIGHT - 50 - 15 - WIDTH - 20
Y: 20
Width: 70
Height: 25
Text: Override
Button@CLEAR_HOTKEY_BUTTON:
X: PARENT_RIGHT - 25 - 15 - WIDTH - 10
Y: 20
Width: 25
Height: 25
TooltipText: Unbind the hotkey
TooltipContainer: SETTINGS_TOOLTIP_CONTAINER
TooltipTemplate: SIMPLE_TOOLTIP
Children:
Image:
ImageCollection: lobby-bits
ImageName: kick
X: 7
Y: 8
IgnoreMouseOver: True
Button@RESET_HOTKEY_BUTTON:
X: PARENT_RIGHT - WIDTH - 15
Y: 20
Width: 25
Height: 25
TooltipText: Reset to default
TooltipContainer: SETTINGS_TOOLTIP_CONTAINER
TooltipTemplate: SIMPLE_TOOLTIP
Children:
Image@IMAGE_RELOAD:
X: 5
Y: 5
Width: 16
Height: 16
ImageCollection: reload-icon
ImageName: enabled
IgnoreMouseOver: True
Container@ADVANCED_PANEL:
Width: PARENT_RIGHT
Height: PARENT_BOTTOM
Children:
Label@ADVANCED_TITLE:
Y: 21
Width: PARENT_RIGHT
Font: Bold
Text: Advanced
Align: Center
Checkbox@NAT_DISCOVERY:
X: 15
Y: 43
Width: 200
Height: 20
Font: Regular
Text: Enable Network Discovery (UPnP)
Checkbox@PERFTEXT_CHECKBOX:
X: 15
Y: 73
Width: 300
Height: 20
Font: Regular
Text: Show Performance Text
Checkbox@PERFGRAPH_CHECKBOX:
X: 15
Y: 103
Width: 300
Height: 20
Font: Regular
Text: Show Performance Graph
Checkbox@FETCH_NEWS_CHECKBOX:
X: 310
Y: 43
Width: 300
Height: 20
Font: Regular
Text: Fetch Community News
Checkbox@CHECK_VERSION_CHECKBOX:
X: 310
Y: 73
Width: 300
Height: 20
Font: Regular
Text: Check for Updates
Checkbox@SENDSYSINFO_CHECKBOX:
X: 310
Y: 103
Width: 300
Height: 20
Font: Regular
Text: Send System Information
Label@SENDSYSINFO_DESC:
X: 310
Y: 118
Width: 255
Height: 30
Font: Tiny
WordWrap: True
Text: Your Operating System, OpenGL and .NET runtime versions, and language settings will be sent along with an anonymous ID to help prioritize future development.
Label@DEBUG_TITLE:
Y: 190
Width: PARENT_RIGHT
Font: Bold
Text: Developer
Align: Center
Container@DEBUG_HIDDEN_LABEL:
Y: 245
Width: PARENT_RIGHT
Children:
Label@A:
Width: PARENT_RIGHT
Height: 20
Font: Regular
Text: Additional developer-specific options can be enabled via the
Align: Center
Label@B:
Y: 20
Width: PARENT_RIGHT
Height: 20
Font: Regular
Text: Debug.DisplayDeveloperSettings setting or launch flag
Align: Center
Container@DEBUG_OPTIONS:
Width: PARENT_RIGHT
Height: PARENT_BOTTOM
Children:
Checkbox@BOTDEBUG_CHECKBOX:
X: 15
Y: 213
Width: 300
Height: 20
Font: Regular
Text: Show Bot Debug Messages
Checkbox@CHECKUNSYNCED_CHECKBOX:
X: 15
Y: 243
Width: 300
Height: 20
Font: Regular
Text: Check Sync around Unsynced Code
Checkbox@CHECKBOTSYNC_CHECKBOX:
X: 15
Y: 273
Width: 300
Height: 20
Font: Regular
Text: Check Sync around BotModule Code
Checkbox@LUADEBUG_CHECKBOX:
X: 310
Y: 213
Width: 300
Height: 20
Font: Regular
Text: Show Map Debug Messages
Checkbox@REPLAY_COMMANDS_CHECKBOX:
X: 310
Y: 243
Width: 300
Height: 20
Font: Regular
Text: Enable Debug Commands in Replays
Button@BACK_BUTTON:
Key: escape
Y: 343

View File

@@ -124,6 +124,11 @@ ChromeLayout:
cnc|chrome/ingame-debuginfo.yaml
cnc|chrome/music.yaml
cnc|chrome/settings.yaml
cnc|chrome/settings-display.yaml
cnc|chrome/settings-audio.yaml
cnc|chrome/settings-input.yaml
cnc|chrome/settings-hotkeys.yaml
cnc|chrome/settings-advanced.yaml
cnc|chrome/credits.yaml
cnc|chrome/dialogs.yaml
cnc|chrome/tooltips.yaml

