move CheckActorReferences out of the core lint code

This commit is contained in:
Chris Forbes
2011-07-17 20:06:39 +12:00
parent 3340e124e4
commit 643e0ee7a2
3 changed files with 75 additions and 44 deletions

View File

@@ -10,8 +10,8 @@
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Linq;
using System.Reflection;
using OpenRA;
using OpenRA.FileFormats;
using OpenRA.Traits;
@@ -45,11 +45,7 @@ namespace RALint
Game.modData = new ModData(args);
Rules.LoadRules(Game.modData.Manifest, new Map());
foreach (var actorInfo in Rules.Info)
foreach (var traitInfo in actorInfo.Value.Traits.WithInterface<ITraitInfo>())
CheckTrait(actorInfo.Value, traitInfo);
foreach (var customPassType in Game.modData.ObjectCreator
foreach (var customPassType in Game.modData.ObjectCreator
.GetTypesImplementing<ILintPass>())
{
var customPass = (ILintPass)Game.modData.ObjectCreator
@@ -74,43 +70,5 @@ namespace RALint
return 1;
}
}
static void CheckTrait(ActorInfo actorInfo, ITraitInfo traitInfo)
{
var actualType = traitInfo.GetType();
foreach (var field in actualType.GetFields())
{
if (field.HasAttribute<ActorReferenceAttribute>())
CheckReference(actorInfo, traitInfo, field, Rules.Info, "actor");
if (field.HasAttribute<WeaponReferenceAttribute>())
CheckReference(actorInfo, traitInfo, field, Rules.Weapons, "weapon");
if (field.HasAttribute<VoiceReferenceAttribute>())
CheckReference(actorInfo, traitInfo, field, Rules.Voices, "voice");
}
}
static string[] GetFieldValues(ITraitInfo traitInfo, FieldInfo fieldInfo)
{
var type = fieldInfo.FieldType;
if (type == typeof(string))
return new string[] { (string)fieldInfo.GetValue(traitInfo) };
if (type == typeof(string[]))
return (string[])fieldInfo.GetValue(traitInfo);
EmitError("Bad type for reference on {0}.{1}. Supported types: string, string[]"
.F(traitInfo.GetType().Name, fieldInfo.Name));
return new string[] { };
}
static void CheckReference<T>(ActorInfo actorInfo, ITraitInfo traitInfo, FieldInfo fieldInfo,
Dictionary<string, T> dict, string type)
{
var values = GetFieldValues(traitInfo, fieldInfo);
foreach (var v in values)
if (v != null && !dict.ContainsKey(v.ToLowerInvariant()))
EmitError("{0}.{1}.{2}: Missing {3} `{4}`."
.F(actorInfo.Name, traitInfo.GetType().Name, fieldInfo.Name, type, v));
}
}
}