moved randoms onto World (reqd for side-by-side worlds, also fixes some obscure desyncs)

This commit is contained in:
Chris Forbes
2010-02-13 21:06:02 +13:00
parent c026796c04
commit 641c21107e
9 changed files with 17 additions and 17 deletions

View File

@@ -177,13 +177,13 @@ namespace OpenRa
public static int2 ChooseRandomEdgeCell(this World w)
{
var isX = Game.SharedRandom.Next(2) == 0;
var edge = Game.SharedRandom.Next(2) == 0;
var isX = w.SharedRandom.Next(2) == 0;
var edge = w.SharedRandom.Next(2) == 0;
return new int2(
isX ? Game.SharedRandom.Next(w.Map.XOffset, w.Map.XOffset + w.Map.Width)
isX ? w.SharedRandom.Next(w.Map.XOffset, w.Map.XOffset + w.Map.Width)
: (edge ? w.Map.XOffset : w.Map.XOffset + w.Map.Width),
!isX ? Game.SharedRandom.Next(w.Map.YOffset, w.Map.YOffset + w.Map.Height)
!isX ? w.SharedRandom.Next(w.Map.YOffset, w.Map.YOffset + w.Map.Height)
: (edge ? w.Map.YOffset : w.Map.YOffset + w.Map.Height));
}