View File

@@ -0,0 +1,117 @@
Container@ADVANCED_PANEL:
Logic: AdvancedSettingsLogic
Width: PARENT_RIGHT - 10
Height: PARENT_BOTTOM
Children:
Checkbox@NAT_DISCOVERY:
X: 15
Y: 43
Width: 200
Height: 20
Font: Regular
Text: Enable Network Discovery (UPnP)
Checkbox@PERFTEXT_CHECKBOX:
X: 15
Y: 73
Width: 300
Height: 20
Font: Regular
Text: Show Performance Text
Checkbox@PERFGRAPH_CHECKBOX:
X: 15
Y: 103
Width: 300
Height: 20
Font: Regular
Text: Show Performance Graph
Checkbox@FETCH_NEWS_CHECKBOX:
X: 310
Y: 43
Width: 300
Height: 20
Font: Regular
Text: Fetch Community News
Checkbox@CHECK_VERSION_CHECKBOX:
X: 310
Y: 73
Width: 300
Height: 20
Font: Regular
Text: Check for Updates
Checkbox@SENDSYSINFO_CHECKBOX:
X: 310
Y: 103
Width: 300
Height: 20
Font: Regular
Text: Send System Information
Label@SENDSYSINFO_DESC:
X: 310
Y: 118
Width: 255
Height: 30
Font: Tiny
WordWrap: True
Text: Your Operating System, OpenGL and .NET runtime versions, and language settings will be sent along with an anonymous ID to help prioritize future development.
Label@DEBUG_TITLE:
Y: 190
Width: PARENT_RIGHT
Font: Bold
Text: Developer
Align: Center
Container@DEBUG_HIDDEN_LABEL:
Y: 245
Width: PARENT_RIGHT
Children:
Label@A:
Width: PARENT_RIGHT
Height: 20
Font: Regular
Text: Additional developer-specific options can be enabled via the
Align: Center
Label@B:
Y: 20
Width: PARENT_RIGHT
Height: 20
Font: Regular
Text: Debug.DisplayDeveloperSettings setting or launch flag
Align: Center
Container@DEBUG_OPTIONS:
Width: PARENT_RIGHT
Height: PARENT_BOTTOM
Children:
Checkbox@BOTDEBUG_CHECKBOX:
X: 15
Y: 213
Width: 300
Height: 20
Font: Regular
Text: Show Bot Debug Messages
Checkbox@CHECKUNSYNCED_CHECKBOX:
X: 15
Y: 243
Width: 300
Height: 20
Font: Regular
Text: Check Sync around Unsynced Code
Checkbox@CHECKBOTSYNC_CHECKBOX:
X: 15
Y: 273
Width: 300
Height: 20
Font: Regular
Text: Check Sync around BotModule Code
Checkbox@LUADEBUG_CHECKBOX:
X: 310
Y: 213
Width: 300
Height: 20
Font: Regular
Text: Show Map Debug Messages
Checkbox@REPLAY_COMMANDS_CHECKBOX:
X: 310
Y: 243
Width: 300
Height: 20
Font: Regular
Text: Enable Debug Commands in Replays

View File

@@ -0,0 +1,93 @@
Container@AUDIO_PANEL:
Logic: AudioSettingsLogic
Width: PARENT_RIGHT - 10
Height: PARENT_BOTTOM
Children:
Label@NO_AUDIO_DEVICE:
Y: 50
Width: PARENT_RIGHT
Align: Center
Text: Audio controls require an active sound device
Container@AUDIO_CONTROLS:
Width: PARENT_RIGHT
Height: PARENT_BOTTOM
Children:
Checkbox@CASH_TICKS:
X: 15
Y: 43
Width: 200
Height: 20
Font: Regular
Text: Cash Ticks
Checkbox@MUTE_SOUND:
X: 15
Y: 73
Width: 200
Height: 20
Font: Regular
Text: Mute Sound
Checkbox@MUTE_BACKGROUND_MUSIC:
X: 15
Y: 103
Width: 200
Height: 20
Font: Regular
Text: Mute Background Music
Label@SOUND_LABEL:
X: PARENT_RIGHT - WIDTH - 270
Y: 40
Width: 95
Height: 25
Align: Right
Text: Sound Volume:
ExponentialSlider@SOUND_VOLUME:
X: PARENT_RIGHT - WIDTH - 15
Y: 45
Width: 250
Height: 20
Ticks: 7
Label@MUSIC_LABEL:
X: PARENT_RIGHT - WIDTH - 270
Y: 70
Width: 95
Height: 25
Align: Right
Text: Music Volume:
ExponentialSlider@MUSIC_VOLUME:
X: PARENT_RIGHT - WIDTH - 15
Y: 75
Width: 250
Height: 20
Ticks: 7
Label@VIDEO_LABEL:
X: PARENT_RIGHT - WIDTH - 270
Y: 100
Width: 95
Height: 25
Align: Right
Text: Video Volume:
ExponentialSlider@VIDEO_VOLUME:
X: PARENT_RIGHT - WIDTH - 15
Y: 105
Width: 250
Height: 20
Ticks: 7
Label@AUDIO_DEVICE_LABEL:
X: 190 - WIDTH - 5
Y: 240
Width: 75
Height: 25
Align: Right
Text: Audio Device:
DropDownButton@AUDIO_DEVICE:
X: 190
Y: 240
Width: 300
Height: 25
Label@AUDIO_DEVICE_DESC:
Y: 261
Width: PARENT_RIGHT
Height: 25
Font: Tiny
Align: Center
Text: Device changes will be applied after the game is restarted

