Add MapGrid class
MapGrid is a mod Manifest field which includes (and thus makes redundant) TileSize, TileShape, SubCells info and MaximumTerrainHeight.
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@@ -52,7 +52,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
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internal static void ConvertPxToRange(ref string input, int scaleMult, int scaleDiv)
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{
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var value = Exts.ParseIntegerInvariant(input);
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var ts = Game.ModData.Manifest.TileSize;
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var ts = Game.ModData.Manifest.Get<MapGrid>().TileSize;
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var world = value * 1024 * scaleMult / (scaleDiv * ts.Height);
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var cells = world / 1024;
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var subcells = world - 1024 * cells;
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@@ -69,7 +69,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
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internal static void ConvertInt2ToWVec(ref string input)
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{
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var offset = FieldLoader.GetValue<int2>("(value)", input);
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var ts = Game.ModData.Manifest.TileSize;
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var ts = Game.ModData.Manifest.Get<MapGrid>().TileSize;
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var world = new WVec(offset.X * 1024 / ts.Width, offset.Y * 1024 / ts.Height, 0);
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input = world.ToString();
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}
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