removed extraneous ctor arg on BIM
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@@ -15,7 +15,7 @@ namespace OpenRa.Game
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Actor[,] influence = new Actor[128, 128];
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Actor[,] influence = new Actor[128, 128];
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static readonly Pair<Actor, float> NoClaim = Pair.New((Actor)null, float.MaxValue);
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static readonly Pair<Actor, float> NoClaim = Pair.New((Actor)null, float.MaxValue);
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public BuildingInfluenceMap(int maxDistance)
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public BuildingInfluenceMap()
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{
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{
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for (int j = 0; j < 128; j++)
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for (int j = 0; j < 128; j++)
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for (int i = 0; i < 128; i++)
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for (int i = 0; i < 128; i++)
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@@ -69,7 +69,7 @@ namespace OpenRa.Game
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foreach (TreeReference treeReference in map.Trees)
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foreach (TreeReference treeReference in map.Trees)
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world.Add(new Actor(treeReference, treeCache));
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world.Add(new Actor(treeReference, treeCache));
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BuildingInfluence = new BuildingInfluenceMap(8);
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BuildingInfluence = new BuildingInfluenceMap();
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UnitInfluence = new UnitInfluenceMap();
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UnitInfluence = new UnitInfluenceMap();
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LoadMapBuildings(mapFile);
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LoadMapBuildings(mapFile);
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