View File

@@ -0,0 +1,218 @@
Container@DISPLAY_PANEL:
Logic: DisplaySettingsLogic
Width: PARENT_RIGHT - 10
Height: PARENT_BOTTOM - 50
Children:
Label@PLAYER:
Text: Player Name:
X: 15
Y: 40
Width: 120
Height: 25
Align: Right
TextField@PLAYERNAME:
Text: Name
X: 140
Y: 40
Width: 160
Height: 25
MaxLength: 16
Label@COLOR:
X: 265
Y: 40
Width: 145
Height: 25
Text: Preferred Color:
Align: Right
ColorPreviewManager@COLOR_MANAGER:
DropDownButton@PLAYERCOLOR:
X: 415
Y: 40
Width: 75
Height: 25
IgnoreChildMouseOver: true
PanelAlign: Right
Children:
ColorBlock@COLORBLOCK:
X: 5
Y: 6
Width: PARENT_RIGHT - 35
Height: PARENT_BOTTOM - 12
Label@BATTLEFIELD_CAMERA:
X: 15
Y: 70
Width: 120
Height: 25
Text: Battlefield Camera:
Align: Right
DropDownButton@BATTLEFIELD_CAMERA_DROPDOWN:
X: 140
Y: 70
Width: 160
Height: 25
Font: Regular
Label@TARGET_LINES:
X: 265
Y: 70
Width: 145
Height: 25
Text: Target Lines:
Align: Right
DropDownButton@TARGET_LINES_DROPDOWN:
X: 415
Y: 70
Width: 160
Height: 25
Font: Regular
Label@UI_SCALE:
X: 15
Y: 100
Width: 120
Height: 25
Text: UI Scale:
Align: Right
DropDownButton@UI_SCALE_DROPDOWN:
X: 140
Y: 100
Width: 160
Height: 25
Font: Regular
Label@STATUS_BARS:
X: 265
Y: 100
Width: 145
Height: 25
Text: Status Bars:
Align: Right
DropDownButton@STATUS_BAR_DROPDOWN:
X: 415
Y: 100
Width: 160
Height: 25
Font: Regular
Checkbox@CURSORDOUBLE_CHECKBOX:
X: 15
Y: 133
Width: 200
Height: 20
Font: Regular
Text: Increase Cursor Size
Checkbox@PLAYER_STANCE_COLORS_CHECKBOX:
X: 195
Y: 133
Width: 200
Height: 20
Font: Regular
Text: Player Stance Colors
Checkbox@PAUSE_SHELLMAP_CHECKBOX:
X: 375
Y: 133
Width: 200
Height: 20
Font: Regular
Text: Pause Menu Background
Label@VIDEO_TITLE:
Y: 190
Width: PARENT_RIGHT
Font: Bold
Text: Video
Align: Center
Label@VIDEO_MODE:
X: 15
Y: 210
Width: 120
Height: 25
Align: Right
Text: Video Mode:
DropDownButton@MODE_DROPDOWN:
X: 140
Y: 210
Width: 160
Height: 25
Font: Regular
Text: Windowed
Checkbox@VSYNC_CHECKBOX:
X: 310
Y: 213
Width: 200
Height: 20
Font: Regular
Text: Enable VSync
Container@WINDOW_RESOLUTION:
Y: 240
Children:
Label@WINDOW_SIZE:
X: 15
Height: 25
Width: 120
Align: Right
Text: Window Size:
TextField@WINDOW_WIDTH:
X: 140
Width: 55
Height: 25
MaxLength: 5
Type: Integer
Label@X:
Text: x
Font: Bold
X: 195
Height: 25
Width: 15
Align: Center
TextField@WINDOW_HEIGHT:
X: 210
Width: 55
Height: 25
MaxLength: 5
Type: Integer
Container@DISPLAY_SELECTION:
Y: 240
Children:
Label@DISPLAY_SELECTION_LABEL:
X: 15
Height: 25
Width: 120
Align: Right
Text: Select Display:
DropDownButton@DISPLAY_SELECTION_DROPDOWN:
X: 140
Width: 160
Height: 25
Font: Regular
Text: Standard
Checkbox@FRAME_LIMIT_CHECKBOX:
X: 310
Y: 243
Width: 200
Height: 20
Font: Regular
Text: Enable Frame Limiter
Slider@FRAME_LIMIT_SLIDER:
X: 340
Y: 265
Width: 200
Height: 20
Ticks: 20
MinimumValue: 50
MaximumValue: 240
Label@GL_PROFILE:
X: 15
Y: 270
Width: 120
Height: 25
Align: Right
Text: OpenGL Profile:
DropDownButton@GL_PROFILE_DROPDOWN:
X: 140
Y: 270
Width: 160
Height: 25
Font: Regular
Label@RESTART_REQUIRED_DESC:
Y: PARENT_BOTTOM - 40
Width: PARENT_RIGHT
Height: 15
Font: Tiny
Text: Display and OpenGL changes require restart
Align: Center

View File

@@ -0,0 +1,163 @@
Container@HOTKEYS_PANEL:
Logic: HotkeysSettingsLogic
HotkeyGroups:
Game Commands:
Template: TWO_COLUMN
Types: OrderGenerator, World, Menu
Viewport Commands:
Template: TWO_COLUMN
Types: Viewport
Observer / Replay Commands:
Template: TWO_COLUMN
Types: Observer, Replay
Unit Commands:
Template: THREE_COLUMN
Types: Unit
Unit Stance Commands:
Template: TWO_COLUMN
Types: Stance
Production Commands:
Template: THREE_COLUMN
Types: Production, ProductionSlot
Support Power Commands:
Template: THREE_COLUMN
Types: SupportPower
Music Commands:
Template: TWO_COLUMN
Types: Music
Width: PARENT_RIGHT - 10
Height: PARENT_BOTTOM
Children:
ScrollPanel@HOTKEY_LIST:
X: 15
Y: 40
Width: PARENT_RIGHT - 30
TopBottomSpacing: 4
ItemSpacing: 4
Height: 190
Children:
ScrollItem@HEADER:
BaseName: scrollheader
Width: 528
Height: 13
Visible: false
Children:
Label@LABEL:
Font: TinyBold
Width: PARENT_RIGHT
Height: 10
Align: Center
ScrollItem@HEADER:
Width: 528
Height: 13
Visible: false
Children:
Label@LABEL:
Font: TinyBold
Width: PARENT_RIGHT
Height: 10
Align: Center
Container@TEMPLATES:
Children:
Container@TWO_COLUMN:
Width: 262
Height: 25
Visible: false
Children:
Label@FUNCTION:
Y: 0 - 1
Width: PARENT_RIGHT - 85
Height: 25
Align: Right
Button@HOTKEY:
X: PARENT_RIGHT - WIDTH
Width: 80
Height: 25
Align: Left
TooltipContainer: SETTINGS_TOOLTIP_CONTAINER
Container@THREE_COLUMN:
Width: 173
Height: 25
Visible: false
Children:
Label@FUNCTION:
Y: 0 - 1
Width: PARENT_RIGHT - 84
Height: 25
Align: Right
Button@HOTKEY:
X: PARENT_RIGHT - WIDTH + 1
Width: 80
Height: 25
Align: Left
TooltipContainer: SETTINGS_TOOLTIP_CONTAINER
Background@HOTKEY_DIALOG_ROOT:
X: 15
Y: 230
Width: PARENT_RIGHT - 30
Height: 65
Background: dialog3
Children:
Label@HOTKEY_LABEL:
X: 15
Y: 19
Width: 219 - 15 - 10
Height: 25
Font: Bold
Align: Right
HotkeyEntry@HOTKEY_ENTRY:
X: 219
Y: 20
Width: 170
Height: 25
Container@NOTICES:
X: 219
Y: 42
Width: 170
Height: 25
Children:
Label@DEFAULT_NOTICE:
Width: PARENT_RIGHT
Height: PARENT_BOTTOM
Font: Tiny
Align: Left
Text: This is the default
Label@ORIGINAL_NOTICE:
Width: PARENT_RIGHT
Height: PARENT_BOTTOM
Font: Tiny
Align: Left
Text: The default is "{0}"
Label@DUPLICATE_NOTICE:
Width: PARENT_RIGHT
Height: PARENT_BOTTOM
Font: Tiny
Align: Left
Text: This is already used for "{0}"
Button@OVERRIDE_HOTKEY_BUTTON:
X: PARENT_RIGHT - 3 * WIDTH - 30
Y: 20
Width: 70
Height: 25
Text: Override
Font: Bold
Button@CLEAR_HOTKEY_BUTTON:
X: PARENT_RIGHT - 2 * WIDTH - 30
Y: 20
Width: 65
Height: 25
Text: Clear
Font: Bold
TooltipText: Unbind the hotkey
TooltipContainer: SETTINGS_TOOLTIP_CONTAINER
TooltipTemplate: SIMPLE_TOOLTIP
Button@RESET_HOTKEY_BUTTON:
X: PARENT_RIGHT - WIDTH - 20
Y: 20
Width: 65
Height: 25
Text: Reset
Font: Bold
TooltipText: Reset to default
TooltipContainer: SETTINGS_TOOLTIP_CONTAINER
TooltipTemplate: SIMPLE_TOOLTIP

