move CheckActorReferences out of the core lint code
This commit is contained in:
72
OpenRA.Mods.RA/Lint/CheckActorReferences.cs
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72
OpenRA.Mods.RA/Lint/CheckActorReferences.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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public class CheckActorReferences : ILintPass
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{
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Action<string> EmitError;
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public void Run(Action<string> emitError, Action<string> emitWarning)
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{
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EmitError = emitError;
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foreach (var actorInfo in Rules.Info)
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foreach (var traitInfo in actorInfo.Value.Traits.WithInterface<ITraitInfo>())
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CheckTrait(actorInfo.Value, traitInfo);
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}
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void CheckTrait(ActorInfo actorInfo, ITraitInfo traitInfo)
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{
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var actualType = traitInfo.GetType();
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foreach (var field in actualType.GetFields())
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{
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if (field.HasAttribute<ActorReferenceAttribute>())
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CheckReference(actorInfo, traitInfo, field, Rules.Info, "actor");
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if (field.HasAttribute<WeaponReferenceAttribute>())
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CheckReference(actorInfo, traitInfo, field, Rules.Weapons, "weapon");
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if (field.HasAttribute<VoiceReferenceAttribute>())
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CheckReference(actorInfo, traitInfo, field, Rules.Voices, "voice");
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}
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}
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string[] GetFieldValues(ITraitInfo traitInfo, FieldInfo fieldInfo)
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{
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var type = fieldInfo.FieldType;
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if (type == typeof(string))
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return new string[] { (string)fieldInfo.GetValue(traitInfo) };
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if (type == typeof(string[]))
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return (string[])fieldInfo.GetValue(traitInfo);
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EmitError("Bad type for reference on {0}.{1}. Supported types: string, string[]"
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.F(traitInfo.GetType().Name, fieldInfo.Name));
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return new string[] { };
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}
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void CheckReference<T>(ActorInfo actorInfo, ITraitInfo traitInfo, FieldInfo fieldInfo,
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Dictionary<string, T> dict, string type)
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{
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var values = GetFieldValues(traitInfo, fieldInfo);
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foreach (var v in values)
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if (v != null && !dict.ContainsKey(v.ToLowerInvariant()))
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EmitError("{0}.{1}.{2}: Missing {3} `{4}`."
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.F(actorInfo.Name, traitInfo.GetType().Name, fieldInfo.Name, type, v));
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}
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}
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}
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@@ -355,6 +355,7 @@
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<Compile Include="CrushableInfantry.cs" />
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<Compile Include="CrushableInfantry.cs" />
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<Compile Include="Render\WithSmoke.cs" />
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<Compile Include="Render\WithSmoke.cs" />
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<Compile Include="Render\RenderHarvester.cs" />
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<Compile Include="Render\RenderHarvester.cs" />
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<Compile Include="Lint\CheckActorReferences.cs" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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@@ -10,8 +10,8 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Linq;
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using System.Linq;
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using System.Reflection;
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using OpenRA;
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using OpenRA;
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using OpenRA.FileFormats;
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using OpenRA.FileFormats;
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using OpenRA.Traits;
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using OpenRA.Traits;
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@@ -45,10 +45,6 @@ namespace RALint
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Game.modData = new ModData(args);
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Game.modData = new ModData(args);
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Rules.LoadRules(Game.modData.Manifest, new Map());
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Rules.LoadRules(Game.modData.Manifest, new Map());
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foreach (var actorInfo in Rules.Info)
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foreach (var traitInfo in actorInfo.Value.Traits.WithInterface<ITraitInfo>())
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CheckTrait(actorInfo.Value, traitInfo);
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foreach (var customPassType in Game.modData.ObjectCreator
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foreach (var customPassType in Game.modData.ObjectCreator
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.GetTypesImplementing<ILintPass>())
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.GetTypesImplementing<ILintPass>())
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{
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{
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@@ -74,43 +70,5 @@ namespace RALint
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return 1;
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return 1;
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}
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}
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}
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}
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static void CheckTrait(ActorInfo actorInfo, ITraitInfo traitInfo)
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{
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var actualType = traitInfo.GetType();
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foreach (var field in actualType.GetFields())
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{
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if (field.HasAttribute<ActorReferenceAttribute>())
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CheckReference(actorInfo, traitInfo, field, Rules.Info, "actor");
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if (field.HasAttribute<WeaponReferenceAttribute>())
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CheckReference(actorInfo, traitInfo, field, Rules.Weapons, "weapon");
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if (field.HasAttribute<VoiceReferenceAttribute>())
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CheckReference(actorInfo, traitInfo, field, Rules.Voices, "voice");
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}
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}
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static string[] GetFieldValues(ITraitInfo traitInfo, FieldInfo fieldInfo)
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{
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var type = fieldInfo.FieldType;
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if (type == typeof(string))
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return new string[] { (string)fieldInfo.GetValue(traitInfo) };
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if (type == typeof(string[]))
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return (string[])fieldInfo.GetValue(traitInfo);
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EmitError("Bad type for reference on {0}.{1}. Supported types: string, string[]"
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.F(traitInfo.GetType().Name, fieldInfo.Name));
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return new string[] { };
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}
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static void CheckReference<T>(ActorInfo actorInfo, ITraitInfo traitInfo, FieldInfo fieldInfo,
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Dictionary<string, T> dict, string type)
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{
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var values = GetFieldValues(traitInfo, fieldInfo);
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foreach (var v in values)
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if (v != null && !dict.ContainsKey(v.ToLowerInvariant()))
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EmitError("{0}.{1}.{2}: Missing {3} `{4}`."
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.F(actorInfo.Name, traitInfo.GetType().Name, fieldInfo.Name, type, v));
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}
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}
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}
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}
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}
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