Add MapGrid class
MapGrid is a mod Manifest field which includes (and thus makes redundant) TileSize, TileShape, SubCells info and MaximumTerrainHeight.
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@@ -67,12 +67,11 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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var frame = sequence.Frames != null ? sequence.Frames.Last() : resource.MaxDensity - 1;
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layerPreview.GetSprite = () => sequence.GetSprite(frame);
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var tileWidth = Game.ModData.Manifest.TileSize.Width;
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var tileHeight = Game.ModData.Manifest.TileSize.Height;
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layerPreview.Bounds.Width = tileWidth;
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layerPreview.Bounds.Height = tileHeight;
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newResourcePreviewTemplate.Bounds.Width = tileWidth + (layerPreview.Bounds.X * 2);
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newResourcePreviewTemplate.Bounds.Height = tileHeight + (layerPreview.Bounds.Y * 2);
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var tileSize = Game.ModData.Manifest.Get<MapGrid>().TileSize;
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layerPreview.Bounds.Width = tileSize.Width;
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layerPreview.Bounds.Height = tileSize.Height;
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newResourcePreviewTemplate.Bounds.Width = tileSize.Width + (layerPreview.Bounds.X * 2);
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newResourcePreviewTemplate.Bounds.Height = tileSize.Height + (layerPreview.Bounds.Y * 2);
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newResourcePreviewTemplate.IsVisible = () => true;
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newResourcePreviewTemplate.GetTooltipText = () => resource.Name;
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@@ -60,7 +60,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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width = Math.Max(2, width);
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height = Math.Max(2, height);
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var maxTerrainHeight = Game.ModData.Manifest.MaximumTerrainHeight;
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var maxTerrainHeight = world.Map.Grid.MaximumTerrainHeight;
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var tileset = modRules.TileSets[tilesetDropDown.Text];
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var map = new Map(tileset, width + 2, height + maxTerrainHeight + 2);
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@@ -68,7 +68,8 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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var preview = item.Get<TerrainTemplatePreviewWidget>("TILE_PREVIEW");
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var template = tileset.Templates[tileId];
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var bounds = worldRenderer.Theater.TemplateBounds(template, Game.ModData.Manifest.TileSize, worldRenderer.World.Map.TileShape);
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var grid = worldRenderer.World.Map.Grid;
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var bounds = worldRenderer.Theater.TemplateBounds(template, grid.TileSize, grid.Type);
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// Scale templates to fit within the panel
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var scale = 1f;
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