moved randoms onto World (reqd for side-by-side worlds, also fixes some obscure desyncs)
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@@ -38,8 +38,8 @@ namespace OpenRa.Effects
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SrcAltitude = srcAltitude;
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DestAltitude = destAltitude;
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VisualDest = Dest + new int2(
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Game.CosmeticRandom.Next(-10, 10),
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Game.CosmeticRandom.Next(-10, 10));
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firedBy.World.CosmeticRandom.Next(-10, 10),
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firedBy.World.CosmeticRandom.Next(-10, 10));
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Weapon = weapon;
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Projectile = Rules.ProjectileInfo[Weapon.Projectile];
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Warhead = Rules.WarheadInfo[Weapon.Warhead];
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