removed extraneous ctor arg on BIM

This commit is contained in:
Chris Forbes
2009-11-18 18:44:55 +13:00
parent a812963b8e
commit 6443f81af9
2 changed files with 2 additions and 2 deletions

View File

@@ -15,7 +15,7 @@ namespace OpenRa.Game
Actor[,] influence = new Actor[128, 128]; Actor[,] influence = new Actor[128, 128];
static readonly Pair<Actor, float> NoClaim = Pair.New((Actor)null, float.MaxValue); static readonly Pair<Actor, float> NoClaim = Pair.New((Actor)null, float.MaxValue);
public BuildingInfluenceMap(int maxDistance) public BuildingInfluenceMap()
{ {
for (int j = 0; j < 128; j++) for (int j = 0; j < 128; j++)
for (int i = 0; i < 128; i++) for (int i = 0; i < 128; i++)

View File

@@ -69,7 +69,7 @@ namespace OpenRa.Game
foreach (TreeReference treeReference in map.Trees) foreach (TreeReference treeReference in map.Trees)
world.Add(new Actor(treeReference, treeCache)); world.Add(new Actor(treeReference, treeCache));
BuildingInfluence = new BuildingInfluenceMap(8); BuildingInfluence = new BuildingInfluenceMap();
UnitInfluence = new UnitInfluenceMap(); UnitInfluence = new UnitInfluenceMap();
LoadMapBuildings(mapFile); LoadMapBuildings(mapFile);