moved randoms onto World (reqd for side-by-side worlds, also fixes some obscure desyncs)
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@@ -177,13 +177,13 @@ namespace OpenRa
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public static int2 ChooseRandomEdgeCell(this World w)
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{
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var isX = Game.SharedRandom.Next(2) == 0;
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var edge = Game.SharedRandom.Next(2) == 0;
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var isX = w.SharedRandom.Next(2) == 0;
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var edge = w.SharedRandom.Next(2) == 0;
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return new int2(
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isX ? Game.SharedRandom.Next(w.Map.XOffset, w.Map.XOffset + w.Map.Width)
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isX ? w.SharedRandom.Next(w.Map.XOffset, w.Map.XOffset + w.Map.Width)
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: (edge ? w.Map.XOffset : w.Map.XOffset + w.Map.Width),
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!isX ? Game.SharedRandom.Next(w.Map.YOffset, w.Map.YOffset + w.Map.Height)
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!isX ? w.SharedRandom.Next(w.Map.YOffset, w.Map.YOffset + w.Map.Height)
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: (edge ? w.Map.YOffset : w.Map.YOffset + w.Map.Height));
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}
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