moved randoms onto World (reqd for side-by-side worlds, also fixes some obscure desyncs)

This commit is contained in:
Chris Forbes
2010-02-13 21:06:02 +13:00
parent c026796c04
commit 641c21107e
9 changed files with 17 additions and 17 deletions

View File

@@ -38,8 +38,8 @@ namespace OpenRa.Effects
SrcAltitude = srcAltitude;
DestAltitude = destAltitude;
VisualDest = Dest + new int2(
Game.CosmeticRandom.Next(-10, 10),
Game.CosmeticRandom.Next(-10, 10));
firedBy.World.CosmeticRandom.Next(-10, 10),
firedBy.World.CosmeticRandom.Next(-10, 10));
Weapon = weapon;
Projectile = Rules.ProjectileInfo[Weapon.Projectile];
Warhead = Rules.WarheadInfo[Weapon.Warhead];