View File

@@ -0,0 +1,213 @@
Container@INPUT_PANEL:
Logic: InputSettingsLogic
Width: PARENT_RIGHT - 10
Height: PARENT_BOTTOM
Children:
Label@MOUSE_CONTROL_LABEL:
X: 15
Y: 40
Width: 110
Height: 25
Font: Regular
Text: Control Scheme:
Align: Right
DropDownButton@MOUSE_CONTROL_DROPDOWN:
X: 130
Y: 40
Width: 150
Height: 25
Font: Regular
Container@MOUSE_CONTROL_DESC_CLASSIC:
X: 25
Y: 70
Width: 300
Children:
LabelWithHighlight@DESC_SELECTION:
Height: 16
Font: Small
Text: - Select units using the {Left} mouse button
LabelWithHighlight@DESC_COMMANDS:
Y: 17
Height: 16
Font: Small
Text: - Command units using the {Left} mouse button
LabelWithHighlight@DESC_BUILDIGS:
Y: 34
Height: 16
Font: Small
Text: - Place structures using the {Left} mouse button
LabelWithHighlight@DESC_SUPPORT:
Y: 51
Height: 16
Font: Small
Text: - Target support powers using the {Left} mouse button
LabelWithHighlight@DESC_ZOOM:
Y: 68
Height: 16
Font: Small
Text: - Zoom the battlefield using the {Scroll Wheel}
LabelWithHighlight@DESC_ZOOM_MODIFIER:
Y: 68
Height: 16
Font: Small
Text: - Zoom the battlefield using {MODIFIER + Scroll Wheel}
LabelWithHighlight@DESC_SCROLL_RIGHT:
Y: 85
Height: 16
Font: Small
Text: - Pan the battlefield using the {Right} mouse button
LabelWithHighlight@DESC_SCROLL_MIDDLE:
Y: 85
Height: 16
Font: Small
Text: - Pan the battlefield using the {Middle} mouse button
Label@DESC_EDGESCROLL:
X: 9
Y: 102
Height: 16
Font: Small
Text: or by moving the cursor to the edge of the screen
Container@MOUSE_CONTROL_DESC_MODERN:
X: 25
Y: 70
Width: 300
Children:
LabelWithHighlight@DESC_SELECTION:
Height: 16
Font: Small
Text: - Select units using the {Left} mouse button
LabelWithHighlight@DESC_COMMANDS:
Y: 17
Height: 16
Font: Small
Text: - Command units using the {Right} mouse button
LabelWithHighlight@DESC_BUILDIGS:
Y: 34
Height: 16
Font: Small
Text: - Place structures using the {Left} mouse button
LabelWithHighlight@DESC_SUPPORT:
Y: 51
Height: 16
Font: Small
Text: - Target support powers using the {Left} mouse button
LabelWithHighlight@DESC_ZOOM:
Y: 68
Height: 16
Font: Small
Text: - Zoom the battlefield using the {Scroll Wheel}
LabelWithHighlight@DESC_ZOOM_MODIFIER:
Y: 68
Height: 16
Font: Small
Text: - Zoom the battlefield using {MODIFIER + Scroll Wheel}
LabelWithHighlight@DESC_SCROLL_RIGHT:
Y: 85
Height: 16
Font: Small
Text: - Pan the battlefield using the {Right} mouse button
LabelWithHighlight@DESC_SCROLL_MIDDLE:
Y: 85
Height: 16
Font: Small
Text: - Pan the battlefield using the {Middle} mouse button
Label@DESC_EDGESCROLL:
X: 9
Y: 102
Height: 16
Font: Small
Text: or by moving the cursor to the edge of the screen
Label@MOUSE_SCROLL_TYPE_LABEL:
X: 15
Y: 210
Width: 110
Height: 25
Font: Regular
Text: Pan Behaviour:
Align: Right
DropDownButton@MOUSE_SCROLL_TYPE_DROPDOWN:
X: 130
Y: 210
Width: 150
Height: 25
Font: Regular
Checkbox@LOCKMOUSE_CHECKBOX:
X: 15
Y: 243
Width: 190
Height: 20
Font: Regular
Text: Lock Mouse to Window
Label@ZOOM_MODIFIER_LABEL:
X: 350
Y: 70
Width: 70
Height: 25
Font: Regular
Text: Zoom Modifier:
Align: Right
DropDownButton@ZOOM_MODIFIER:
X: 425
Y: 70
Width: 150
Height: 25
Font: Regular
Checkbox@EDGESCROLL_CHECKBOX:
X: 360
Y: 103
Width: 180
Height: 20
Font: Regular
Text: Screen Edge Panning
Checkbox@ALTERNATE_SCROLL_CHECKBOX:
X: 360
Y: 133
Width: 180
Height: 20
Font: Regular
Text: Alternate Mouse Panning
Label@SCROLL_SPEED_LABEL:
X: 305
Y: 210
Width: 100
Height: 25
Text: Pan Speed:
Align: Right
Slider@SCROLLSPEED_SLIDER:
X: 410
Y: 215
Width: 165
Height: 20
Ticks: 5
MinimumValue: 10
MaximumValue: 50
Label@ZOOM_SPEED_LABEL:
X: 305
Y: 240
Width: 100
Height: 25
Text: Zoom Speed:
Align: Right
ExponentialSlider@ZOOMSPEED_SLIDER:
X: 410
Y: 245
Width: 165
Height: 20
Ticks: 5
MinimumValue: 0.01
MaximumValue: 0.4
Label@UI_SCROLL_SPEED_LABEL:
X: 305
Y: 270
Width: 100
Height: 25
Text: UI Scroll Speed:
Align: Right
Slider@UI_SCROLLSPEED_SLIDER:
X: 410
Y: 275
Width: 165
Height: 20
Ticks: 5
MinimumValue: 1
MaximumValue: 100

View File

@@ -1,30 +1,12 @@
Background@SETTINGS_PANEL:
Logic: SettingsLogic
HotkeyGroups:
Game Commands:
Template: TWO_COLUMN
Types: OrderGenerator, World, Menu
Viewport Commands:
Template: TWO_COLUMN
Types: Viewport
Observer / Replay Commands:
Template: TWO_COLUMN
Types: Observer, Replay
Unit Commands:
Template: THREE_COLUMN
Types: Unit
Unit Stance Commands:
Template: TWO_COLUMN
Types: Stance
Production Commands:
Template: THREE_COLUMN
Types: Production, ProductionSlot
Support Power Commands:
Template: THREE_COLUMN
Types: SupportPower
Music Commands:
Template: TWO_COLUMN
Types: Music
ButtonStride: 90, 0
Panels:
DISPLAY_PANEL: Display
AUDIO_PANEL: Audio
INPUT_PANEL: Input
HOTKEYS_PANEL: Hotkeys
ADVANCED_PANEL: Advanced
X: (WINDOW_RIGHT - WIDTH) / 2
Y: (WINDOW_BOTTOM - HEIGHT) / 2
Width: 600
@@ -53,822 +35,22 @@ Background@SETTINGS_PANEL:
Text: Back
Font: Bold
Container@TAB_CONTAINER:
Y: 50
Width: PARENT_RIGHT
Height: 25
Children:
Button@DISPLAY_TAB:
X: 70
Y: 50
Width: PARENT_RIGHT
Height: 25
Children:
Button@BUTTON_TEMPLATE:
Width: 90
Height: 25
Text: Display
Font: Bold
Button@AUDIO_TAB:
X: 70 + WIDTH
Width: 90
Height: 25
Text: Audio
Font: Bold
Button@INPUT_TAB:
X: 70 + 2 * WIDTH
Width: 90
Height: 25
Text: Input
Font: Bold
Button@HOTKEYS_TAB:
X: 70 + 3 * WIDTH
Width: 90
Height: 25
Text: Hotkeys
Font: Bold
Button@ADVANCED_TAB:
X: 70 + 4 * WIDTH
Width: 90
Height: 25
Text: Advanced
Font: Bold
Container@DISPLAY_PANEL:
Container@PANEL_CONTAINER:
Width: PARENT_RIGHT
Height: PARENT_BOTTOM
Children:
Container@PANEL_TEMPLATE:
X: 5
Y: 50
Width: PARENT_RIGHT - 10
Height: PARENT_BOTTOM - 50
Children:
Label@PLAYER:
Text: Player Name:
X: 15
Y: 40
Width: 120
Height: 25
Align: Right
TextField@PLAYERNAME:
Text: Name
X: 140
Y: 40
Width: 160
Height: 25
MaxLength: 16
Label@COLOR:
X: 265
Y: 40
Width: 145
Height: 25
Text: Preferred Color:
Align: Right
ColorPreviewManager@COLOR_MANAGER:
DropDownButton@PLAYERCOLOR:
X: 415
Y: 40
Width: 75
Height: 25
IgnoreChildMouseOver: true
PanelAlign: Right
Children:
ColorBlock@COLORBLOCK:
X: 5
Y: 6
Width: PARENT_RIGHT - 35
Height: PARENT_BOTTOM - 12
Label@BATTLEFIELD_CAMERA:
X: 15
Y: 70
Width: 120
Height: 25
Text: Battlefield Camera:
Align: Right
DropDownButton@BATTLEFIELD_CAMERA_DROPDOWN:
X: 140
Y: 70
Width: 160
Height: 25
Font: Regular
Label@TARGET_LINES:
X: 265
Y: 70
Width: 145
Height: 25
Text: Target Lines:
Align: Right
DropDownButton@TARGET_LINES_DROPDOWN:
X: 415
Y: 70
Width: 160
Height: 25
Font: Regular
Label@UI_SCALE:
X: 15
Y: 100
Width: 120
Height: 25
Text: UI Scale:
Align: Right
DropDownButton@UI_SCALE_DROPDOWN:
X: 140
Y: 100
Width: 160
Height: 25
Font: Regular
Label@STATUS_BARS:
X: 265
Y: 100
Width: 145
Height: 25
Text: Status Bars:
Align: Right
DropDownButton@STATUS_BAR_DROPDOWN:
X: 415
Y: 100
Width: 160
Height: 25
Font: Regular
Checkbox@CURSORDOUBLE_CHECKBOX:
X: 15
Y: 133
Width: 200
Height: 20
Font: Regular
Text: Increase Cursor Size
Checkbox@PLAYER_STANCE_COLORS_CHECKBOX:
X: 195
Y: 133
Width: 200
Height: 20
Font: Regular
Text: Player Stance Colors
Checkbox@PAUSE_SHELLMAP_CHECKBOX:
X: 375
Y: 133
Width: 200
Height: 20
Font: Regular
Text: Pause Menu Background
Label@VIDEO_TITLE:
Y: 190
Width: PARENT_RIGHT
Font: Bold
Text: Video
Align: Center
Label@VIDEO_MODE:
X: 15
Y: 210
Width: 120
Height: 25
Align: Right
Text: Video Mode:
DropDownButton@MODE_DROPDOWN:
X: 140
Y: 210
Width: 160
Height: 25
Font: Regular
Text: Windowed
Checkbox@VSYNC_CHECKBOX:
X: 310
Y: 213
Width: 200
Height: 20
Font: Regular
Text: Enable VSync
Container@WINDOW_RESOLUTION:
Y: 240
Children:
Label@WINDOW_SIZE:
X: 15
Height: 25
Width: 120
Align: Right
Text: Window Size:
TextField@WINDOW_WIDTH:
X: 140
Width: 55
Height: 25
MaxLength: 5
Type: Integer
Label@X:
Text: x
Font: Bold
X: 195
Height: 25
Width: 15
Align: Center
TextField@WINDOW_HEIGHT:
X: 210
Width: 55
Height: 25
MaxLength: 5
Type: Integer
Container@DISPLAY_SELECTION:
Y: 240
Children:
Label@DISPLAY_SELECTION_LABEL:
X: 15
Height: 25
Width: 120
Align: Right
Text: Select Display:
DropDownButton@DISPLAY_SELECTION_DROPDOWN:
X: 140
Width: 160
Height: 25
Font: Regular
Text: Standard
Checkbox@FRAME_LIMIT_CHECKBOX:
X: 310
Y: 243
Width: 200
Height: 20
Font: Regular
Text: Enable Frame Limiter
Slider@FRAME_LIMIT_SLIDER:
X: 340
Y: 265
Width: 200
Height: 20
Ticks: 20
MinimumValue: 50
MaximumValue: 240
Label@GL_PROFILE:
X: 15
Y: 270
Width: 120
Height: 25
Align: Right
Text: OpenGL Profile:
DropDownButton@GL_PROFILE_DROPDOWN:
X: 140
Y: 270
Width: 160
Height: 25
Font: Regular
Label@RESTART_REQUIRED_DESC:
Y: PARENT_BOTTOM - 40
Width: PARENT_RIGHT
Height: 15
Font: Tiny
Text: Display and OpenGL changes require restart
Align: Center
Container@AUDIO_PANEL:
X: 5
Y: 50
Width: PARENT_RIGHT - 10
Height: PARENT_BOTTOM
Children:
Label@NO_AUDIO_DEVICE:
Y: 50
Width: PARENT_RIGHT
Align: Center
Text: Audio controls require an active sound device
Container@AUDIO_CONTROLS:
Width: PARENT_RIGHT
Height: PARENT_BOTTOM
Children:
Checkbox@CASH_TICKS:
X: 15
Y: 43
Width: 200
Height: 20
Font: Regular
Text: Cash Ticks
Checkbox@MUTE_SOUND:
X: 15
Y: 73
Width: 200
Height: 20
Font: Regular
Text: Mute Sound
Checkbox@MUTE_BACKGROUND_MUSIC:
X: 15
Y: 103
Width: 200
Height: 20
Font: Regular
Text: Mute Background Music
Label@SOUND_LABEL:
X: PARENT_RIGHT - WIDTH - 270
Y: 40
Width: 95
Height: 25
Align: Right
Text: Sound Volume:
ExponentialSlider@SOUND_VOLUME:
X: PARENT_RIGHT - WIDTH - 15
Y: 45
Width: 250
Height: 20
Ticks: 7
Label@MUSIC_LABEL:
X: PARENT_RIGHT - WIDTH - 270
Y: 70
Width: 95
Height: 25
Align: Right
Text: Music Volume:
ExponentialSlider@MUSIC_VOLUME:
X: PARENT_RIGHT - WIDTH - 15
Y: 75
Width: 250
Height: 20
Ticks: 7
Label@VIDEO_LABEL:
X: PARENT_RIGHT - WIDTH - 270
Y: 100
Width: 95
Height: 25
Align: Right
Text: Video Volume:
ExponentialSlider@VIDEO_VOLUME:
X: PARENT_RIGHT - WIDTH - 15
Y: 105
Width: 250
Height: 20
Ticks: 7
Label@AUDIO_DEVICE_LABEL:
X: 190 - WIDTH - 5
Y: 240
Width: 75
Height: 25
Align: Right
Text: Audio Device:
DropDownButton@AUDIO_DEVICE:
X: 190
Y: 240
Width: 300
Height: 25
Label@AUDIO_DEVICE_DESC:
Y: 261
Width: PARENT_RIGHT
Height: 25
Font: Tiny
Align: Center
Text: Device changes will be applied after the game is restarted
Container@INPUT_PANEL:
X: 5
Y: 50
Width: PARENT_RIGHT - 10
Height: PARENT_BOTTOM
Children:
Label@MOUSE_CONTROL_LABEL:
X: 15
Y: 40
Width: 110
Height: 25
Font: Regular
Text: Control Scheme:
Align: Right
DropDownButton@MOUSE_CONTROL_DROPDOWN:
X: 130
Y: 40
Width: 150
Height: 25
Font: Regular
Container@MOUSE_CONTROL_DESC_CLASSIC:
X: 25
Y: 70
Width: 300
Children:
LabelWithHighlight@DESC_SELECTION:
Height: 16
Font: Small
Text: - Select units using the {Left} mouse button
LabelWithHighlight@DESC_COMMANDS:
Y: 17
Height: 16
Font: Small
Text: - Command units using the {Left} mouse button
LabelWithHighlight@DESC_BUILDIGS:
Y: 34
Height: 16
Font: Small
Text: - Place structures using the {Left} mouse button
LabelWithHighlight@DESC_SUPPORT:
Y: 51
Height: 16
Font: Small
Text: - Target support powers using the {Left} mouse button
LabelWithHighlight@DESC_ZOOM:
Y: 68
Height: 16
Font: Small
Text: - Zoom the battlefield using the {Scroll Wheel}
LabelWithHighlight@DESC_ZOOM_MODIFIER:
Y: 68
Height: 16
Font: Small
Text: - Zoom the battlefield using {MODIFIER + Scroll Wheel}
LabelWithHighlight@DESC_SCROLL_RIGHT:
Y: 85
Height: 16
Font: Small
Text: - Pan the battlefield using the {Right} mouse button
LabelWithHighlight@DESC_SCROLL_MIDDLE:
Y: 85
Height: 16
Font: Small
Text: - Pan the battlefield using the {Middle} mouse button
Label@DESC_EDGESCROLL:
X: 9
Y: 102
Height: 16
Font: Small
Text: or by moving the cursor to the edge of the screen
Container@MOUSE_CONTROL_DESC_MODERN:
X: 25
Y: 70
Width: 300
Children:
LabelWithHighlight@DESC_SELECTION:
Height: 16
Font: Small
Text: - Select units using the {Left} mouse button
LabelWithHighlight@DESC_COMMANDS:
Y: 17
Height: 16
Font: Small
Text: - Command units using the {Right} mouse button
LabelWithHighlight@DESC_BUILDIGS:
Y: 34
Height: 16
Font: Small
Text: - Place structures using the {Left} mouse button
LabelWithHighlight@DESC_SUPPORT:
Y: 51
Height: 16
Font: Small
Text: - Target support powers using the {Left} mouse button
LabelWithHighlight@DESC_ZOOM:
Y: 68
Height: 16
Font: Small
Text: - Zoom the battlefield using the {Scroll Wheel}
LabelWithHighlight@DESC_ZOOM_MODIFIER:
Y: 68
Height: 16
Font: Small
Text: - Zoom the battlefield using {MODIFIER + Scroll Wheel}
LabelWithHighlight@DESC_SCROLL_RIGHT:
Y: 85
Height: 16
Font: Small
Text: - Pan the battlefield using the {Right} mouse button
LabelWithHighlight@DESC_SCROLL_MIDDLE:
Y: 85
Height: 16
Font: Small
Text: - Pan the battlefield using the {Middle} mouse button
Label@DESC_EDGESCROLL:
X: 9
Y: 102
Height: 16
Font: Small
Text: or by moving the cursor to the edge of the screen
Label@MOUSE_SCROLL_TYPE_LABEL:
X: 15
Y: 210
Width: 110
Height: 25
Font: Regular
Text: Pan Behaviour:
Align: Right
DropDownButton@MOUSE_SCROLL_TYPE_DROPDOWN:
X: 130
Y: 210
Width: 150
Height: 25
Font: Regular
Checkbox@LOCKMOUSE_CHECKBOX:
X: 15
Y: 243
Width: 190
Height: 20
Font: Regular
Text: Lock Mouse to Window
Label@ZOOM_MODIFIER_LABEL:
X: 350
Y: 70
Width: 70
Height: 25
Font: Regular
Text: Zoom Modifier:
Align: Right
DropDownButton@ZOOM_MODIFIER:
X: 425
Y: 70
Width: 150
Height: 25
Font: Regular
Checkbox@EDGESCROLL_CHECKBOX:
X: 360
Y: 103
Width: 180
Height: 20
Font: Regular
Text: Screen Edge Panning
Checkbox@ALTERNATE_SCROLL_CHECKBOX:
X: 360
Y: 133
Width: 180
Height: 20
Font: Regular
Text: Alternate Mouse Panning
Label@SCROLL_SPEED_LABEL:
X: 305
Y: 210
Width: 100
Height: 25
Text: Pan Speed:
Align: Right
Slider@SCROLLSPEED_SLIDER:
X: 410
Y: 215
Width: 165
Height: 20
Ticks: 5
MinimumValue: 10
MaximumValue: 50
Label@ZOOM_SPEED_LABEL:
X: 305
Y: 240
Width: 100
Height: 25
Text: Zoom Speed:
Align: Right
ExponentialSlider@ZOOMSPEED_SLIDER:
X: 410
Y: 245
Width: 165
Height: 20
Ticks: 5
MinimumValue: 0.01
MaximumValue: 0.4
Label@UI_SCROLL_SPEED_LABEL:
X: 305
Y: 270
Width: 100
Height: 25
Text: UI Scroll Speed:
Align: Right
Slider@UI_SCROLLSPEED_SLIDER:
X: 410
Y: 275
Width: 165
Height: 20
Ticks: 5
MinimumValue: 1
MaximumValue: 100
Container@HOTKEYS_PANEL:
X: 5
Y: 50
Width: PARENT_RIGHT - 10
Height: PARENT_BOTTOM
Children:
ScrollPanel@HOTKEY_LIST:
X: 15
Y: 40
Width: PARENT_RIGHT - 30
TopBottomSpacing: 4
ItemSpacing: 4
Height: 190
Children:
ScrollItem@HEADER:
BaseName: scrollheader
Width: 528
Height: 13
Visible: false
Children:
Label@LABEL:
Font: TinyBold
Width: PARENT_RIGHT
Height: 10
Align: Center
ScrollItem@HEADER:
Width: 528
Height: 13
Visible: false
Children:
Label@LABEL:
Font: TinyBold
Width: PARENT_RIGHT
Height: 10
Align: Center
Container@TEMPLATES:
Children:
Container@TWO_COLUMN:
Width: 262
Height: 25
Visible: false
Children:
Label@FUNCTION:
Y: 0 - 1
Width: PARENT_RIGHT - 85
Height: 25
Align: Right
Button@HOTKEY:
X: PARENT_RIGHT - WIDTH
Width: 80
Height: 25
Align: Left
TooltipContainer: SETTINGS_TOOLTIP_CONTAINER
Container@THREE_COLUMN:
Width: 173
Height: 25
Visible: false
Children:
Label@FUNCTION:
Y: 0 - 1
Width: PARENT_RIGHT - 84
Height: 25
Align: Right
Button@HOTKEY:
X: PARENT_RIGHT - WIDTH + 1
Width: 80
Height: 25
Align: Left
TooltipContainer: SETTINGS_TOOLTIP_CONTAINER
Background@HOTKEY_DIALOG_ROOT:
X: 15
Y: 230
Width: PARENT_RIGHT - 30
Height: 65
Background: dialog3
Children:
Label@HOTKEY_LABEL:
X: 15
Y: 19
Width: 219 - 15 - 10
Height: 25
Font: Bold
Align: Right
HotkeyEntry@HOTKEY_ENTRY:
X: 219
Y: 20
Width: 170
Height: 25
Container@NOTICES:
X: 219
Y: 42
Width: 170
Height: 25
Children:
Label@DEFAULT_NOTICE:
Width: PARENT_RIGHT
Height: PARENT_BOTTOM
Font: Tiny
Align: Left
Text: This is the default
Label@ORIGINAL_NOTICE:
Width: PARENT_RIGHT
Height: PARENT_BOTTOM
Font: Tiny
Align: Left
Text: The default is "{0}"
Label@DUPLICATE_NOTICE:
Width: PARENT_RIGHT
Height: PARENT_BOTTOM
Font: Tiny
Align: Left
Text: This is already used for "{0}"
Button@OVERRIDE_HOTKEY_BUTTON:
X: PARENT_RIGHT - 3 * WIDTH - 30
Y: 20
Width: 70
Height: 25
Text: Override
Font: Bold
Button@CLEAR_HOTKEY_BUTTON:
X: PARENT_RIGHT - 2 * WIDTH - 30
Y: 20
Width: 65
Height: 25
Text: Clear
Font: Bold
TooltipText: Unbind the hotkey
TooltipContainer: SETTINGS_TOOLTIP_CONTAINER
TooltipTemplate: SIMPLE_TOOLTIP
Button@RESET_HOTKEY_BUTTON:
X: PARENT_RIGHT - WIDTH - 20
Y: 20
Width: 65
Height: 25
Text: Reset
Font: Bold
TooltipText: Reset to default
TooltipContainer: SETTINGS_TOOLTIP_CONTAINER
TooltipTemplate: SIMPLE_TOOLTIP
Container@ADVANCED_PANEL:
X: 5
Y: 50
Width: PARENT_RIGHT - 10
Height: PARENT_BOTTOM
Children:
Checkbox@NAT_DISCOVERY:
X: 15
Y: 43
Width: 200
Height: 20
Font: Regular
Text: Enable Network Discovery (UPnP)
Checkbox@PERFTEXT_CHECKBOX:
X: 15
Y: 73
Width: 300
Height: 20
Font: Regular
Text: Show Performance Text
Checkbox@PERFGRAPH_CHECKBOX:
X: 15
Y: 103
Width: 300
Height: 20
Font: Regular
Text: Show Performance Graph
Checkbox@FETCH_NEWS_CHECKBOX:
X: 310
Y: 43
Width: 300
Height: 20
Font: Regular
Text: Fetch Community News
Checkbox@CHECK_VERSION_CHECKBOX:
X: 310
Y: 73
Width: 300
Height: 20
Font: Regular
Text: Check for Updates
Checkbox@SENDSYSINFO_CHECKBOX:
X: 310
Y: 103
Width: 300
Height: 20
Font: Regular
Text: Send System Information
Label@SENDSYSINFO_DESC:
X: 310
Y: 118
Width: 255
Height: 30
Font: Tiny
WordWrap: True
Text: Your Operating System, OpenGL and .NET runtime versions, and language settings will be sent along with an anonymous ID to help prioritize future development.
Label@DEBUG_TITLE:
Y: 190
Width: PARENT_RIGHT
Font: Bold
Text: Developer
Align: Center
Container@DEBUG_HIDDEN_LABEL:
Y: 245
Width: PARENT_RIGHT
Children:
Label@A:
Width: PARENT_RIGHT
Height: 20
Font: Regular
Text: Additional developer-specific options can be enabled via the
Align: Center
Label@B:
Y: 20
Width: PARENT_RIGHT
Height: 20
Font: Regular
Text: Debug.DisplayDeveloperSettings setting or launch flag
Align: Center
Container@DEBUG_OPTIONS:
Width: PARENT_RIGHT
Height: PARENT_BOTTOM
Children:
Checkbox@BOTDEBUG_CHECKBOX:
X: 15
Y: 213
Width: 300
Height: 20
Font: Regular
Text: Show Bot Debug Messages
Checkbox@CHECKUNSYNCED_CHECKBOX:
X: 15
Y: 243
Width: 300
Height: 20
Font: Regular
Text: Check Sync around Unsynced Code
Checkbox@CHECKBOTSYNC_CHECKBOX:
X: 15
Y: 273
Width: 300
Height: 20
Font: Regular
Text: Check Sync around BotModule Code
Checkbox@LUADEBUG_CHECKBOX:
X: 310
Y: 213
Width: 300
Height: 20
Font: Regular
Text: Show Map Debug Messages
Checkbox@REPLAY_COMMANDS_CHECKBOX:
X: 310
Y: 243
Width: 300
Height: 20
Font: Regular
Text: Enable Debug Commands in Replays
TooltipContainer@SETTINGS_TOOLTIP_CONTAINER:

View File

@@ -84,6 +84,11 @@ ChromeLayout:
d2k|chrome/mainmenu.yaml
common|chrome/mainmenu-prompts.yaml
common|chrome/settings.yaml
common|chrome/settings-display.yaml
common|chrome/settings-audio.yaml
common|chrome/settings-input.yaml
common|chrome/settings-hotkeys.yaml
common|chrome/settings-advanced.yaml
common|chrome/credits.yaml
common|chrome/lobby.yaml
common|chrome/lobby-mappreview.yaml

View File

@@ -100,6 +100,11 @@ ChromeLayout:
common|chrome/mainmenu.yaml
common|chrome/mainmenu-prompts.yaml
common|chrome/settings.yaml
common|chrome/settings-display.yaml
common|chrome/settings-audio.yaml
common|chrome/settings-input.yaml
common|chrome/settings-hotkeys.yaml
common|chrome/settings-advanced.yaml
common|chrome/credits.yaml
common|chrome/lobby.yaml
common|chrome/lobby-mappreview.yaml

View File

@@ -147,6 +147,11 @@ ChromeLayout:
common|chrome/mainmenu-prompts.yaml
ts|chrome/mainmenu-prerelease-notification.yaml
common|chrome/settings.yaml
common|chrome/settings-display.yaml
common|chrome/settings-audio.yaml
common|chrome/settings-input.yaml
common|chrome/settings-hotkeys.yaml
common|chrome/settings-advanced.yaml
common|chrome/credits.yaml
common|chrome/lobby.yaml
common|chrome/lobby-mappreview.yaml